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the game adds traffic lights when it thinks they are needed. generally this is fine but it can cause traffic problems when junctions are too close together so i tend to remove traffic lights and replace them with stop signs when the main road has higher through traffic and the side roads get little. it's not something to get too bothered by however, and the best time to remove traffic lights is when they are causing huge tailbacks.
I feel like I'm missing something. I want to know when the game (or the player) thinks they're needed so I can decide for myself why I would want to add or remove them. Right now I don't understand.
Let's be explicit about this because I can get vague from google and vague isn't making sense.
Examples:
1. Zero traffic signals or stop signs.
2. Zero traffic signals and stop signs at major arterial intersections. What are the signs doing for me compared to example 1?
3. Traffic signals at major arterial intersections. What are the signals doing for me compared to 2's stop signs?
4. Traffic signals at collectors and intersections. Why would I increase the number based on what they do for me? Google says don't do this ever, despite how it works in real life, and I hope answering points 2 and 3 helps me understand why.
stop signs stop traffic, just like in real life. what do you class as major arterial roads?
traffic lights control the traffic whereas stops signs just stop the traffic, and the cars move when it's free to do so just like in real life. only as there are no car accidents it may look like chaos.
what do mean by collectors?
If/when traffic volumes reach some undefined level, (different intersections will have different 'saturation points'), traffic lights will not help. Traffic light control afforded by such mods as (the excellent) Traffic Manager: President Edition will not help. Over the volume threshold, all that works is re-routing and/or major road-network re-thinks....
In theory, you will never use a stop sign or signal in this game. The only time you want to use them is when traffic temporarily gets heavy. They you have to watch traffic flow to determine if you should use lights or stop signs. But if your city is in balance, then neither are needed.
I prefer to disable signals at highway on/off ramps, and try not to build other intersections too nearby.
Give your industrial area good access to highways,rail, and ship terminals that dont route through your city. Truck traffic gets very heavy. Public transport will help reduce the volume of your automobile traffic in town.
https://steamcommunity.com/sharedfiles/filedetails/?id=776084563
In game too, this is the very reason to change from stop sign to lights. When the volume waiting to use the intersection gets too great on the cross streets. I use them when a main street crosses another main or a heavy collector road.
@Whirblewind
You being from Toronto, think of Bloor street. There are no stop signs on Bloor St. only traffic light at certain intersections. Now look at all of the “other” street crossing Bloor, they have stop signs to Bloor St. Can you see the difference that constitutes lights. I consider Bloor St. to be a collector road for residential areas off it. The lights are required when the volume on Bloor crosses another major road like Bathurst St. or Dufferin St. or Keeke St.