Cities: Skylines

Cities: Skylines

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maculator Dec 25, 2018 @ 11:44am
Industries DLC: Oil and Ore depleted, what now?
What happens to those industries if the resource is empty?!?!
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Showing 1-15 of 15 comments
Metacritical Dec 25, 2018 @ 11:47am 
they import the resources they need
maculator Dec 25, 2018 @ 11:50am 
But then the level one buildings become useless and the whole process will just cost you money....
I'm not talking about zonable industry here.
Metacritical Dec 25, 2018 @ 11:53am 
you can just delete them, and i was aware you were talking about industries DLC; you said so in the title. this is why i enable the infinite resources mod
kristofburger Dec 25, 2018 @ 12:38pm 
Depends on how many unique factories you have. Importing oil and ore may be more expensive, but especially plastics is so important it will be worth it.
Last edited by kristofburger; Dec 25, 2018 @ 12:38pm
scpool1986 Dec 25, 2018 @ 12:41pm 
Either do like Metacritical does and activate the unlimited oil and ore mod (comes with the base game) or if it’s after the fact, subscribe to BloodyPenguin’s Extra Landscaping Tools, replenish the oil and ore, activate unlimited oil and ore, and continue as normal. There are options to fix this hiccup.
grazr Dec 25, 2018 @ 5:35pm 
Yeah, oil and ore deplete much too quickly to really be worth it IMO. I activated the stock mode for unlimited oil/ore, but it's unfortunate that this then locks achievements as i think it's much less abusive than the stock "unlimited/infinite funds" mod is to the vanilla experience. Personally i think it should be the other way around or at least deplete far far slower than it currently does. Some of my local coal plants have been active for generations and only got shut down after decades of operation for political reasons, not because they ran out.
scpool1986 Dec 25, 2018 @ 5:54pm 
Originally posted by grazr:
Yeah, oil and ore deplete much too quickly to really be worth it IMO. I activated the stock mode for unlimited oil/ore, but it's unfortunate that this then locks achievements as i think it's much less abusive than the stock "unlimited/infinite funds" mod is to the vanilla experience. Personally i think it should be the other way around or at least deplete far far slower than it currently does. Some of my local coal plants have been active for generations and only got shut down after decades of operation for political reasons, not because they ran out.
Yeah, if you do that then you might as well subscribe to this
https://steamcommunity.com/sharedfiles/filedetails/?id=1567569285
teapotist Mar 29, 2020 @ 7:45am 
I am all for depleting oil but I expect 5-10 medium pumps in an oil rich city to last at least 50 years. After that, yes, import but make all the factories actually worthwhile. At this point, it all goes away after a couple months (not quite realistic) and the factories don't actually make sense any more. Basically, just after reaching max level in oil industry your oil is gone and you are best off just bulldozing the whole operation entirely.
Last edited by teapotist; Mar 29, 2020 @ 7:46am
Washell Mar 29, 2020 @ 8:11am 
We've struck oil!
...and it's gone.
GrignardTN Mar 29, 2020 @ 8:13am 
Originally posted by teapotist:
I am all for depleting oil but I expect 5-10 medium pumps in an oil rich city to last at least 50 years. After that, yes, import but make all the factories actually worthwhile. At this point, it all goes away after a couple months (not quite realistic) and the factories don't actually make sense any more. Basically, just after reaching max level in oil industry your oil is gone and you are best off just bulldozing the whole operation entirely.

I think I'll search to see if there is a mod someone has made to change resource depletion rates. Anyone know of one?
Soupy Mar 29, 2020 @ 9:04am 
Zenya has a depletion rate option in the extended options mod.

It combines in odd ways with the built in zero consumption setting though so keep an eye on it after making changes.
Reyske Mar 29, 2020 @ 9:22am 
I tick the infinite resources thingy, it's way more realistic as oil fields, ore grounds and all that take centuries to deplete or even more
Last edited by Reyske; Mar 29, 2020 @ 9:22am
Ryan Mar 29, 2020 @ 9:34am 
I think it is probably to do with the whole "fossil fuels are bad" line of thinking. They are not renewable, so let's have them run out quickly, so people will see that renewables are way better. Then, let's have our solar plant produce more power than is realistic while taking up almost no space at all. Let's have our windmills produce more electricity than a coal plant. Yea that's realistic too.

I call shenanigans.
grazr Mar 29, 2020 @ 11:47am 
Originally posted by Ryan:
I think it is probably to do with the whole "fossil fuels are bad" line of thinking. They are not renewable, so let's have them run out quickly, so people will see that renewables are way better. Then, let's have our solar plant produce more power than is realistic while taking up almost no space at all. Let's have our windmills produce more electricity than a coal plant. Yea that's realistic too.

I call shenanigans.

You think CS is eco propoganda? :steamfacepalm:

Back on topic though i don't see why the inbuilt unlimited resources mod isn't working for you. It's working perfectly fine for me. There is always a chance you've not checked a box properly by mistake. I might be wrong, but i think there is a box to activate mods in the first place since mods prevent achievements. So you could have the individual mod activated, but mods disabled. I could be wrong though.

Having unlimited oil does kind of break the income balance a bit due to the increased tax revenue, a single oil field is enough to keep you in the +40 range indefinitely (as long as you keep your other city elements in balance). As has already been mentioned, losing an oil field in a couple months is excessive; even with the income boost, it's better just to zone generic industry ASAP in order to level it to tier 3 ASAP or just zone forestry because that has a high tax revenue as well (and is actually renewable/permanent). I like having the oil field there for aesthetic reasons. Having an oil field for but a moment only then to have to bulldoze it kind of makes it a defunct element of the game IMO.
Sol Mar 29, 2020 @ 12:02pm 
You got two choices:
1. Import. The in-game purpose is to run out of supply, Boom-Bust cycles, according to product description. When you put down first building you have a timer to hit Industry 5 and get maximum value before its gone. You can use rail or harbor to help get import raw materials in.

2. Cheat with an infinite resources mod. This is cheating but lets you start industries whenever and never run out. The other side is that the default depletion is silly stupid and renders the whole Industries DLC pointless.
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Date Posted: Dec 25, 2018 @ 11:44am
Posts: 15