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翻訳の問題を報告
- Street is one way- so warehouse is right "next" to factory. Or it need to be also in right place on one-way street? :)
- there is no difference - one or more warehouses. In this case- warehouse have free transport all the time - at least for time when i was experimenting.
And I noticed- at least for this unique factory - storage space for resources are... 2-3 trucks for each resource! Really?????
Small 2-tile crop silo have lots and lots of space- but this giant factory just 2-3???
So- possible simple fix for not-so-smart AI - increase storage space for unique factories at least 10x - so factory can start ordering resources when half empty and have plenty of time till run out of resources.
Profffffffit! :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1551921331
And....
Look great. I did the samething when I was trying to analysis it, except one step further I cut off all road access and observed how things move around. You're right about getting the logic down, once you do it's not hard to scale it up or trying to be more fancy. That's why my original post is long because I wanted to explain the mechanic instead of just showing "hey this layout work use it". :)
So did it work for you?
I see the zone had hit level 2 and no factories/refineries are in distress, so I assumed it worked? I'm guessing the RDP on the right still does a little exporting from time to time right? But the RDP on the left should be feeding your refinery locally most of the time (I would add at least one more RE though). Using the basic lay out you have here and scale it up about 3 times, it's possible to go lvl1-lvl5 industry zone in less than 10min on the top speed.
https://steamcommunity.com/sharedfiles/filedetails/?id=1552296816
https://steamcommunity.com/sharedfiles/filedetails/?id=1552297476
I don't consider I'm making workaround, to me the system working as intended. And all of my factories are working full time without standing still. I have a +30k cashflow with 10mil in the bank. Far more then I ever had with a cities at the sametime, I don't consider that broken.
Once again, this is false information from the lack of observation and understanding of the game mechanic, both of the DLC and of the base game/
- My current city only have one small standard industry area that I built at the beginning to get my city on its feet, I haven't expanded it since the population was around 2k. Right now the city has over 37k population, I barely zone office (mostly for comestic purpose). So pretty much my entire workforce is employed in specialized industry.
- The DLC industry does satisfy the RCI demand, but it's a lot more gradual comparing to the regular industrial zone. The old zoning will satisfy the RCI for industry instantenously as soon as the building appears on the zone. When you plob industry building, the new workers trickle in slowly, so you don't instantly see the Industry orange bar goes down, but as you keep adding new building without expanding your housing, you will see it goes down and can actually zero out, eventuall the RCI for Residential will go up again. Like I said, the effect is much more gradual comparing to old fashion zoning.
- Understand that the RCI demand for Industry is not really a need for industry, it simply shows a need for job, aka a demand for employment. That's why people can ignore zoning industry altgother and simply build office, as you provide job through the new building, you'll satisfy that demand. Here is a few pictures as proof:
https://imgur.com/N6f9rQP
In this picture, it shows I have a population of 37700. My workforce is 19202, with 14800 employed. It also shows how little office and regular industry zoning I have. Notice at the bottom I have a fairly balance RCI demand, with a slightly high I because I still have about 4k unemployment. Notice my cash flow is 37000. The next two picture will show where the income coming from:
https://imgur.com/a/pZqeIC5
In this second picture it shows the break down of the old - pre DLC income, aka the one came from zoning.
As you can see, altogether they're not even breaking a quarter of my income, and you barely see anything from the old industry/office zone, since I really don't even use them any more. Now, the DLC had added one more panel, the REAL industrial income window. The next picture is it in full glory.
https://imgur.com/3xQEMCT
So:
The DLC contituse ~75% of my city income. The break down also accurately reflect their develoment status. A few keypoint to note
- My farming industry is brand new, and still in the process of being developed, so it has very low revenue.
- The luxury good product from end-of-chain factories dominate all other revenue, as it should. Note that these factories's resource can not be imported, so the cost you see is purely from running the factories themsevels, which do cost a lot as it shows. If they were standing still a lot like you claim, they would be leeching money instead of making the most as it's showed here.
So, as you can see, all indications point toward the DLC is working as intended, but only if you're willing to understand them. Just because it doesn't work how you think it should, it means it is broken.
If I have to make a couple of guess:
- It could be because you're playing with infinite money, I never played the game in that mod so I don't know how it'll effect thing.
- It could be because you just put down the new zone. Like I explained in the post above, it'll take a while for your new industry area become profitable. Go to the budget pannel and click on the pannel for the new industry area, it'll give you a detail break down like the one in my pictures above. It could be the case your new area are in the process of stockpiling and haven't pushed their product out to the market yet. Let it runs for about 10-15min on max speed and check again.
That is a serious amount of crop production, do you need all of it...?
Glad to gear. :)
That looks pretty impressive. Tbh at that scale (support a 220k population) to have an open loop system work like that is a feast,. On an unrelated note ... how did you build those straight patch of seawall for the harbors, is that from a mod or DLC? (I rarely touch harbor, but I probably do now with the DLC).