Cities: Skylines

Cities: Skylines

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Bumber Nov 25, 2018 @ 11:36pm
Trucks Ignoring Heavy Traffic Bans
Trucks are completely ignoring my HTB districts. I've tried downgrading from 6-lane to 4-lane, and still they stroll right through. There's a 6-lane road that leads to their destination, but they disregard that most of the time and instead drive through the district, get on the freeway, then get back off again. Nobody wants to touch the nearby train depot, either, opting for the one on the other side of the freeway.
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Showing 1-13 of 13 comments
Bumber Nov 25, 2018 @ 11:43pm 
Here's my layout and the routes:
https://i.imgur.com/yJ7XKzX.jpg
The blue rectangles represent where I tried placing the ban districts.
The yellow tracks represent cargo train depots, with the one to the North never being used.
Magenta and cyan represent truck routes.
Last edited by Bumber; Nov 25, 2018 @ 11:48pm
grapplehoeker (Banned) Nov 26, 2018 @ 12:00am 
Originally posted by Bumber:
Here's my layout and the routes:
https://i.imgur.com/yJ7XKzX.jpg
The blue rectangles represent where I tried placing the ban districts.
The yellow tracks represent cargo train depots, with the one to the North never being used.
Magenta and cyan represent truck routes.
The fact that they are not using the eastern cargo terminal is why they are forced to ignore the ban so that magenta can reach the western cargo terminal or the cyan deliver agricultural resources to generic. You need to identify why that is.
Although, why you would place a cargo terminal there in the east beats me. It will only be useful once you purchase the tile beside it and then has a more direct rail link.
As for this bypass road you mention, I assume you mean that road above which starts in Briar Rose Heights? Magenta's route via the highway is faster and cyan's route is more direct. The bypass road is not a better option in either case and so there's no good reason for either to use it.
Last edited by grapplehoeker; Nov 26, 2018 @ 12:05am
Bumber Nov 26, 2018 @ 12:54pm 
Eastern cargo terminal is placed there because that's where all the ore export comes from. It's also easy to get to from the farms. I'll have the land soon enough.

Those routes aren't faster when you account for the constant traffic jams. Notice all the red areas. Trucks need to not be going through my residential districts and ruining the work commute.
alf810 Nov 26, 2018 @ 1:10pm 
Are you using mods and workshop items? Maybe uploading the save game file would help determine the problem.
Bumber Nov 26, 2018 @ 1:39pm 
No third party content.
http://s000.tinyupload.com/?file_id=23716864492338843493
Installed: Carols, High-tech Buildings, Deluxe Pack, Green Cities, Mass Transit, Natural Disasters, Pearls from the East.
grapplehoeker (Banned) Nov 26, 2018 @ 3:09pm 
Originally posted by Bumber:
Eastern cargo terminal is placed there because that's where all the ore export comes from. It's also easy to get to from the farms. I'll have the land soon enough.

Those routes aren't faster when you account for the constant traffic jams. Notice all the red areas. Trucks need to not be going through my residential districts and ruining the work commute.
The game does not account for congestion though and so the distance and road speed are the determining factors.
If you cannot create a direct route for the freight, then you can at least remove the residential from the route they are being forced to use and locate it elsewhere.
scpool1986 Nov 26, 2018 @ 3:33pm 
Originally posted by grapplehoeker:
Originally posted by Bumber:
Eastern cargo terminal is placed there because that's where all the ore export comes from. It's also easy to get to from the farms. I'll have the land soon enough.

Those routes aren't faster when you account for the constant traffic jams. Notice all the red areas. Trucks need to not be going through my residential districts and ruining the work commute.
The game does not account for congestion though and so the distance and road speed are the determining factors.
If you cannot create a direct route for the freight, then you can at least remove the residential from the route they are being forced to use and locate it elsewhere.
Building off of grapplehoeker’s advice....if you have no plans for putting a metro in your city there is always the option of tunneling under everything so it would be a straight shot from where they’re getting the cargo to the train depot. Only problem with that is, like I already mentioned, if you go to do a metro you’re going to have to reroute the tunnel or make it deeper so the metro can go over it.
Bumber Nov 26, 2018 @ 4:34pm 
I'll try the metro+tunnels. I just wish I could get the ban to actually work.

Still need to figure out why they won't touch the train. I tried shutting down the main one for a brief period, but I didn't see any use. I've double-checked the tracks and everything appears to be connected.
Last edited by Bumber; Nov 26, 2018 @ 4:35pm
grapplehoeker (Banned) Nov 26, 2018 @ 5:33pm 
Originally posted by Bumber:
I'll try the metro+tunnels. I just wish I could get the ban to actually work.

Still need to figure out why they won't touch the train. I tried shutting down the main one for a brief period, but I didn't see any use. I've double-checked the tracks and everything appears to be connected.
Did you designate it as local only or intercity though?
And by the way, if intercity, then do make sure it is connected to a single outside connection only and does not share track to any others. A single dedicated route to an outside connection prevents the occurrence of overspawning of trains and ensures optimal loads per train. By sharing connections, each outside connection will generate trains per connected terminal and the loads will be shared among them = inefficient loads and potential train jams.
Bumber Nov 26, 2018 @ 5:53pm 
I haven't touched the train settings or seen any such option. I'll keep that in mind when the station is actually getting trains.

Edit: Is this a passenger train feature? I haven't built those yet, only cargo.
Last edited by Bumber; Nov 26, 2018 @ 5:59pm
Stryderunknown Nov 26, 2018 @ 6:13pm 
I'm pretty sure I saw it mentioned somewhere not to use 6 lane road for placing the stations as it causes issues from lane change, or crossing over three lanes etc. (unless that's been fixed)

Try using single roads for station placement. (I don't mean do the whole road just single lane, just the bit where the station is, that can then connect to ha higher level road type)
Bumber Nov 30, 2018 @ 6:18am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1578442413
Figured out the issue with the train station. Everything seemed to be connected, but it looks like somebody forgot to lay down physical track near two key locations. After a quick bulldoze and replace, the trains are running between the two depots.
Last edited by Bumber; Nov 30, 2018 @ 6:27am
OneJasonBradly Nov 30, 2018 @ 7:22am 
Originally posted by Bumber:
https://steamcommunity.com/sharedfiles/filedetails/?id=1578442413
Figured out the issue with the train station. Everything seemed to be connected, but it looks like somebody forgot to lay down physical track near two key locations. After a quick bulldoze and replace, the trains are running between the two depots.
Nice find!
I had found one of those in my rail yard and repaired it. This was after I got the yard running smoothly. This is what happened because of the repair. I broke the connection again and the yard worked well again. In my case if it isn’t broke don’t fix it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1137838754
The arrow on the right marks the rail that was broken in the first place that I need to break again for ALL of my industries trains would see that rail as the quickest route and clog the yard, never mind cause this jam. I had my rail traffic seperated amongst the three upper stations with the quickest route rule. Or in the case of rail it would be the "shortest route " rule.
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Date Posted: Nov 25, 2018 @ 11:36pm
Posts: 13