Cities: Skylines

Cities: Skylines

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JustaGamer 2018年10月28日 9時47分
A quick guide to Industry and Supply Chain rule.
The last couples day I noticed quite a few people claiming Industry doesn't work, or bug, or they can't stop their industry from exporting. As someone who had build 8 Industry area all reach max level, I can assure you it does work, you just have to understand how it works. And supprisingly, the logic behind the DLC is based on real life logic.

First: let me define a few terms I will use to clear up confusion:

- Resource extractor (RE): the building that generate the raw resources.
- Resource dropof point (RDP): the 'defaut' warehouse you found under each industry type, and store only the raw resource of that industry type.
- Warehouse (WH): these are the 4 customizable warehouse that are in their own seperate catagory.
- Refinery (RF): factories that consume raw and turn them into materials.
- Factory (FA): the end chain factories that product luxury products from materials.

Second: the most important thing - leave every warehouse setting at Balance. The other two option Filled and Empty have very limited use for micromanagement, and frankly pass that first few factories it becomes a nightmare. As long as you set up your chain correctly, balance is sufficient. In fact I have a suspicious idea the people who are having problem are the one trying to fiddle with this setting


Third: the rules

- The supply chain only move in one direction: it means the trucks regardless of where they come from, will only do delivery, not fetch. Just like in real life, the sellers is always the one bring the product to the buyer, the buyer not gonna send their own vehicle to pick it up from the seller. It mean:

+ RE will send truck to RFs, or WH, or export it.
+ WH will send their truck to RE / FA or export it.
+ RF will send their truck to WH / FA or export it.

- Only raw resource can be imported, all material must be produced locally. All can be export.
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It sounds like a lot, but to apply them you only need to follow a couples simple rule:

- Keep the layout in one direction. (don't put your RDP after your RF)

- IMPORTANT: try to keep your RE and RDP on the same lane of traffic, so they don't have to loop. Most people use one way road anyway, but I had found that I have no problem with 2-way lanes as long as I'm being smart about it, it's also less spaghetti and headache. In another words: don't put your RE one one side and your RDP on the other side of the road. You may think "oh it's just across the street" but it means your trucks will have to do a big loop for their delievery, and might decide to just export it.

- Have WH as the final stop for your chain, and let them do the long distance delivery (export/commercial). If you see trucks from your non-WH facilies on the other side of the map, you're doing it wrong. Another suspicious of mine is people are probably ignoring this type of warehouse, and end up having all of their factories's trucks all over the map. Trust me, I did the same on the first day I played the DLC.

The idea is you want trucks from your RE, RDP, RF going as little as possible. Not only it helps with traffic, it also help with keeping the chain working at max productivity. If your RE, RDP have to send all of its truck to the other side of the map, they won't be around to delievery the raw to your factories when they need, that's why you see them having to import. The picture below is my most recent/compack oil zone.

https://imgur.com/a/gGqpywB

Red: RE zone.
Blue: RDP zone.
Green: RF zone.
Yellow: WH zone.

As you can see,

- The entire chain is on one lane of traffic. Minimizing distance. Most of my building only send out 1-2 trucks at a time.

- Since I produce a lot of raw, some of the RDP still exporting them (the one closest to the RE). This is fine because it's the RDP truck that exporting, not the RE truck. While the other RDP (the ones closer to the RF zone) take care of my local need.

The idea of this set up is your RF will always get first pick for service, and the export is only what excess. That's why it's recommend you have at least 3-4 RDP, not ONE or TWO! The reason is with balance setting, some of the first couple RDP still gonna export, and might end up sending all their truck out to farcorner of the map. Having a couple more RDP further down will ensure you have a supply fleet locally.

Also, by having those WH at the end (in this case to collect products from the RF zone), I prevent any back flow traffic. Those WHs always send out all of their truck for exporting/delivering to other zone, and those traffic are kept OUTSIDE of my industry zone.

Here is a the output screenshot of the zone above + two other zone. As you will see, they all hight level with large output, and all use 100% local supply:

https://imgur.com/a/Iaabwpp
https://imgur.com/a/uHkkxjP
https://imgur.com/a/84K9YFj

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Two common mistakes:

One: not having enough RDP.

- I have seen people suggested set RDP to empty. DON'T DO THIS. Only thing this accomplished is to have your trucks going to far corner of the map.

- If you feel you are producing more than enough raw and yet your RF still importing. Good chance you don't have enough RDP. Because what happening is your RE are overflowing them too fast, which cause the RDP to send out all of its truck for export. And also once they ran out of space to drop, your RE truck also end up exporting. This end up leaving your RF starve of resource, not because you don't have them, but because there is no truck from your RDP or RE around to delievery for them. Remember, RF and FA can not fetch resource by themselves.

- I think what most people do when facing with this situation is instintly add more RE. This WILL NOT help your problem, in fact it gonna make it worse.

- Very easy to fix: add a couple more RDP closer to the RF zone, and your problem will dissapear. The best way to gauge whether you have enough RDP or not is to check your REs, most of them should not have to send out more than 1-3 trucks at a time.

Two: having yoru chain on the same lane.

- Can't stretch this enough. Remember "close" is not just a matter of proximity, but lane distance. A RE on one side of the road an RDP right across the street are technically "next to each other" in term of proximity, but it could very well mean a truck from your RE having to do an entire loop around your zone in order to get to your RDP.

If you hae question, let me know. Or if someone want to use this text as a basic for a more formal guide, go ahead.





最近の変更はJustaGamerが行いました; 2018年10月28日 15時41分
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31-45 / 57 のコメントを表示
Raven2015 の投稿を引用:


Two problems:

- Your glass warehouse is not "close" to your factory, because it's on the right side of the traffic lane. When a truck living that warehouse, it takes a right turn and then have to find a way through traffic to loop back to your factory on the left. Fix this problem by moving that warehouse to the left side on the same traffic lane.

- One warehouse is not enough since you don't have a buffer. What's most likely happens here is your warehouse was either empty, or busy when your factory needed the resource, so it placed an order from a distance warehouse/refinery. And while those trucks are on their way, your closer warehouse get fill up or its trucks return. But right now since the 'slot' for the current order is already place, the closer warehouse can't full-fill it until the distance warehouse full-filled. Else it creates a problem the truck from the farther warehouse gonna have to travel all they way to your warehouse just to return without doing anything.

So the best way to fix this problem is to put at least 2 warehouses before, not after (in term of traffic flow) of whatever your factory, and you will rarely if ever see this problem again.

- Street is one way- so warehouse is right "next" to factory. Or it need to be also in right place on one-way street? :)
- there is no difference - one or more warehouses. In this case- warehouse have free transport all the time - at least for time when i was experimenting.

And I noticed- at least for this unique factory - storage space for resources are... 2-3 trucks for each resource! Really?????
Small 2-tile crop silo have lots and lots of space- but this giant factory just 2-3???
So- possible simple fix for not-so-smart AI - increase storage space for unique factories at least 10x - so factory can start ordering resources when half empty and have plenty of time till run out of resources.
Profffffffit! :)
I usually build a lot of RDPs then set most of them to fill. I set them to empty when income gets low. It like a floodgate of money.
Detail 2018年10月30日 5時33分 
Raven, I went back to basics and redid the ore area as shown in the screenshot. I figured if I don't have the correct layout of the supply chain then it's not going to work properly. Per you guide I have Extractors > Storage > Plants > WH's. I have the roads set to two way as opposed to one way because my logic was how do I get my trucks back to the head of the supply chain if I didn't set it that way? Didn't try to be too fancy, just trying to get the right logic down.

https://steamcommunity.com/sharedfiles/filedetails/?id=1551921331
rpovio の投稿を引用:
Raven, I went back to basics and redid the ore area as shown in the screenshot. I figured if I don't have the correct layout of the supply chain then it's not going to work properly. Per you guide I have Extractors > Storage > Plants > WH's. I have the roads set to two way as opposed to one way because my logic was how do I get my trucks back to the head of the supply chain if I didn't set it that way? Didn't try to be too fancy, just trying to get the right logic down.

https://steamcommunity.com/sharedfiles/filedetails/?id=1551921331

And....
rpovio の投稿を引用:
Raven, I went back to basics and redid the ore area as shown in the screenshot. I figured if I don't have the correct layout of the supply chain then it's not going to work properly. Per you guide I have Extractors > Storage > Plants > WH's. I have the roads set to two way as opposed to one way because my logic was how do I get my trucks back to the head of the supply chain if I didn't set it that way? Didn't try to be too fancy, just trying to get the right logic down.

https://steamcommunity.com/sharedfiles/filedetails/?id=1551921331

Look great. I did the samething when I was trying to analysis it, except one step further I cut off all road access and observed how things move around. You're right about getting the logic down, once you do it's not hard to scale it up or trying to be more fancy. That's why my original post is long because I wanted to explain the mechanic instead of just showing "hey this layout work use it". :)


So did it work for you?

I see the zone had hit level 2 and no factories/refineries are in distress, so I assumed it worked? I'm guessing the RDP on the right still does a little exporting from time to time right? But the RDP on the left should be feeding your refinery locally most of the time (I would add at least one more RE though). Using the basic lay out you have here and scale it up about 3 times, it's possible to go lvl1-lvl5 industry zone in less than 10min on the top speed.
最近の変更はJustaGamerが行いました; 2018年10月30日 7時25分
You basically go plus without doing these workarounds in order to fix the broken priority system for transports to these new buildings. Sure they export a lot of raw material and your bakeries and sawmills stand still a lot, but they still seem to generate enough money to give your budget a plus. What bugs me is that these new buildings and the jobs they create, does not affect RCI. The demand for industry is sky high and unemployment as well, no matter how many new industries buildings you plop out. Which really breaks your city.
最近の変更はMaxDoomSWEが行いました; 2018年10月30日 8時40分
Detail 2018年10月30日 14時30分 
I changed my straight line model to this. Not making any money and I can't figure out why, I'm delivering to storage, then to plants, then to Warehouse's. I attached my design and my output.

https://steamcommunity.com/sharedfiles/filedetails/?id=1552296816

https://steamcommunity.com/sharedfiles/filedetails/?id=1552297476


MaxDoomSWE の投稿を引用:
You basically go plus without doing these workarounds in order to fix the broken priority system for transports to these new buildings. Sure they export a lot of raw material and your bakeries and sawmills stand still a lot,

I don't consider I'm making workaround, to me the system working as intended. And all of my factories are working full time without standing still. I have a +30k cashflow with 10mil in the bank. Far more then I ever had with a cities at the sametime, I don't consider that broken.

What bugs me is that these new buildings and the jobs they create, does not affect RCI. The demand for industry is sky high and unemployment as well, no matter how many new industries buildings you plop out. Which really breaks your city.


Once again, this is false information from the lack of observation and understanding of the game mechanic, both of the DLC and of the base game/

- My current city only have one small standard industry area that I built at the beginning to get my city on its feet, I haven't expanded it since the population was around 2k. Right now the city has over 37k population, I barely zone office (mostly for comestic purpose). So pretty much my entire workforce is employed in specialized industry.

- The DLC industry does satisfy the RCI demand, but it's a lot more gradual comparing to the regular industrial zone. The old zoning will satisfy the RCI for industry instantenously as soon as the building appears on the zone. When you plob industry building, the new workers trickle in slowly, so you don't instantly see the Industry orange bar goes down, but as you keep adding new building without expanding your housing, you will see it goes down and can actually zero out, eventuall the RCI for Residential will go up again. Like I said, the effect is much more gradual comparing to old fashion zoning.

- Understand that the RCI demand for Industry is not really a need for industry, it simply shows a need for job, aka a demand for employment. That's why people can ignore zoning industry altgother and simply build office, as you provide job through the new building, you'll satisfy that demand. Here is a few pictures as proof:

https://imgur.com/N6f9rQP

In this picture, it shows I have a population of 37700. My workforce is 19202, with 14800 employed. It also shows how little office and regular industry zoning I have. Notice at the bottom I have a fairly balance RCI demand, with a slightly high I because I still have about 4k unemployment. Notice my cash flow is 37000. The next two picture will show where the income coming from:

https://imgur.com/a/pZqeIC5

In this second picture it shows the break down of the old - pre DLC income, aka the one came from zoning.

As you can see, altogether they're not even breaking a quarter of my income, and you barely see anything from the old industry/office zone, since I really don't even use them any more. Now, the DLC had added one more panel, the REAL industrial income window. The next picture is it in full glory.

https://imgur.com/3xQEMCT

So:

The DLC contituse ~75% of my city income. The break down also accurately reflect their develoment status. A few keypoint to note

- My farming industry is brand new, and still in the process of being developed, so it has very low revenue.
- The luxury good product from end-of-chain factories dominate all other revenue, as it should. Note that these factories's resource can not be imported, so the cost you see is purely from running the factories themsevels, which do cost a lot as it shows. If they were standing still a lot like you claim, they would be leeching money instead of making the most as it's showed here.


So, as you can see, all indications point toward the DLC is working as intended, but only if you're willing to understand them. Just because it doesn't work how you think it should, it means it is broken.




最近の変更はJustaGamerが行いました; 2018年10月31日 0時35分
rpovio の投稿を引用:
I changed my straight line model to this. Not making any money and I can't figure out why, I'm delivering to storage, then to plants, then to Warehouse's. I attached my design and my output.

https://steamcommunity.com/sharedfiles/filedetails/?id=1552296816

https://steamcommunity.com/sharedfiles/filedetails/?id=1552297476

If I have to make a couple of guess:

- It could be because you're playing with infinite money, I never played the game in that mod so I don't know how it'll effect thing.

- It could be because you just put down the new zone. Like I explained in the post above, it'll take a while for your new industry area become profitable. Go to the budget pannel and click on the pannel for the new industry area, it'll give you a detail break down like the one in my pictures above. It could be the case your new area are in the process of stockpiling and haven't pushed their product out to the market yet. Let it runs for about 10-15min on max speed and check again.
最近の変更はJustaGamerが行いました; 2018年10月31日 0時31分
Got my INDUSTRIES DLC working reasonably well i think,still have some idiot factories ordering stuff from warehouses on the other side of the map,even though there are warehouses nearby with like 10 trucks doing nothing,maybe the broke down and need repairs lol
bmrigs 2018年10月31日 2時45分 
Raven2015 idea works. I am using it with a forest industry. Thank you!
Vimes 2018年10月31日 3時31分 
iron721 の投稿を引用:
https://steamcommunity.com/sharedfiles/filedetails/?id=1552561674


That is a serious amount of crop production, do you need all of it...?
Not that much over production,got a city of like 220 k population,but a fair amount of exports with trains and cargo airport and 3 harbours with tracks to outside connections.The oil,farming and mining zones are allso like this forestry size.Took really al ot of thinking and planning the plasement of buildiungs to get it like i would say 80% working.
bmrigs の投稿を引用:
Raven2015 idea works. I am using it with a forest industry. Thank you!

Glad to gear. :)

iron721 の投稿を引用:
Got my INDUSTRIES DLC working reasonably well i think,still have some idiot factories ordering stuff from warehouses on the other side of the map,even though there are warehouses nearby with like 10 trucks doing nothing,maybe the broke down and need repairs lol


That looks pretty impressive. Tbh at that scale (support a 220k population) to have an open loop system work like that is a feast,. On an unrelated note ... how did you build those straight patch of seawall for the harbors, is that from a mod or DLC? (I rarely touch harbor, but I probably do now with the DLC).
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投稿日: 2018年10月28日 9時47分
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