Cities: Skylines

Cities: Skylines

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nutgoblin420 Mar 5, 2018 @ 10:01am
Population dropping for no reason!
I have 20 Hospitals, 40 Firestations, 23 Police Stations, senior population growing, birth rate growing, and yet my population has dropped 2000 people, I built a whole other district of just houses and commercial zones, and the ai doesn't want to live there, my taxation is 1% and I don't have a deficit, What am I doing wrong?
Last edited by nutgoblin420; Mar 5, 2018 @ 10:01am
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Showing 1-15 of 24 comments
grapplehoeker (Banned) Mar 5, 2018 @ 11:20am 
Why are you using 20 hospitals when you only need one, if you need any at all in fact?
That suggests some wrong doing on your part.

The population has a life cycle. Look at your demographic overlay. You should see your city has around 24% seniors. Therefore you can expect 24% of your population to die of old age.
They will be replaced over time by your own family birth rate and new immigrants to the city, but that isn't instant and so you will see a rise and fall in your total population numbers.

Aside from the natural life cycle, the most common reason for a large proportion of your population dying is usually due to you poisoning your Cims.
Water pollution is the only fatal form of pollution there is since no amount of healthcare can treat it as long as the water supply is contaminated.
So, the very first thing you should check is your pollution overlay and look at water pollution. It must be 0% at all times! Even 1% is enough to cause citywide sickness and death.
If this is the case, locate the contaminated water source and eliminate it. Your city will recover remarkably quickly.
Last edited by grapplehoeker; Mar 5, 2018 @ 11:26am
nutgoblin420 Mar 5, 2018 @ 11:49am 
I have a no pollution mod, no deathcare mod and a no abandonment mod and the no problems beta mod
nutgoblin420 Mar 5, 2018 @ 11:49am 
and my birth rate is double my death rate
nutgoblin420 Mar 5, 2018 @ 11:50am 
and i need 20 hospitals because my cities population is 168,000 (used to be 170,000)
Twan Mar 5, 2018 @ 11:54am 
Hi

Maybe it works like this; you built a lot of residential areas at once, so when all those people died, it was a big death wave. Maybe try to spread your residential building out a bit.
Last edited by Twan; Mar 5, 2018 @ 11:55am
grapplehoeker (Banned) Mar 5, 2018 @ 12:05pm 
Originally posted by Strong Pastor:
and i need 20 hospitals because my cities population is 168,000 (used to be 170,000)
While a hospital can provide a useful positive influence effect in order to level buildings within its range of coverage, if you have a healthy population, then there is no real 'need' for more than one in any city of any size.
Remember that all services provide a citywide coverage so any ambulance it may have to dispatch if there is a sick Cim that cannot make their own way to a healthcare facility can reach any part of the city from one hospital.
So, having 20 poses the question, do you have a healthy city?
Or are you spending a fortune on so many hospitals because you have a lot of sick Cims (more than any one hospital can cater for)?

Originally posted by Strong Pastor:
and i need 20 hospitals because my cities population is 168,000 (used to be 170,000)
No. As I said, a hospital provides two things:
a positive influence factor
healthcare service
It does not affect your population life cycle, which as I explained in my first reply above, will fluctuate naturally as your seniors die of old age and are replaced over time.
Therefore the amount of hospitals does not maintain population numbers and so many are an unnecessary expense if your city is healthy.
Last edited by grapplehoeker; Mar 5, 2018 @ 12:13pm
MarkJohnson Mar 5, 2018 @ 12:25pm 
Originally posted by Strong Pastor:
and my birth rate is double my death rate

Yes, this is normal, your cycle will soon show you have double the death than births. It's just a cycle of life and death wave from the game. It's unavoidable. I'm surprised you're just now noticing it.

But if you're not getting any bad avatars above your buidings, then your city is fine.
Last edited by MarkJohnson; Mar 5, 2018 @ 12:26pm
Manthexxx Mar 5, 2018 @ 6:51pm 
Yeah I have the same thing. All 50k out of 120k just died for no reason, but they're all very happy. Very dying and very happy. I haven't found any of the posted things to be the case, deathwaves across different residential areas as well, so no old age thing. It just happened all at once. Strange, maybe they're starving because my roads are pretty clogged up.
AvgUsr Mar 5, 2018 @ 9:07pm 
grapple is right. I have clinics for leveling residential and office zones, but half the time i don't have more than one hospital per city. I i built more than one it is for aesthetic or realism related reasons. Cims do tend to die in waves if they move in at the same time in large groups, and it is just the nature of the game. in one of mycities with a population of almost 400K i can go up and down 20-30K.
nutgoblin420 Mar 6, 2018 @ 4:48pm 
but i have a mod that tracks my city stats every second, and my births are still double the average of deaths
grapplehoeker (Banned) Mar 6, 2018 @ 4:54pm 
The upkeep for a single hospital is 2,400 per week.
20 hospitals are costing you 48,000 per week.
If you have 0 sickness or no more than a handful of sick Cims at most, then tell me again how you justify the need to spend 48,000 per week for 20 unnecessary hospitals when only one is required to handle your sick.
The size of your city in terms of population is irrelevant. It is the amount of sick cims that determines how much health service is required to treat them.
Even then, the simplest solution is to prevent them getting sick in the first place rather than try to treat the symptoms you cause.
Last edited by grapplehoeker; Mar 6, 2018 @ 4:58pm
nutgoblin420 Mar 7, 2018 @ 2:46pm 
Originally posted by grapplehoeker:
The upkeep for a single hospital is 2,400 per week.
20 hospitals are costing you 48,000 per week.
If you have 0 sickness or no more than a handful of sick Cims at most, then tell me again how you justify the need to spend 48,000 per week for 20 unnecessary hospitals when only one is required to handle your sick.
The size of your city in terms of population is irrelevant. It is the amount of sick cims that determines how much health service is required to treat them.
Even then, the simplest solution is to prevent them getting sick in the first place rather than try to treat the symptoms you cause.

I uhh.. don't get what you are saying
grapplehoeker (Banned) Mar 7, 2018 @ 3:50pm 
Originally posted by Strong Pastor:
I uhh.. don't get what you are saying
Then I refuse to beat a dead horse...
AvgUsr Mar 7, 2018 @ 4:27pm 
Originally posted by Strong Pastor:
Originally posted by grapplehoeker:
The upkeep for a single hospital is 2,400 per week.
20 hospitals are costing you 48,000 per week.
If you have 0 sickness or no more than a handful of sick Cims at most, then tell me again how you justify the need to spend 48,000 per week for 20 unnecessary hospitals when only one is required to handle your sick.
The size of your city in terms of population is irrelevant. It is the amount of sick cims that determines how much health service is required to treat them.
Even then, the simplest solution is to prevent them getting sick in the first place rather than try to treat the symptoms you cause.

I uhh.. don't get what you are saying

What grapple is trying to say is that you do not need that many hospitals if your citizens are not sick. Building that many hospitals simply pile up expenses. If you take some care placing your water sources and prevent pollution from seeping into your city's drinking water, then you will have a healthy city with no sick people.

Remember, cims only get sick through water pollution. building clinics (not hospitals) would make the area value go up. Hospitals are expensive. Clean water makes healthy cims.
nutgoblin420 Mar 7, 2018 @ 4:51pm 
Originally posted by AvgUsr:
Originally posted by Strong Pastor:

I uhh.. don't get what you are saying

What grapple is trying to say is that you do not need that many hospitals if your citizens are not sick. Building that many hospitals simply pile up expenses. If you take some care placing your water sources and prevent pollution from seeping into your city's drinking water, then you will have a healthy city with no sick people.

Remember, cims only get sick through water pollution. building clinics (not hospitals) would make the area value go up. Hospitals are expensive. Clean water makes healthy cims.

But I have a no pollution mod so they are just dying of old age and I will try to make the water cleaner, and I have a 0% budget expense mod
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Date Posted: Mar 5, 2018 @ 10:01am
Posts: 24