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Thank you! I was already suspious about the importance of the storage buildings but you proved it.
What's a good ratio of the buildings?
1x RE - 3-4x RDP - 1x RF?
Thanks a lot!
I suspected I was doing something wrong, but could not figure out what.
This guide clears it up.
All my industrial areas stand in different points of the map, so 5-6 of the unique factories are place in another zone. So I placed different WH around in order to supply the production (+ a cargo train station to transfer and a direct acces to the highway), but rather than using WH and train, my FA still waiting for trucks to deliver them, and so they don't operate half of time.
So if you got ideas to fix this, I'll take notes ^^"
I don't work it out, plus I somehow doubt it'll be reliable. A perfect ratio would only work if we can somehow have a close loop system, which is not possible in this game. Plus most RE/RDP have different size so it's hard to guess. Like I said, as long as no more than 1/3 of your RDP sending out all of its trucks (they're the one exporting your raw), and 2/3 of your RDP only send 1-3 trucks out at the sametime, you know you have enough.
I see this even in 4 lanes avenue and 6 lanes boulevard as well. They will always go until they have can loop back to the other lanes (either a round end of road corner or an interesection). The only time I see trucks cross the street is when they exiting a factory on the return trip.
Never wrote one. Only reason I make this one is because I see quite a few people having troubles. Tbh I didn't expecit it to be that long, but seem the issues is the lack of info, I tried to provide as much as I want. Like I said if anyone want to use this as the basic to write an actual guide, go ahead I don't mind.
My rework timber industry:
https://imgur.com/BMzipCJ
The RE zone started from the top right, flow through the main RDP area, then into the RF area. Finally end at the WH area. The WH either gonna export the stuffs, or feed it into other factories "without looping back in into zone".
Here is my new farming area:
https://imgur.com/algvoxZ
Same idea. As you notice there are very little traffice in these zone despite lots of production activties. Most building only use a few trucks on short distance.
So the tl:dr here is that:
- Make sure your RDP is before your RF on the traffic flow. (RE -> RDP -> RF). It maybe tempting to put RE - RF - RDP if you follow the instint of trying to prevent the RDP from export, but this'll create a lot of back flow traffic when your RDP try to supply your RF.
- Always always always put some WH at the end of your chain for two reasons: 1-keep all your production truck from venturing out too far. 2-ensure exporting/delivering traffic doesn't back flown and clog up your zone.
You can have a toy factory or car factory no where near where the parts they need come from.
There needs to be an update or mod that allows for you to set supply chains and allocate requirements.
AFAIK most of your RF can't support commerce. They either export them, or supply your FA which are the one gonna supply your commerce, which is when you making the big buck. Remember household don't buy 'plastic', we buy something made from plastic.
And I "think" you need to have high level commercial building as well to generate local demand. So basically it's a scaffolding process.
Uhm ... except the game let you do exactly that? In fact, it encourages it.
Here is an exanple:
https://imgur.com/eT8fKZU
Here my ore and oil zone are next to each other. The oil is produced on site, but the ore is being shipped in off-site via that cargo terminal on the top right, the feed into those red RDP on the top left, then flow into my refinery zone like usual, and supply my Electronic factory nicely.
Here is the entire overview of my city:
https://imgur.com/cq1iWGE
- Top left: that combine ore/oil zone.
- Near center: another ore/oil zone.
- South of that: Timber zone.
- South edge of the map: farm zone.
And they all feed supplies into that industry complex I have (red circl) that is my soft-paper, car, snicker factories are, since these fabs use basically all refined resources.
What you should also notice is I have a large network of warehouse dotting across the maps, this is what I bet people who are having problems lack. If anything, the game is actually fairly releastic in this regard. Like I said in my first post, you don't see a farmer trucking his crop all the way to the market or factories, but industry logistic is a network of drop-off and distributing point.
I'm still experiementing, but eventually I probably gonna try to build a centralize industrial part once I have the Airport cargo terminal unlocked. So the game does work, and work faily well at that. And this probably will be virtually something as close to a close-loop as you can get. Sure, I bet modders can come up with someone to refine it furthers, but as of now the mechanism behind the DLC is sound, you just have to undertand it. :)
For some reason I missed this question. But you can refer to my post right above this one for a suggestion.
To be more specific, you can either collect the raw inside the zone and produce it, or you can produce the material off-site and ship it in to those unique factories. They key part here with either option is make sure you have some warehouse AT THE BEGINNING of the zone your unique factory is in. Do not rely on direct long distance transport.
So basiciall: offsite resource -> cargo terminal -> cargon terminal -> onsite warehouse -> unique factories.
Or ... there is a trick if you want to strickly limit those truck. This is something I used to do whenever I want to build a self-contain neighboorhood with no road access:
- Step 1: Create an area with no road access. Link a passenger and a cargo train terminal to it.
- Step 2: Put only warehouses for needed resources and your unique factories in this area.
- Step 2: ????
- Step 3: Profit?
If you're been playing C:S for a while, I'm sure you know what I mean. Once my city get bigger and I unlock all the tile, this is exactly how I gonna create my mega industrial park. :)
Edit: eh the one right before this one, it jumped a page :(