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How do you expect 16,000 people to all use 1 road?
Mostly because the alternative (the red route in the top/middle) is quicker. Break that connection and watch everybody pile onto the other route.
This won't make the problem go away, but it might help you gain some insight into how the traffic plans its routes, and how YOU need to plan around that. They ALWAYS (minor random anomolies aside) take the QUICKEST route. Not the shortest, the QUICKEST. So take into account speed limits.
To you or me in real life, the highway might look like the easier option. To the game engine, despite the 100 speed limit, it is a lot longer and therefore slower.
In an abstract sense your problem is that collector road serves the purpouse of the local road
Here's a 'guide' i found back when i was getting started with skylines
It comes with a savegame savegame, And a detailed post about it[imgur.com]
If you don't feel like reading it, Do this:
Add a road going between your districts that is only connected to the highways via ramps / roundabouts, It should have no more than one or two connection per "district" or "zone"
I tried several configurations this morning and nothing seems to bring me over 35% traffic. It really depressing i seem to have a nack to make a good city but not its roads. 6 million plus in the bank and $12 000 per week, but can't seem to grasp the road concept. Like i said i'm simple lol thanks again guys.
Much appreciated. I'm loving this game to death i've got some new runabout and new on off ramps, but i don't seem to know where to put them. No intuition about thses things. lol thanks for the pick up.
OUFF it took some destruction but with 7 million in the bank i can afford it , i got my traffic to 73% ; it wasn't easy i have no ituition for traffic thanks again guys. I'm really looking for a vid about this let me know of one thanks.
http://steamcommunity.com/sharedfiles/filedetails/?id=1344736580
Here's my happy campers.
http://steamcommunity.com/sharedfiles/filedetails/?id=1344736626