Cities: Skylines

Cities: Skylines

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Darzai May 25, 2018 @ 5:16am
elevated power lines frustration
I have to connect powerlines over an elevated highway. Which works. But everytime I want to continue connecting the rest of the grid, it deletes a part. It is almost as if it tries to autocorrect elevation (for powerlines) and fails.

Does anyone have any tips how to deal with this?

On a sidenote : Wish bulldozing something you just placed with game on pause would give a full refund. Considering how there are no any planning tools. The stupid power lines drama is costing me unnessary money.
Last edited by Darzai; May 25, 2018 @ 5:18am
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Showing 1-6 of 6 comments
ancienthighway May 25, 2018 @ 6:09am 
After you are finished with the raised powerlines, continue with another one at the default height.
Darzai May 25, 2018 @ 7:24am 
Thanks. I figured it out eventually. It turned out it goes weird when you have 90 degree angle. So you go up to elevated, turn 90 degrees and then go down. But if you do both in a straight line, it is a lot easier to get right.

I love the disasters so far and it is cool to see the emergency services respond. The parks are fun to play with too.

I still have a lot to learn and I already have a lot of suggestions for the devs. But I want to play a bit more to be sure they are not already ingame, but here are some questions :

- Is there a way to place both directions of a highway at the same time, so they snap neatly next to each other? (highway spaghetti is real)

- Is there a day/night toggle for building when paused, so you can actually see what you are doing? The ground level can go all wonkey without warning when placing roads/buildings. I hate wastnig money when deleting roads because of this. Really wish for planning layer or at least an undo button that is available when the game is on pause (obviously it will cancel the moment you unpause).

- How can you predict whether a junction will have traffic lights? I have wasted a lot of money trying to create a roundabout without traffic lights. Placing roads just screams undo button, or planning layer.

- Can you turn off that hazy overlay when placing roads and attractions in parks?
grapplehoeker (Banned) May 25, 2018 @ 7:39am 
Originally posted by Darzai:
I still have a lot to learn and I already have a lot of suggestions for the devs. But I want to play a bit more to be sure they are not already ingame, but here are some questions :

- Is there a way to place both directions of a highway at the same time, so they snap neatly next to each other? (highway spaghetti is real)
No, it is not possible to lay two or more adjacent sections of road simultaneously.
Lay one highway and then use the snap to's to align an adjacent road precisely so that it 'follows' the first and maintains the spacing. There are Youtube tutorials that demonstrate this.
- Is there a day/night toggle for building when paused, so you can actually see what you are doing?
No, but the Timewarp mod allows you to switch from night to day.
- How can you predict whether a junction will have traffic lights?
Through practise and experience, you will learn how different types of road react to each other when combined.
I have wasted a lot of money trying to create a roundabout without traffic lights.
Don't be afraid of using the Unlimited Wealth mod for learning purposes.
Also, don't be concerned about the achievements being disabled by using mods. You're not restricted to building just one city at a time. So, you may use whatever mods you wish in one city and use that for learning purposes, meanwhile you may have your vanilla city for achievements only.
- Can you turn off that hazy overlay when placing roads and attractions in parks?
I'm sorry but I have not purchased the Parklife DLC yet, so I can't offer a comment on that. However, in Options, make sure that the Depth of Field (aka Tilt Shift) slider is set to 0.
I hope that helps ;)
Last edited by grapplehoeker; May 25, 2018 @ 7:41am
ancienthighway May 25, 2018 @ 9:34am 
While you are in a game, or before for that matter, you can go to settings, options, and turn off the use of day/night cycle, weather, and disasters, depending on if you have the appropriate DLC.

Four lane roads and bigger will cause traffic lights. For your roundabout, split the road joining it around 5 cells back from the junction and use one-way roads that change the angle of the merge. No stoplight in most cases.
kristofburger May 25, 2018 @ 9:45am 
Originally posted by Darzai:
- Is there a day/night toggle for building when paused, so you can actually see what you are doing? The ground level can go all wonkey without warning when placing roads/buildings.
You can turn day/night cycle off from the game options, but it will reset the cycle to noon. You can also build roads with info views activated which is a good vanilla way to escape the darkness. Just click on an info view of choice once you've activated the road tool.
Last edited by kristofburger; May 25, 2018 @ 9:45am
Darzai May 25, 2018 @ 2:36pm 
Thanks all for the tips!

I managed to make two types of roundabouts that work for me now. I read somewhere that I can save them somehow to be used as template later on. That will be useful.
Now on to trying to make a nice looking highway 'clover' to make a connection between two crossing highways. I am slowly getting the hang of the road tools.
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Date Posted: May 25, 2018 @ 5:16am
Posts: 6