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Something to note is that Pre-DLC 'specialized' yellow-zoned industry buildings do not provide resources for the DLC Factories. Those farms don't generate or process the "crop" resource, they produce consumer goods for commercial zones/export and are taxed based on their level. The DLC is more like 'state sponsored' factories, since their profits go straight into the city budget. If you build NO farms, but build an animal pen, the factory will seek to import 'Crop' resources from off grid (better still, a warehouse that's stockpiling imports from off-grid). That's how oil/ore industries can sustain production long after the area has run dry.
That said, you probably want some generic and specialized industry just to meet commercial demand, because DLC factories take a long time to ramp up and don't even begin to serve consumer demand until you can construct final-tier goods like Furniture. Without them, commercial districts will have to import goods via a billion hotdog vans coming through your interstate exchanges and railroad depots.