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I bet your steam engine is verifying all content. You can see it by opening resource manager and clicking on disk, sor by total Bytes.
Do you have any other ideas?
When I click Enable All Custom Assets in the Savegames of the Content Manager, I get the following error:
"A Mod caused an error [ModException]
Details:
System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.GetInstances[IUserMod] () [0x00000] in <filename unknown>:0
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0"
Assets and mods you're subscribed to will surely be downloaded again when you open steam on the new PC, did you not try that first?
I would delete everything in the 255710 folder and restart steam, it should work.
SOLVED: In the end it was the Network Extensions 2 mod, I checked each mod and it said some people had issues and the solution was to unsub, delete, load game, close game, sub, download, and load game.