Cities: Skylines

Cities: Skylines

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MarkJohnson Oct 24, 2018 @ 10:40am
Commerce: Attract wealthier customers
I was trying to level up commerce so they'd use more of my Generic Industry's goods that were being exported, so I didn't have to dezone any of it.

My commerce just needed a small tick as they are at level 2.9 already. I click the avatar to find what it wanted as I had everything already. It only said I needed wealthier customers. This is a new one for me. Cims aren't wealthy in this game, it only has educated cims.

I assume it wants tourists, but my city is only 14k pop, so I can't build cruise ships until 28k nor airports until 60k.

Is there other things that bring in high wealth tourists? Nothing says anything about wealth levels in the game.
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Darklighter Oct 24, 2018 @ 10:48am 
This typically means higher educated pops. I usually see this when my Commercial zones upgrade before I have the right educated population. Do you have a College yet?
MarkJohnson Oct 24, 2018 @ 11:28am 
Originally posted by Darklighter:
This typically means higher educated pops. I usually see this when my Commercial zones upgrade before I have the right educated population. Do you have a College yet?

That's what I thought at first, but over half my residents are college educated (two Universities already).

I decided to add a passenger train and it seemed to cure it. I guess high wealth passengers take the train from the outside connections. I get 104 passengers per week with only one train and zero train routes, so it's all coming from the outside connections. I didn't think it would work without a route, but apparently it works without routes as well.

Thanks for the help.
ancienthighway Oct 24, 2018 @ 11:34am 
Improve the land value of the residential zones. Housing level may play into the wealth determination, too.
Emperor_Peter Oct 24, 2018 @ 1:33pm 
Originally posted by ancienthighway:
Improve the land value of the residential zones. Housing level may play into the wealth determination, too.

It does - the higher levels pay more taxes, so it's assumed that they are wealthier...at least that's what I've always thought....
MarkJohnson Oct 24, 2018 @ 2:04pm 
To my understanding cims don't have wealth levels, only education levels. Wealth levels are for tourists and tourism.

Tourism has changed a lot since release. At least it has it's own tourist menu now. Although, it only shows shades of purple everywhere for tourist amounts. I see no colors for different wealth levels of tourists. All tourists seem to be in parks or vehicles. vehicles only show amount (purple). Maybe the tourists are grey like the other nondescript cims? I haven't played with tourism since Snowfall. Nit sure when these new features came out. Maybe Parklife?

My tourism rating is like 15%. maybe that's part of the issue? I enabled all of my DLC by accident. It was suppose to all be disabled except base game and Industries. Not sure if it would have made any difference.
ancienthighway Oct 24, 2018 @ 2:17pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1547158623
The pie graph shows tourist wealth. With no specific tourist attractions, six tourists,50%, are low wealth.
https://steamcommunity.com/sharedfiles/filedetails/?id=1547158526
Land value or wealth.
https://steamcommunity.com/sharedfiles/filedetails/?id=1547158579
Building level.

While attracting wealthy tourist can satisfy the needs of commerce, it can lead to fluctuating results depending on tourist visitation. Increasing land value and build level will satisfy the needs of commerce on a continuous basis.
MarkJohnson Oct 24, 2018 @ 3:10pm 
Originally posted by ancienthighway:
The pie graph shows tourist wealth. With no specific tourist attractions, six tourists,50%, are low wealth.
Land value or wealth.
Building level.

While attracting wealthy tourist can satisfy the needs of commerce, it can lead to fluctuating results depending on tourist visitation. Increasing land value and build level will satisfy the needs of commerce on a continuous basis.

Not sure where you were going with this, but it was basically what I was tying to say above.

Your pie chart shows the wealth levels, but I see none on the map itself. All cims are purple, like my map.

The second map shows land values, but nothing of wealth values. Mine is mostly all bright bliue from botanical gardens everywhere.

The third map shows building levels. I notice most of my buildings were level4, not 5 as I thought. A quick look showed I had zero hospitals (I forgot to place them earlier at two different times, from lack of funds) and only 1 lonely small police station (education has all but eliminated crime) So I added three hospitals and 43 large fire stations. and now I have a normal 75% max building levels minimum.

Commerce still complains of wealthy customers. What specifically raises wealth? Maybe attractiveness? Then that begs the question what raises attractiveness. My attractiveness has risen to 20% now, but still all white.

Maybe I just don't need any of this attractiveness and I just need more happiness bonuses from other services to get full level 3 commerce.
ancienthighway Oct 24, 2018 @ 3:35pm 
Land value should be headed toward the green. I assume that's what you mean. My land value has increased from 27/m2 to 34/m2 with a growing number of squares one step below the bright green, max. I recently increase postal coverage, added a post sorting facility, and put a very small city park in one of my residential neighborhoods.

Building levels are predominantly 4 for residential, no 5s yet but those 4s are working on it. Generic Industry has roughly half working on level 3, the rest lower due to road widening and rebuilding.

A mix of low and high density generic commercial building has half at level 3 and the rest at level 2. I haven't had any complaints about needing wealther customers in this game yet.

Again, tourism has played no role in my commerce progressing to level 3 or ensuring I don't have the need for wealth customers.
BucketBrain Oct 24, 2018 @ 4:06pm 
Wealthy people may prefer to live in a higher attractive real life citys ? Yes .
Same for pop + tourists in game ? Yes
Build some nice parks and place some assets with a high visitor count , they will come and your pop will love it too .
The more traffic options from outside and visit options inside you give them , the more tourists will stay in town for longer time . I think , those tourists are the money maker .
Maybe you can find something in here to call them
https://steamcommunity.com/sharedfiles/filedetails/?id=1513785111
Ostrowskey Jan 17, 2021 @ 6:00pm 
I've got an average land value of 60$/m2, city attractiveness is 29% - still have that "one last percentage" needed in order to upgrade commercial up to lvl 3.
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Date Posted: Oct 24, 2018 @ 10:40am
Posts: 10