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If you have followed the many discussions regarding multiplayer so far, you would know this o.O
In fact, how about you make a post with the account that you own and play the game with?
If you can at least show you have some experience of the game, your opinion would carry a little more weight than it does without.
https://store.steampowered.com/app/382310/Eco
There is Life is Feudal MMO you can choose pve or pvp worlds and then build on this map and help others. So please try and think of ways it can work and benefit everyone cause before open world game out or even trucking game came out it was soon too as boring will not work!!!!
Just like how open games revolutionize the game industry this will come!
You cannot do that with out having 32GB or more and a good high end system!
Thank you guys but you misunderstand sim city failed cause its EA Colossal has shown they care! This idea is all about the fans! And with EA It was not just online of why it failed the entire series was a disaster just look at Sim 4 and other EA games. Many like me are very unhappy.
I did not put up this idea to destroy the creativity for each player it will impact it 100 times! :)
So please discuss your reasons why its not good then just saying no.
The main difference with my idea is if I was thinking is it possible for each player to have their own world with out others interfering like Elite Dangerous? You build your own city with out any players in it? Can this be done? Or is it being online means you share a world?
Why I suggested it?
If you guys did read not everyone has a very powerful system that can run lots of mods and assets. You need a very fast computer to get a realistic city so all this heavy load can be run on the servers. Things like the AI and other high tech features can only be used if it was brought online.
You can't get worlds like the crew 2 or Assasin greeds games world size by being offline and i can name you a few open world games in development that you will all get very excited about!
Every other game has gone online and players love it and this is not about fps. So i am sure if everyone thought hard about it then it is possible too for the next Cities skyline. Or else you will need to wait 20+ years till personal computer become powerful enough to run open world games all on your computer? Will you want to wait that long?
City management games will never used the technology that open world games have. So hope you can think of a way that will work?
This is not about mutiplayer and playing with your friends or destroying the fun of making your own city.
People do NOT want another monthly nor yearly bill!
I prefer owning a hard copy of the games I paid for over having the games stored online. The keywords are "I PAID FOR THE GAME". That should mean that I actually own that copy of the game and not that I just paid for right to play the game so when servers are shut down I lose the ability to play the game I paid for. The concept of paying for the right to play as long as the servers are up and running is simply asinine.
2. Then you will be limited in what you can build then and limited in technology.
3.Fees are there to support development but if there is a way to not have fees this will be good too. This is just an idea cause we buy dlcs but this is not important now.
4. The crew still can be played. :) Assassins game can still be played. This is about the developer passion so it would be their passion to keep up development for many years.
Please don't use EA sim cause this is not going to be EA sim city online it will be better and far more complex & even you will change your mind if the developers find a way!. :) Cause as I said a developer will do this eventually.
Anyway see what happens. :)
1. If it's true that people will pay $400 just to look at a game they need to learn the value of a dollar!
2. Then I will be limited. It is what it is. It allows for the developers to develop a sequal to the game with content that I don't have. The developers won't lose anything.
3. Fees are a con to squeeze money out of people's pockets for the developers doing nothing after the launch of the game. Fees are a ripoff!
4. We're not talking about The Crew nor Assassins (neither game have I ever owned - the fees might be one reason why!).
I will compare your idea of CS to Sim City because they are comparable titles! Capiche.
Yes. The gaming companies are likely to all move in that direction of fees for play. It's a bad move and the gaming companies will hurt and lose in the long run.