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If you have to rely on extorting more revenue from a reliable source of revenue because you're not able to bring enough money in, then rather than investigating how you can do so, you should instead be examining how and where you are over spending.
+1
9% is optimal it seems as the devs designed it this way. Raising taxes causes unhappiness and you lose money to make up for the unhappiness so it likely just balances out back to if you left it at 9% in the first place.
If you want more money build schools. Educated use less resources and levels us building quickly.
I build two schools first thing with my first two milestone monies. Set game speed to x3 and watch the dough pile up quickly. Actually, I set x3 speed as soon as I'm in the green.
I've had a few death waves, fluctuating my population about 8K at the most; and i notice that mostly in my income suddenly dropping a few grand per tick.
Some countries do, even for wealthier people. In fact, there are a handful of countries with no personal income taxation whatsoever.
Qatar and UAE, for example, have 0% personal income taxes, and even businesses get taxed only 10%, a little less in UAE in general but Qatar does not even have sales taxes, while UAE has it... Well, they do have tons and tons of oil, nothing that could not be simulated in CS1 by building tons of oil industries.
Also, the ingame's tax could be well just "municipal taxes", and that cims are still on the hook for State/National taxes.