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That's the save game as of today. I'm thinking about laying off until I can come up with a game plan before I cause more people to leave.
As I suspected, there were 4 outside connections for shipping and these were being shared by 10 harbours!
https://steamcommunity.com/sharedfiles/filedetails/?id=1317473729
Of the 10 cargo vessels I counted, at least 6 of them were only carrying 4% loads, one was carrying 8% and the rest were acceptable. This is very inefficient cargo delivery.
https://steamcommunity.com/sharedfiles/filedetails/?id=1317473357
Use 1 harbour per outside connection and provide it with a single dedicated shipping route that is not shared by any other harbour or outside connection. This will ensure less over spawning of vessels and optimal loads per vessel.
Your trade balance is as follows:
https://steamcommunity.com/sharedfiles/filedetails/?id=1317477742
Exports = 1
https://steamcommunity.com/sharedfiles/filedetails/?id=1317477971
Imported goods = 11,875!
Your generic industry is ineffective to say the least.
Given that there were similar problems with the rail, I shall assume that these need to edited too, but your innercity rail/metro combination was such a mess, I don't have the time to delve too deeply into that right now.
There were more important issues I noticed that needs attending though.
Heh...You have really packed them in with all of that dense grid layout ;)
That's fine, but you seem to have totally ignored the fact that rail, metros and the unique buildings are all noise polluters and you have surrounded your high density residential with all of them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1317474277
This is an extremely noisy and unhealthy city! It isn't any wonder Cims won't want to live here.
https://steamcommunity.com/sharedfiles/filedetails/?id=1317474477
https://steamcommunity.com/sharedfiles/filedetails/?id=1317477546
It's no wonder you're using at least 9 hospitals to deal with all of the Cims you're making sick. It's costing you a fortune!
Then there's this odd little community all the way over here. Why?
https://steamcommunity.com/sharedfiles/filedetails/?id=1317472403
I see no means of public transport to the rest of the city and I doubt whether that commercial is being adequately supplied by your generic industry. It will also cause citywide problems because your service vehicles will have to travel from the city all the way out here and return.
There's a lot of work to be done here to fix it all. I wish you success!
Open the info panel for unemployment, click the plus and expand the tables. Paste that into screenshot, along with the education panel showing the percentages of population breakdown by education. I still think its education related but I need to see the stats.
That post is what prompted my reply here,
http://steamcommunity.com/app/255710/discussions/0/1694914735993330359/#c1694914735994474211
And my suspicion was borne out when I had the opportunity to examine your save.
How does all of the problems you have going on in your city relate to your unemployment?
Well... if your industry is being abandoned due to lack of raw materials because it isn't receiving adequate deliveries of them from your inefficient cargo rail and cargo shipping, then those industrial businesses close and are no longer a source of employment.
So, too for your commercial businesses if they do not receive adequate imported consumer goods on time.
However, that unemployment is just a symptom of an inefficient trade imbalance and delivery.
If your industrial was working efficiently, it would be a source of jobs.
So, if you think your unemployment is a serious issue, then carry out the work of editing your routes and reducing the numbers of intercity terminals as I explained so that you can have a productive industry once more and provide jobs for your unemployed Cims.
What is much more concerning though and what you are clearly overlooking is the amount of money you are wasting on imports and a hugely expensive healthcare in the form of 9 hospitals and at least 3 clinics that could easily be avoided if you had been more mindful of the harmful effect of noise pollution on your residential. A city that size could be sickness free and only require a couple of clinics or a single hospital, and even then that wouldn't be to heal the sick but purely for level up bonus coverage.
But ignore that too if you wish. It is your city after all.
Like I've said before, the lower 3 tiers are above 90% while the top education tier is stuck at 60%. I am already going to work on the connections issue as well to see if I can breathe some more life into my industrial areas. Maybe doing that will get some of those highly educated some job options.
You have all the passenger trains in the middle of your residential poisoning them with sound pollution. This causes you to re-educate your cims again taking them from the workforce as they are in school.
Your train tracks are slowing down the traffic flow. Get them in the air so they don't block roads.
Your commerce and industry are miles apart delaying deliveries and clogging your roads with freight traffic hindering residents getting to work on time.
Poor traffic flow up and down. all of your long roads are going the wrong way and hinder traffic flow.
Move commerce and industry to the highway and residential behind them for better flow.
I bulldozed all of your passenger trains in your residential area. Placed two fright trains in the central commerce areas and let the game run and now it's fine. Your residents are no longer being poisoned so they play much batter. I also bulldozed the the three freight harbors near industry and replaced them with a single cargo terminal as it has a train depot built in and directed it up to the commerce area only. cut off all of the detours. I also added a freight train at the top/middle of your industry. Not sure why you have so many freight trains outside of your district, instead of the middle where they want to be.
Everything is smoother now. Traffic still low (50%) and unemployment high (25%), but happiness is 90%.
Like already pointed out, you're poisoning your cims. They can't graduate as they die first and get born again to go to school again. you're stuck in a vicious circle, It's affecting your workforce as well.
You need to pay close attention to your noise pollution numbers of things you plop and keep them a block or two away from residential or you're going to keep having major issues.
You have 11 Uneducated workers. If you have industry you need many many more of these kinds of workers.
I'm not saying this is your issue. Many other folks took way more time to help diagnose the city than I did and some of these suggestions are quite good. I just want to add my 2 cents here about education as my type of game play, having many industrial zones, requires many uneducated workers.
While the value of having everyone in your city educated is high for various reasons, having not enough of these uneducated workers adds to the already listed problems others pointed out.
If I were you, I would take the advice above, noise, sickness, harbors, connections, imports and add education level. Remove some of your schools, keep some cims uneducated.
It sounds like you have some work ahead of you.
Its kinda rare people thank others. We are a community of gamers, just like you, and we like to help. You are welcome. If things work out, let us know, and by all means help others when you have some info that is valuable.