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2) can you be more discriptive? (The more info I have about this problem, the more I can help)
I have no problem with traffic ^_^
Honestly I can't describe more. Without mode game looks faster, especially loading of the map. But I need arrows control in few important points of the map
Thank you for answer
do you mean MOD?
there are some really good road network control mods out there.
((thats the only thing I figure this is about))
As far as running slow, this game is CPU based and not Graphical, Either cut down on MODs or upgrade
What I mean, is that in TM:PE there is an option to replace the arrows on one lane that point in all direction with no arrow. I'm asking if you are saying "using the 'select arrow mode' makes the game lag" or "selecting the 'replace arrows pointing in all directions with no arrows ' option is making my game lag"
I dont use traffic mods, but I need too now haha.
Network Extension 2 or TM:PE, which do you prefer?
As for the question in the post. I think he's trying to use something similar to the lane change tools which are provided with TM:PE. Unfortunately that's not a thing in vanilla, since TM:PE currently causes some bugs with traffic not actually seeing roads.
To answer the question about alt ways to manipulate lane change tools, there are 3 diffrent ways to manipulate lane changes in TM:PE
1) the 'select arrows mode' where you click on the road ant then select the arrows
2) the 'select junctions mode' where you click on the junction between 1+ road segments and select a little circle in every lane and drag a little line to all other little circles (on lanes in neighborhing segments) in lanes which you want to allow traffic to flow
3) the 'setup a timed traffic light mode' and 'traffic permissions mode 'where you can (theroectically) manipulate the lights amd lane permissions to manipulate which lanes cars can go (but I dbout that will work)
Use different size road at intersections. For examply you have an intersection of 2 two-way, two-lane roads. Change the road segment at the intersection to the asymetrical road (Mass Transist DLC or Network Extensions required). With the 1+3 asymetrical road, you'll get a left turn lane, a straight lane, and a right turn lane
All I need its alternative solution to use arrows aka turn rules