Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game is as optimized as it can be for now. It will be cost ineffective to update this game. Maybe the newer CS2 will be much more optimized whenever it releases.
Or in a new sequel release of Cities: Skylines.
That's one big question to me since 2015, why use Unity in a city-building game? This engine is not made for games like this. Resulting in very high CPU & RAM usage of the game compared to SimCity 2013.
Unity works fine. It has a couple major advantages. The first being mulitplatform, so they can more easily port the game to other platforms.
The second is that it is already coded in Unity. They have a lot of experience using Unity now and can better code it this time around.
Of course it uses more resources than SC2013 as it only had a single 2km tile, while this game can use up to 81 2km tiles.
Actually Glassbox was a very good engine. Just poor EA support of not letting the devs do what they wanted.
For instance, the Glassbox engine was using over 120,000 active agents at the same time. This game craps out at 80,000. Not to mention Glassbox used 32-bit and only 1 thread (1-core). This game uses 8-threads (8-cores) and 64-bit. I'm sure you can do the math.
It would be awesome if C/O made their own Glassbox engine. This game could be up to 16x more efficient.
No, the main optimization this game needs is Vulcan (DX12) support, and it will require recoding the game from top to bottom to make it compatible. I assume CS:2 will have it and it can improve performance by up to 10x in certain situation, and average ~50% overall improvement. So, the agent limits can go from 80k to 120k, FPS from 30 zoom-in to 45 fps zoom-in.
But Unity isn't designed for simulators, so most of the improvements can't be used effectively on this game. But it should have the latest stable version of Unity implemented in the game. More for Linux/Apple support.
But even if they could implement the optimizations, no one will buy an optimization DLC. There's just no money in it.
But this game really does need an overhaul. I just hope they don't go overboard on the new CS:2 and just optimize it greatly, so they will have room for expansions. They literally used up most of the resources for this game at launch day and had little room for expansions. Now the minimum requirements are unplayable, and recommended specs are barely able to play it.