Cities: Skylines

Cities: Skylines

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Constant Error Message Popping Up?
So yeah i have over 1.3K Assets now and i constantly (like every 10-20 secs) get this Error Message 3 Times:
Object reference not set to an instance of an object
[System.NullReferenceException]
Details:
No Details
And now i dont know how i can fix it. I already tried to verfiy My Game files and nothung happened. Also i dont really want to delete my local Files. What can i do now to fix that?
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Showing 1-5 of 5 comments
grapplehoeker (Banned) Feb 8, 2018 @ 7:35am 
The NRF error usually occurs when either an asset or a mod that requires an asset which was present when the game was saved, is no longer present when you loaded the save. Hence 'null reference'. The game will try to load in exactly what was there before and if it cannot do so, it will generate that error message.
If the period is every 10-20 seconds, then the game is attempting to spawn an asset but cannot. It could be a building asset, but a vehicle asset is more likely given the time interval.
You need the exact same set of assets that were present in the save.
Be aware that a faulty asset could also be responsible even if it is still present, since if it cannot spawn, that will generate the error.
You will just have to check all of your assets and it may well be a good idea to check each and every mod you're subscribed to, and make sure that they are up to date and compatible with the current version of the game.
In other words, manage your custom content!
Laugenbrezel Feb 8, 2018 @ 7:41am 
Originally posted by grapplehoeker:
The NRF error usually occurs when either an asset or a mod that requires an asset which was present when the game was saved, is no longer present when you loaded the save. Hence 'null reference'. The game will try to load in exactly what was there before and if it cannot do so, it will generate that error message.
If the period is every 10-20 seconds, then the game is attempting to spawn an asset but cannot. It could be a building asset, but a vehicle asset is more likely given the time interval.
You need the exact same set of assets that were present in the save.
Be aware that a faulty asset could also be responsible even if it is still present, since if it cannot spawn, that will generate the error.
You will just have to check all of your assets and it may well be a good idea to check each and every mod you're subscribed to, and make sure that they are up to date and compatible with the current version of the game.
In other words, manage your custom content!
Hmm but thats kinda weird because i did this with a new save so yeah that loading cant be it but i will try to manage my custom content.
dadyrghluv69 Feb 8, 2018 @ 7:46am 
It will also happen if a mod requires an asset and the asset has been removed by the author of the asset as well. Had that happen to me
Laugenbrezel Feb 8, 2018 @ 7:47am 
Originally posted by dadyrghluv69:
It will also happen if a mod requires an asset and the asset has been removed by the author of the asset as well. Had that happen to me
do you know a way how to fix the issue?
grapplehoeker (Banned) Feb 8, 2018 @ 9:24am 
Originally posted by RainbowScout:
Originally posted by dadyrghluv69:
It will also happen if a mod requires an asset and the asset has been removed by the author of the asset as well. Had that happen to me
do you know a way how to fix the issue?
There's no immediate fix for that save, but as a preventative/precautionary measure you may try the following:
Only use mods you're familiar with and test out new ones fully before using them on your main projects.
Keep a list of all of the mods and assets you enable for a particular build/save. Then refer to that list so that next time (whenever that may be) you'll be able to load up precisely what you saved it with.
Develop a routine of making regular manual saves and name them. Then you could roll back to an older save before you implemented the problematic asset/mod.
Be wary of some vehicle assets, as these are the ones most prone to being faulty. I'm not going to name and shame any modder, but there are a couple whose work I refuse to subscribe to due to this issue.
Hope that helps.
Last edited by grapplehoeker; Feb 8, 2018 @ 9:25am
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Date Posted: Feb 8, 2018 @ 7:15am
Posts: 5