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If you can get the raw resources on your map, set storage to empty.
If you can't get the raw resource on your map (ore and oil are good examples, since you'll drain them eventually) set the warehouse for the raw resource to fill, and the secondary products to empty.
And HERE starts the problem...people don´t see any sense in it, because, the idea of the storage is not explainded in a proper way and doesn´t give any usefull information ingame. Storage buildings and warhouses are different from each other. Warhouses can help to lower the problem with the limited numbers of trucks every resource producing unit has. But, there is no information panel wich lets me see, where the trucks are and how the trucks are used. The same with the storage, wich has to be in your industrial area.
Sorry for my bad englisch - i would like to explain in a more gentle way as it is. But, as in nearly every game in the last year, no reliable information by the developers is given. So, you need hours of understandig how this or that is thought to be working, despite any logic, as known from reality.
https://www.youtube.com/watch?v=cqZL8GnMaxQ
But what does your import export map show?
Well, the point is (as DI Mjohnson pointed out) that your processing plants are still importing parts of their resources, even if you are producing enought or overproducing for the coressponding raw resource. So no, they ar enot wokring as intended, they are simply working well enought to work.
Which, considering how small the changes CO would need to do actually are, is a real problem.
Corrections, its my mod that shows traffic flow, the lower the better, the in game traffic is 85%. Exports are 13K but imports about 1.5k, difficult to tell as they lump post in with imports and exports now.