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That's what I thought at first, but over half my residents are college educated (two Universities already).
I decided to add a passenger train and it seemed to cure it. I guess high wealth passengers take the train from the outside connections. I get 104 passengers per week with only one train and zero train routes, so it's all coming from the outside connections. I didn't think it would work without a route, but apparently it works without routes as well.
Thanks for the help.
It does - the higher levels pay more taxes, so it's assumed that they are wealthier...at least that's what I've always thought....
Tourism has changed a lot since release. At least it has it's own tourist menu now. Although, it only shows shades of purple everywhere for tourist amounts. I see no colors for different wealth levels of tourists. All tourists seem to be in parks or vehicles. vehicles only show amount (purple). Maybe the tourists are grey like the other nondescript cims? I haven't played with tourism since Snowfall. Nit sure when these new features came out. Maybe Parklife?
My tourism rating is like 15%. maybe that's part of the issue? I enabled all of my DLC by accident. It was suppose to all be disabled except base game and Industries. Not sure if it would have made any difference.
The pie graph shows tourist wealth. With no specific tourist attractions, six tourists,50%, are low wealth.
https://steamcommunity.com/sharedfiles/filedetails/?id=1547158526
Land value or wealth.
https://steamcommunity.com/sharedfiles/filedetails/?id=1547158579
Building level.
While attracting wealthy tourist can satisfy the needs of commerce, it can lead to fluctuating results depending on tourist visitation. Increasing land value and build level will satisfy the needs of commerce on a continuous basis.
Not sure where you were going with this, but it was basically what I was tying to say above.
Your pie chart shows the wealth levels, but I see none on the map itself. All cims are purple, like my map.
The second map shows land values, but nothing of wealth values. Mine is mostly all bright bliue from botanical gardens everywhere.
The third map shows building levels. I notice most of my buildings were level4, not 5 as I thought. A quick look showed I had zero hospitals (I forgot to place them earlier at two different times, from lack of funds) and only 1 lonely small police station (education has all but eliminated crime) So I added three hospitals and 43 large fire stations. and now I have a normal 75% max building levels minimum.
Commerce still complains of wealthy customers. What specifically raises wealth? Maybe attractiveness? Then that begs the question what raises attractiveness. My attractiveness has risen to 20% now, but still all white.
Maybe I just don't need any of this attractiveness and I just need more happiness bonuses from other services to get full level 3 commerce.
Building levels are predominantly 4 for residential, no 5s yet but those 4s are working on it. Generic Industry has roughly half working on level 3, the rest lower due to road widening and rebuilding.
A mix of low and high density generic commercial building has half at level 3 and the rest at level 2. I haven't had any complaints about needing wealther customers in this game yet.
Again, tourism has played no role in my commerce progressing to level 3 or ensuring I don't have the need for wealth customers.
Same for pop + tourists in game ? Yes
Build some nice parks and place some assets with a high visitor count , they will come and your pop will love it too .
The more traffic options from outside and visit options inside you give them , the more tourists will stay in town for longer time . I think , those tourists are the money maker .
Maybe you can find something in here to call them
https://steamcommunity.com/sharedfiles/filedetails/?id=1513785111