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I'm not talking about zonable industry here.
https://steamcommunity.com/sharedfiles/filedetails/?id=1567569285
...and it's gone.
I think I'll search to see if there is a mod someone has made to change resource depletion rates. Anyone know of one?
It combines in odd ways with the built in zero consumption setting though so keep an eye on it after making changes.
I call shenanigans.
You think CS is eco propoganda?
Back on topic though i don't see why the inbuilt unlimited resources mod isn't working for you. It's working perfectly fine for me. There is always a chance you've not checked a box properly by mistake. I might be wrong, but i think there is a box to activate mods in the first place since mods prevent achievements. So you could have the individual mod activated, but mods disabled. I could be wrong though.
Having unlimited oil does kind of break the income balance a bit due to the increased tax revenue, a single oil field is enough to keep you in the +40 range indefinitely (as long as you keep your other city elements in balance). As has already been mentioned, losing an oil field in a couple months is excessive; even with the income boost, it's better just to zone generic industry ASAP in order to level it to tier 3 ASAP or just zone forestry because that has a high tax revenue as well (and is actually renewable/permanent). I like having the oil field there for aesthetic reasons. Having an oil field for but a moment only then to have to bulldoze it kind of makes it a defunct element of the game IMO.
1. Import. The in-game purpose is to run out of supply, Boom-Bust cycles, according to product description. When you put down first building you have a timer to hit Industry 5 and get maximum value before its gone. You can use rail or harbor to help get import raw materials in.
2. Cheat with an infinite resources mod. This is cheating but lets you start industries whenever and never run out. The other side is that the default depletion is silly stupid and renders the whole Industries DLC pointless.