Cities: Skylines

Cities: Skylines

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Raw Materials.....
Well here's a strange thing. My teeny town pop.17.5k ish, has got a couple of examples of an outfit called Aero Designs that have decided they haven't enough stuff. They appear to want lumber.

Oddly enough, I have no specialised industry doing lumber, but what I do have is quite low imports, despite a cargo harbour on hand, and (because it's a small town), a rather clean road-network.

Right now I don't really want to be building farms or forestry outfits, and in any case I don't quite see why there should be a problem.

Anyway, to save messing around with the eternal 20 questions, this is the save: http://steamcommunity.com/sharedfiles/filedetails/?id=1309851560

Please note that I know there is too much industry as such: I'm in the process of moving it from where it started, to where I really want it.

I look forward to your thoughts :)
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Showing 1-15 of 16 comments
grapplehoeker (Banned) Feb 22, 2018 @ 10:05am 
Oh bollocks, I need the GC DLC to sub it.
Sorry matey, someone else will have to help you ;)
MarkJohnson Feb 22, 2018 @ 10:19am 
I have no issues with your city. It is flowing fine for now.

I'm not sure the purpose of the southern industrial area. It is a dead end with nowhere to go. It contains dead ends within it as well, that tend to cause issues.

The northern industry has the cargo station outside of industry. If you place it centrally in your industry it will provide huge boost and can provide up to 1 full building level.

I'd move the industry nearer the highway as well.

Commerce is ok. But I'd move it near the highway as well and near industry for quick deliveries.

Bay side is yet another dead end that will add to delivery issues.

I'd also disable your unlock so you can build as the game intended. The harbor and train stations are useless this early.
onezerorising Feb 22, 2018 @ 10:58am 
Yeah, let's see here: Industry. Sure, I don't actually want any of it where it is, it'll all get moved later and the harbour is going to be passengers with some shoreside tourist commercial which usually spawns nice sundeck stuff.

Bayside is purely an experiment at the moment. I just wanted to see how much oil those two little plots would produce. Quite a lot, it turns out.

I'm probably going to put the industry over there wholesale later.The commercial, against all common sense is going to be in the 'centre', when I figure out where the centre should be. It won't be the middle of the map ;)

What I want to know is, why would anyone be short of resources at this point?

Oh, and yes: unlocks. Well, I forgot, if I'm honest, and then there's all these temptations :)

barrygreybeard Feb 23, 2018 @ 6:14am 
Finally got to look at your city. I noticed that one of your ship outside connections was blocked by 2 cargo ships. I Unblocked it and all complaints of no raw materials disappeared.
onezerorising Feb 23, 2018 @ 9:02am 
Haha! Brilliant. I'd never have thought to check. Thanks a bunch :)
barrygreybeard Feb 23, 2018 @ 10:34am 
:) have fun!
MarkJohnson Feb 23, 2018 @ 11:06am 
Originally posted by barrygreybeard:
Finally got to look at your city. I noticed that one of your ship outside connections was blocked by 2 cargo ships. I Unblocked it and all complaints of no raw materials disappeared.

No wonder it cleared up when I bulldozed the ship station. I thought it was just taking too long to get up north. I don't know how it got so high though. It is very small to have that many ships out. I guess it just takes timing to get the ships tangled up just right to block it.
onezerorising Feb 23, 2018 @ 11:09pm 
Originally posted by barrygreybeard:
Finally got to look at your city. I noticed that one of your ship outside connections was blocked by 2 cargo ships. I Unblocked it and all complaints of no raw materials disappeared.
So I got it unblocked and indeed you were absolutely right. Once done, everything is fine again.

I have to ask though, how did you unblock it?

I ended up having to get a load of mods to allow me to edit the shipping line. I hope I haven't borked anything.
onezerorising Feb 23, 2018 @ 11:14pm 
Originally posted by -DI- rmjohnson144:
Originally posted by barrygreybeard:
Finally got to look at your city. I noticed that one of your ship outside connections was blocked by 2 cargo ships. I Unblocked it and all complaints of no raw materials disappeared.

No wonder it cleared up when I bulldozed the ship station. I thought it was just taking too long to get up north. I don't know how it got so high though. It is very small to have that many ships out. I guess it just takes timing to get the ships tangled up just right to block it.

Actually, it appears not to have been a case of bad timing: there are basically two ship-paths and on one of them, the ships were reaching the edge of the map (the complete map I mean - way outside the playable area), and then just sitting there and not despawning.

Not having any clue how barrygreybeard did it, I rerouted the line slightly, and buldozed the original path, since when it appears to work fine. Could be it's just an inherent map fault?
MarkJohnson Feb 23, 2018 @ 11:31pm 
In the past I just used Traffic Manage: President Edition and cleared traffic.

I bulldozed the ship station and it cleared right up. But I don't think it cleared the outside connection.
onezerorising Feb 23, 2018 @ 11:47pm 
Originally posted by -DI- rmjohnson144:
In the past I just used Traffic Manage: President Edition and cleared traffic.

I bulldozed the ship station and it cleared right up. But I don't think it cleared the outside connection.

In the build-up to the massive mod-quest, I tried first turning the harbour off. Then I bulldozed it. Neither action cleared the stalled ships. Which I couldn't see at all until I got the extended camera thing so's I could go look.

I didn't think of traffic manager and I really wish I had now: then I could have seen if the connection went and re-blocked. As it is, it's clear now and appears to be staying so.

So far :)
MarkJohnson Feb 23, 2018 @ 11:58pm 
Originally posted by onezerorising:
Originally posted by -DI- rmjohnson144:
In the past I just used Traffic Manage: President Edition and cleared traffic.

I bulldozed the ship station and it cleared right up. But I don't think it cleared the outside connection.

In the build-up to the massive mod-quest, I tried first turning the harbour off. Then I bulldozed it. Neither action cleared the stalled ships. Which I couldn't see at all until I got the extended camera thing so's I could go look.

I didn't think of traffic manager and I really wish I had now: then I could have seen if the connection went and re-blocked. As it is, it's clear now and appears to be staying so.

So far :)


It usually take a hell of a lot of traffic to clog a line. But apparently, it just takes two at the right time. lol
barrygreybeard Feb 24, 2018 @ 12:04am 
Sometimes you can do it by turning the cargo harbour off and they will disappear, if not I use
http://steamcommunity.com/sharedfiles/filedetails/?id=442167376
to delete all cargo ships
Yes you could use TMPE or as you found delete the route and redo it.
MarkJohnson Feb 24, 2018 @ 12:38am 
Originally posted by barrygreybeard:
Sometimes you can do it by turning the cargo harbour off and they will disappear, if not I use
http://steamcommunity.com/sharedfiles/filedetails/?id=442167376
to delete all cargo ships
Yes you could use TMPE or as you found delete the route and redo it.

Oh, it does only ships?

That would be better. TM: PE clears all traffic.
bradybrklyn Feb 24, 2018 @ 1:09am 
Originally posted by -DI- rmjohnson144:
Oh, it does only ships?

That would be better. TM: PE clears all traffic.

It's able to eliminate any type of vehicle.
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Date Posted: Feb 22, 2018 @ 9:28am
Posts: 16