Cities: Skylines

Cities: Skylines

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How to get more tourists?
Aside from building the Space Elevator. I get only 30/week and my hotels complain about not enough customers. They did fix the tourism in some patch a long time ago I believe. Anything specific I must do? I have stadiums, hotels, tourism district, monuments, parks, etc.
Originally posted by grapplehoeker:
You have the After Dark DLC. So, you've built a tourism district, but have you also built the other specialised commercial district for leisure too?
Tourists love good public transport to get around the city. Make sure there are plenty of choices available for them to reach those attractions.
Think about building more types of intercity mass transit such as a port and an airport. And again, make sure there is good public transport for those inbound passengers to transfer to.
Naturally, this is going to mean a lot more expense costs for public transport, but if you want tourists, you'll have to pay for them.
Also, don't expect any huge return for your investment from tourism. It does pay, but it's not very profitable.
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Showing 1-15 of 18 comments
kristofburger Feb 24, 2018 @ 7:23am 
What means of transport do they have to enter the city?
Train and road only.
The author of this thread has indicated that this post answers the original topic.
grapplehoeker (Banned) Feb 24, 2018 @ 7:47am 
You have the After Dark DLC. So, you've built a tourism district, but have you also built the other specialised commercial district for leisure too?
Tourists love good public transport to get around the city. Make sure there are plenty of choices available for them to reach those attractions.
Think about building more types of intercity mass transit such as a port and an airport. And again, make sure there is good public transport for those inbound passengers to transfer to.
Naturally, this is going to mean a lot more expense costs for public transport, but if you want tourists, you'll have to pay for them.
Also, don't expect any huge return for your investment from tourism. It does pay, but it's not very profitable.
onezerorising Feb 24, 2018 @ 7:54am 
Originally posted by grapplehoeker:
Also, don't expect any huge return for your investment from tourism. It does pay, but it's not very profitable.

Says the man who enjoyed 350k a week from more or less all commercial income. Mostly, it appeared, unless I read it wrong, from tourists handing him their moolah. ;)

Originally posted by grapplehoeker:
but have you also built the other specialised commercial district for leisure too?
Oh oops nope I didn't. Making one now hope it helps. Airports are very expensive. I'll look into building one.

I have busses and taxis waiting near the train station.
239 tourists now. Much better.
grapplehoeker (Banned) Feb 24, 2018 @ 12:27pm 
Originally posted by onezerorising:
Originally posted by grapplehoeker:
Also, don't expect any huge return for your investment from tourism. It does pay, but it's not very profitable.

Says the man who enjoyed 350k a week from more or less all commercial income. Mostly, it appeared, unless I read it wrong, from tourists handing him their moolah. ;)
This game has had a long history of poor tourism which over the years, CO has tried their best to improve.
I've never been one to rely on them though and I have always tried to push the game as far as it can go. So, back in July 2015, I built La Motta as a sort of concept city, where I built all sorts of feats of engineering to commemorate 500 hours played.
One of the goals I had for that 'city of dreams' was excellent tourism, and that is what I managed to get. Now bear in mind, that this was July 2015 and long before After Dark was released,but still... this is why I said good public transport is key ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=469109324
http://steamcommunity.com/sharedfiles/filedetails/?id=467670923
Last edited by grapplehoeker; Feb 24, 2018 @ 12:30pm
grapplehoeker (Banned) Feb 24, 2018 @ 12:30pm 
Originally posted by Squirting Elephant:
239 tourists now. Much better.
Yup, much better, but it can be even more. Keep at it ;)
Vimes Feb 24, 2018 @ 10:35pm 
Originally posted by grapplehoeker:
Originally posted by Squirting Elephant:
239 tourists now. Much better.
Yup, much better, but it can be even more. Keep at it ;)

I am getting around 3500 tourists per week. That is with 150k population.

Is there a max or limit on the number of tourists, depending on what you build to draw them in and your transport system.? Or is there a hard cap on that number.?

http://steamcommunity.com/sharedfiles/filedetails/?id=1313011386
Last edited by Vimes; Feb 25, 2018 @ 1:42am
grapplehoeker (Banned) Feb 25, 2018 @ 4:55am 
Originally posted by Vimes:
Is there a max or limit on the number of tourists, depending on what you build to draw them in and your transport system.? Or is there a hard cap on that number.?
There is an attraction value which will determine how many tourists you can draw from the outside to visit your city. It is then up to you to keep as many of them as you can to stay in your city as more come in. So, besides the attraction level (cap) there is the added variable of duration of stay which you have a great deal of control over.

There is something else to consider though. When I build a city to focus on tourism, then I have to always be mindful of those tourist numbers. There is the maximum limit for agents/units in the city. You do not want to meet or pass that limit, otherwise there are all sorts of consequences.
You can use this mod to monitor the situation if you're ever getting close as your city grows larger. Normally, I would be watching this like a hawk when my city reaches around 300k pop, but if it's a tourism focused city then I'd have to start watching from around 200k pop due to the additional tourist numbers.
http://steamcommunity.com/sharedfiles/filedetails/?id=531738447
Last edited by grapplehoeker; Feb 25, 2018 @ 4:56am
Vimes Feb 25, 2018 @ 5:07am 
Originally posted by grapplehoeker:
Originally posted by Vimes:
Is there a max or limit on the number of tourists, depending on what you build to draw them in and your transport system.? Or is there a hard cap on that number.?
There is an attraction value which will determine how many tourists you can draw from the outside to visit your city. It is then up to you to keep as many of them as you can to stay in your city as more come in. So, besides the attraction level (cap) there is the added variable of duration of stay which you have a great deal of control over.

There is something else to consider though. When I build a city to focus on tourism, then I have to always be mindful of those tourist numbers. There is the maximum limit for agents/units in the city. You do not want to meet or pass that limit, otherwise there are all sorts of consequences.
You can use this mod to monitor the situation if you're ever getting close as your city grows larger. Normally, I would be watching this like a hawk when my city reaches around 300k pop, but if it's a tourism focused city then I'd have to start watching from around 200k pop due to the additional tourist numbers.
http://steamcommunity.com/sharedfiles/filedetails/?id=531738447


Thanks for that.

In my city I have dropped industry and just got a little commercial, in two shopping / attraction areas. They do not use trucks from the outisde but are fed by cargo rail. Still that is additional traffic.

What I had not considered, thanks for that, is the tourist load placing a load on the agent limit, which of course makes sense.
I just concentrated on making sure that I have a good transport hub to keep the majority of them out of their pocket cars, which it does.

I have that CSL mod - it informed me of the need to consider the value of using the TMPE Parking AI, when I had 90,000 pop I was already approaching half the limit of parked cars, so I dropped that. As noted I didn't think about tourists adding to the agent limit numbers.

This is how mine looks now.....

http://steamcommunity.com/sharedfiles/filedetails/?id=1313205371
Last edited by Vimes; Feb 25, 2018 @ 5:11am
OneJasonBradly Feb 25, 2018 @ 6:59am 
Originally posted by Vimes:

I am getting around 3500 tourists per week. That is with 150k population.
Well that’s encouraging 3500 tourists. I was led to believe that the cap was 2000.
Vimes Feb 25, 2018 @ 7:27am 
Originally posted by OneJasonBradly:
Originally posted by Vimes:

I am getting around 3500 tourists per week. That is with 150k population.
Well that’s encouraging 3500 tourists. I was led to believe that the cap was 2000.

It's actually closer to 5000, it is just that I'm carrying about 3800 on the public transport, the rest are arrving by car or using their own pocket car.
grapplehoeker (Banned) Feb 25, 2018 @ 7:48am 
Originally posted by Vimes:
This is how mine looks now.....
http://steamcommunity.com/sharedfiles/filedetails/?id=1313205371
Yup, good. Just watch those Citizen Instances too. In addition to all of the pocket cars and everyone riding on public transport, make sure that the transport keeps flowing fluidly and on time. When you start getting large numbers of both your own Cims and tourists waiting at stops, that can bump those instances up a lot and you're getting close.
Last edited by grapplehoeker; Feb 25, 2018 @ 7:50am
Vimes Feb 25, 2018 @ 8:46am 
Originally posted by grapplehoeker:
Originally posted by Vimes:
This is how mine looks now.....
http://steamcommunity.com/sharedfiles/filedetails/?id=1313205371
Yup, good. Just watch those Citizen Instances too. In addition to all of the pocket cars and everyone riding on public transport, make sure that the transport keeps flowing fluidly and on time. When you start getting large numbers of both your own Cims and tourists waiting at stops, that can bump those instances up a lot and you're getting close.


Thanks, I have now noticed those Citizen instances creeping up...!

Does it really matter on those Citizen instances, meaning that as they represent the Cims not going to work or services, just the people walking around I assume, will that be a "real" issue when it is maxed or will the game just be able to repreent visually the number of those but still function ok....?

Is there something that I can do, I'm thinking that the walking tourists add up here, to reduce that instance...?

Perhaps I'm just hoping that I might be able to carry on as there is so much to do wit hthis city and yet I can see one hard coded limit approaching already.
Last edited by Vimes; Feb 25, 2018 @ 8:57am
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Date Posted: Feb 24, 2018 @ 7:17am
Posts: 18