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To lower vehicle limits, eliminate exports completely. Reduce imports with specialization as much as possible.
keep workers as close to jobs as possible and in proportion.
rework your public transportation options.
remember, cims will walk to work first, then take public transportation if walking is too far, finally it will pull out a pocket car at the last minute. so watch for loads of cims driving to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=781767563
With the way the developer works this game, 95% they will never fix this. They're more into aesthetics than mechanics.
Before the update you can micro manage the industries and commercials to have each other balanced without relying on imports/exports.
With the introduction of green city commercial zone (taking goods produced by specialised industry instead of generics) and recycling centre producing random specialised goods screwed up the mechanics.
Now you'll have random imports and exports, you'll export goods even if your city demands it, and your city imports the goods.
So if your city grows large enough to screw with the maximum limit of what your neighbour can supply and buy (without hitting vehicle limit) you are screwed. You'll start seeing not enough goods, not enough raw materials, not enough buyers for goods even though you produce enough for your own use.
Screenshot please, this just can't be done IME.
[quote[With the introduction of green city commercial zone (taking goods produced by specialised industry instead of generics) and recycling centre producing random specialised goods screwed up the mechanics. [/quote]
Yes, it interferes with generic and specialized industry.
As you will in any city properly setup for generic/specialized industry.
Green cities will lower both your imports/export greatly. to near zero. Offices will sell their generic Goods as electronic goods and have zero traffic from it. and greatly reduce traffic. Plus generic industry seems produces less goods if mixed with office IT, lowering traffic even more.
It works fine if you mix them at the start, but if you add them later in game, then it's a nightmare to sort out as everything is thrown out of balance.
You can eliminate industry completely with the whole freight system by using office IT solely to feed commerce!
zero imports, zero exports, as they don't use vehicles for delivery. It may still report imports/exports in the outside connections menu, but there is no physical goods being delivered.
So, this makes things worse when having industry with green cities, as the import/export numbers will be off as they don't produce traffic.
´´Green cities will lower both your imports/export greatly. to near zero. Offices will sell their generic Goods as electronic goods and have zero traffic from it. and greatly reduce traffic. Plus generic industry seems produces less goods if mixed with office IT, lowering traffic even more.
It works fine if you mix them at the start, but if you add them later in game, then it's a nightmare to sort out as everything is thrown out of balance.
You can eliminate industry completely with the whole freight system by using office IT solely to feed commerce!
zero imports, zero exports, as they don't use vehicles for delivery. It may still report imports/exports in the outside connections menu, but there is no physical goods being delivered.
So, this makes things worse when having industry with green cities, as the import/export numbers will be off as they don't produce traffic.´´
1++
@Killerkey's
He´s at agent limits , so adding comercial is no option
I did try to fix this problem but after several hours I quit.
Now I can understand why
Does commercial consume specified kinds of goods? Or any goods can feed them?
That's the order for the production chain. If you skip specialised industry, then all of those goods are imported for the generic industry. Same applies for commercial if you skip generic industry.
The benefit to dipping your finger into all areas is that you can receive tax income from each stage whereas if goods are imported, you don't receive tax on that respectively.
You can always look at your Info Panel to see the ratio of certain materials/goods imported and exported and that should help you get a better understanding for what sector is in demand or being overproduced. :)
You can use IT office and generic industry from the start. But if you trey to add IT offices in an old save game, it will be a nightmare.
I expect similar issues with Industries DLC.
The problem is generic industrial says not enough buyer meanwhile commercial says not enough goods.
Traffic flows are good.
I'll try to delete all IT offices and recycle center later to have a try.
It won't work. Like I said they screwed up the mechanics.
I even loaded up the old save without IT/Recycling, remove and rebuild industrial centres.
It made no sense whatsoever even with additional IT offices to supply goods.
Like in other posts and previous post, I always balance out demand and supply and design cities from ground up from transport lines/delivery revolving around industries. They definitely screwed up something.
Tell me, how it is possible for example, a generic industry to import goods, while you have your own supply of specialized goods available(with a direct rail connection, shorter distance) and how do I know I have additional supply of specialised goods? The damn specialised industry exported the goods instead of selling it to the generics.
Same goes for goods produced by generics. They exported instead of selling to my commercial, while my commercial imported.
I've also tested it with a new city just incase that it might be a problem only with old save but result is the same. Goods get imported even if you produce them (oversupply).
I'm just curious, those specialized zone which is not on resource spot, what do they produce?
I guess it's goods...
I have a large farm zone on resource spot but some of them are still importing raw materials, seems to be manufracturing.
So there comes the problem, farming raw materials can never be enough...
I'm gonna try the new DLC later today. Hope it's better.
One's on the spot are extractors. One's that are not on the spot are refinery that takes raw materials from extractors.
Specialized industry extractor produce raw materials (oil pump/ore corporation/orange farm) -> Specialized industry refinery (bob's plastic bag/bakery etc) -> Generic industry -> Commercial