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Sorry matey, someone else will have to help you ;)
I'm not sure the purpose of the southern industrial area. It is a dead end with nowhere to go. It contains dead ends within it as well, that tend to cause issues.
The northern industry has the cargo station outside of industry. If you place it centrally in your industry it will provide huge boost and can provide up to 1 full building level.
I'd move the industry nearer the highway as well.
Commerce is ok. But I'd move it near the highway as well and near industry for quick deliveries.
Bay side is yet another dead end that will add to delivery issues.
I'd also disable your unlock so you can build as the game intended. The harbor and train stations are useless this early.
Bayside is purely an experiment at the moment. I just wanted to see how much oil those two little plots would produce. Quite a lot, it turns out.
I'm probably going to put the industry over there wholesale later.The commercial, against all common sense is going to be in the 'centre', when I figure out where the centre should be. It won't be the middle of the map ;)
What I want to know is, why would anyone be short of resources at this point?
Oh, and yes: unlocks. Well, I forgot, if I'm honest, and then there's all these temptations :)
No wonder it cleared up when I bulldozed the ship station. I thought it was just taking too long to get up north. I don't know how it got so high though. It is very small to have that many ships out. I guess it just takes timing to get the ships tangled up just right to block it.
I have to ask though, how did you unblock it?
I ended up having to get a load of mods to allow me to edit the shipping line. I hope I haven't borked anything.
Actually, it appears not to have been a case of bad timing: there are basically two ship-paths and on one of them, the ships were reaching the edge of the map (the complete map I mean - way outside the playable area), and then just sitting there and not despawning.
Not having any clue how barrygreybeard did it, I rerouted the line slightly, and buldozed the original path, since when it appears to work fine. Could be it's just an inherent map fault?
I bulldozed the ship station and it cleared right up. But I don't think it cleared the outside connection.
In the build-up to the massive mod-quest, I tried first turning the harbour off. Then I bulldozed it. Neither action cleared the stalled ships. Which I couldn't see at all until I got the extended camera thing so's I could go look.
I didn't think of traffic manager and I really wish I had now: then I could have seen if the connection went and re-blocked. As it is, it's clear now and appears to be staying so.
So far :)
It usually take a hell of a lot of traffic to clog a line. But apparently, it just takes two at the right time. lol
http://steamcommunity.com/sharedfiles/filedetails/?id=442167376
to delete all cargo ships
Yes you could use TMPE or as you found delete the route and redo it.
Oh, it does only ships?
That would be better. TM: PE clears all traffic.
It's able to eliminate any type of vehicle.