Cities: Skylines

Cities: Skylines

View Stats:
Guiu Apr 26, 2018 @ 12:39pm
How to get uneducated workers
I started a new specialized industrial zone. Near all factories require uneducated workers... and with my low unemployment rate, I just don't get enough workers -- least uneducated. Education rates are high and most people is already educated or well educated.

So, is there any way to attract/import uneducated workers? Should I just create a new residential zone right next to the industrial zone with NO school and NO basic services to have only uneducated people?

NOTE: I just don't want well educated cims to be working on these blue collar jobs.
< >
Showing 1-15 of 19 comments
bradybrklyn Apr 26, 2018 @ 12:53pm 
Originally posted by Guiu:
I started a new specialized industrial zone. Near all factories require uneducated workers... and with my low unemployment rate, I just don't get enough workers -- least uneducated. Education rates are high and most people is already educated or well educated.

So, is there any way to attract/import uneducated workers? Should I just create a new residential zone right next to the industrial zone with NO school and NO basic services to have only uneducated people?

NOTE: I just don't want well educated cims to be working on these blue collar jobs.

There is this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=506982407&searchtext=education

I don't know if it's still working; it's 3 years old and hasn't been updated. Some commenters, however, say it is.
BucketBrain Apr 26, 2018 @ 1:01pm 
What about the `School s out Policie `? Does it come with a Dlc ? If it is in the base game it might be your thing
KickYourAss Apr 26, 2018 @ 1:39pm 
I have same problem, even if I use policy "Schools out". Cims get educated and factories doesn't have uneducated workers.
grazr Apr 26, 2018 @ 3:09pm 
Can't you just not educate some cims? I tend to have some areas that specifically have no education or only the lowest education level. I mean whether an over educated cim is working forestry industry isn't really of much consequence as opposed to undereducated workers working tier 3 generic industry.

Others would also suggest just increasing your unemployment intentionally as a matter of exploiting the game mechanics.
Vinolik Apr 26, 2018 @ 3:19pm 
- Close schools
- Don't build schools
- Lower school funding
- Use policies like 'schools out'
MarkJohnson Apr 26, 2018 @ 6:08pm 
Nothing in this game requires uneducated workers. All cims will work if they are educated.

The answer to your problem is as you stated: "with my low unemployment rate, I just don't get enough workers"

Make unemployment high! Just build more residential to build more workers and it will raise unemployment.

You can't have too high of an unemployment rate in this game. Cims will happily stay home unemployed and still collect a full paycheck!

They may to refuse to take lowly jobs at first and wait a very little while waiting for a better job to open up. But they'll go to work in no time.

You want full education in this game. It more than pays for itself, and I'm sure it makes a profit. high education has less crime, fires, water usage, power usage, solar power, etc. Education also controls how far your buildings level up. levl 1 education means level 1 building. level 3 education means level 5 buildings.
bradybrklyn Apr 26, 2018 @ 6:15pm 
I provided him with a link to a mod because, for whatever reason, he didn't want educated workers working at low education jobs. It is, of course his choce, but I think, given the fact that there is no wealth in the game, that this is a mistake.

Educating cims has no downside. They'll work any available job; they use less city services. Education increases happiness and the leveling-up of residences.

His problem, IMO, is that he has a low unemployment rate. While this is mostly good IRL, it's not good in the game. Cims seem not to mind being unemployed although I think that a too high unemployment lessens the number of new cims coming to your city. If you keep unemployment around 10% and don't let it fall below 5% you will not have a shortage of workers. It is far more difficult to deal with a lack of educated workers.
Last edited by bradybrklyn; Apr 26, 2018 @ 6:19pm
MarkJohnson Apr 26, 2018 @ 6:17pm 
I just assumed he was a new player and didn't understand.

If he truly wants this behavior, then he can do as suggested by everyone above.
Guiu Apr 27, 2018 @ 6:16am 
Originally posted by bradybrklyn:
I provided him with a link to a mod because, for whatever reason, he didn't want educated workers working at low education jobs. It is, of course his choce, but I think, given the fact that there is no wealth in the game, that this is a mistake.

Educating cims has no downside. They'll work any available job; they use less city services. Education increases happiness and the leveling-up of residences.

"for whatever reason" --> Well, this is a simulator and I'm not going to play that kind of mayor even if there are no penalties for the game. I am not going to force well educated cims into bad jobs by artificially increasing unemployment rate. I guess that's what you do when there are no elections for the job :P

I just don't like exploting game mechanics. Full stop.

I'm going to try that mod about dropouts, in any case... can be more close to reality than what we have now.
Guiu Apr 27, 2018 @ 6:17am 
Originally posted by -DI- rmjohnson144:
Nothing in this game requires uneducated workers.

:steamfacepalm:
... Apr 27, 2018 @ 7:41am 
You don't need any Mods. You need to understand how the Cims / game works.

Without posting a wall of text , I will just leave you with this.



https://steamcommunity.com/sharedfiles/filedetails/?id=578759936


https://forum.paradoxplaza.com/forum/index.php?threads/the-short-life-and-random-death-of-cims.899207/


Guiu Apr 27, 2018 @ 10:29am 
Originally posted by TokenBlack:
You don't need any Mods. You need to understand how the Cims / game works.

Without posting a wall of text , I will just leave you with this.



https://steamcommunity.com/sharedfiles/filedetails/?id=578759936


https://forum.paradoxplaza.com/forum/index.php?threads/the-short-life-and-random-death-of-cims.899207/

That's fine, it's the same as discussed before. It's just about exploiting game mechanics, which I don't see it pleasent for my game style in a simulator. Again, the main recommendation of that post is to "avoid full employment".

Just goes counter-sense to me -- also this sentence trying to justify why having an uneducated workforce is bad: "Highly educated cims are happy to take demeaning jobs". C'mon.
MarkJohnson Apr 27, 2018 @ 11:04am 
Originally posted by Guiu:
Originally posted by TokenBlack:
You don't need any Mods. You need to understand how the Cims / game works.

Without posting a wall of text , I will just leave you with this.



https://steamcommunity.com/sharedfiles/filedetails/?id=578759936


https://forum.paradoxplaza.com/forum/index.php?threads/the-short-life-and-random-death-of-cims.899207/

That's fine, it's the same as discussed before. It's just about exploiting game mechanics, which I don't see it pleasent for my game style in a simulator. Again, the main recommendation of that post is to "avoid full employment".

Just goes counter-sense to me -- also this sentence trying to justify why having an uneducated workforce is bad: "Highly educated cims are happy to take demeaning jobs". C'mon.

This is exactly how real life works. Unemployment is always around 4%. Educated people have to work menial jobs. It's the way of life. But you don't need 100% employment by any means. You can use the in-game abilities just fine and force uneducated cims. but you're still forcing the game to play the way you want, but you can at least get to where you want it.
OneZ Apr 27, 2018 @ 12:36pm 
Simple trick, just don't build ELEMENTARY schools because cims go from uneducated to educated status right after graduating from elem. HS > well educated, College > highly educated. In a medium city with a pop of 10-50k try to only have ~2 elem schools and as many HS and colleges as needed. Elementary is the only school an uneducated cim can attend, so having a low number of elem schools will give you more uneducated workers.
grapplehoeker (Banned) Apr 27, 2018 @ 1:03pm 
Originally posted by Guiu:
"for whatever reason" --> Well, this is a simulator and I'm not going to play that kind of mayor even if there are no penalties for the game. I am not going to force well educated cims into bad jobs by artificially increasing unemployment rate. I guess that's what you do when there are no elections for the job :P
I just don't like exploting game mechanics. Full stop.
Heh well here's the thing. This is not a simulator.
It's a sandbox game with it's own rules and conditions, that attempts a superficial emulation of 'real life' but it really isn't a simulation by any means. Just look at the numbers ;)
Then of course you have the fact that there is hardly any social mechanic.
You are not a mayor.
You are not an even an elected official. The Cims don't even recognise you at all.
Cims do not own any property, they rent it from the city.
They don't earn any income either and yet have inexhaustible wealth from their magic pockets. Therefore, there is no economic nor social justification for keeping unemployment low.
There is no social welfare and so unemployment isn't a financial burden on the city revenue.
So, there is no need for concern about the social accuracy of dealing with unemployment as it is in the real world. In the game it is simply an indicator of job vacancies versus available workforce and nothing else.
In fact, if you see that unemployment is low (4% or less) then that will be a clear indication that there is a worker shortage. Ideally, you will need to maintain unemployment at 10% to ensure that your vacancies are filled. That isn't exploiting the game mechanic, it's being aware of how the mechanic works and how to work optimally with it.
I think you need to lose the 'simcityesque' mentality and treat the game for what it is and not what you expect it to be. Of course, if you wish to impose your own sense of social morality or try to perceive the game as realistic model, then that's your prerogative.
Last edited by grapplehoeker; Apr 27, 2018 @ 1:13pm
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Apr 26, 2018 @ 12:39pm
Posts: 19