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Any building that does spawn on such terrain will deform the terrain even more, making the terrain on either side unbuildable.
I would also suggest you avoid 1x1 zoning whenever possible as that will create a building which will have a negative land value and have a detrimental effect on nearby buildings. You may of course do so intentionally, but be aware of the effect it will have.
Yes, I looked at all of them and the first one as a direct overhead can be a little misleading. When you view the second one for example, the angle of the view clearly shows the terrain level differences.
https://steamcommunity.com/sharedfiles/filedetails/?id=1377391710
Incidentally, take more care about zoning residential within the noise radius of known noise polluters. Commercial is just that and you have homes right behind them. They are going to get sick and cost you money on unnecessary healthcare as well as more ambulances on the roads.
https://steamcommunity.com/sharedfiles/filedetails/?id=1377390112
Simple, done.
Who's talking about vacating property? I mentioned the potential cause of sickness as an observation.
Nobody is moving out because of it.
Commercial is a noise polluter. You are zoning within the noise radius of a known polluter. Cims will get sick and require healthcare. That healthcare costs you money to provide and puts more ambulances on the streets. That is all.
But, don't just take my word for it. Examine your residential for yourself with the noise pollution overlay on and then examine your health.
Use whatever you like to maintain a safe distance. Many players use a buffer zone of offices, or parks, a little bit of greenery perhaps. Hell, I've even used the space for bike lanes.
Use your imagination to improve the appearance. It only has to be approximately 6 zone cells away from low density commercial to be safe, but considerably more if high density.