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I can't see the commercial area it has to supply.
I can't see what you're using for outside connections and so I don't know where your imports/exports are coming and going from.
So, I'm sorry but my crystal ball isn't helping me at all and neither are you ;p
Please share a savegame and then we may examine it firsthand.
I can see from this shot that you need to set your cargo rail terminal and air cargo terminal back from the road from the road a bit and making use off a traffic sponge would be useful.
Oh, why do you have no commercial demand, are the zones building? I ask because no demand for commercial often alerts to an issue if the zones are built.
2. Add pedestrian tunnels/bridges over the busiest crossings (people go to work on foot as well) and remove crossings from the road itself (if you have traffic manager?)
3. See if your public transportation is properly placed (not too close to intersections, again to keep from interfering with truck traffic) and if you have routes within the area, see if there aren't too many vehicles of that sort (look at passengers and vehicle capacity, then deduce from that the ideal number of vehicles needed, move the slider accordingly and reduce the number of them clogging up your industrial traffic)
4. If you have traffic manager, consider using timed traffic lights for a more controlled flow.
5. If you have traffic manager, Have one or two dedicated lanes for non-industrial traffic to free up the other lanes for industry only.
6. Click on the routes menu, then click on the busiest road and see where they want to go. Adapt your roads to make them reach their destination easier. (more exits? alternative/shorter path? more roundabouts?)
I suspect where traffic is getting nasty, but would need more overhead with the traffic map.
There is also ways of using one ways to keep traffic flowing smoothy into and out of the areas as well to eliminate traffic crossover.
Edit: Screenshot of how I set up industrial areas. Ignore rail traffic jam first pic, I have different routing now in second picture. No more jamming.
https://steamcommunity.com/sharedfiles/filedetails/?id=1562889600
https://steamcommunity.com/sharedfiles/filedetails/?id=1562989194
I dont have it shared. The branches to areas are what I cal herringbones for a zero interference intersection. The major interchange is a full lane utilization configuration that is shared called square-a-bout. Far superior to anything roundabout. Just cost a little bit more, but pay for themselves.
https://steamcommunity.com/sharedfiles/filedetails/?id=1748111370
https://steamcommunity.com/sharedfiles/filedetails/?id=1748111429
This is happening because of multi lane on ramps. If I was to guess I would think up ahead there is a three lane On ramp calling for three lanes to enter the highway with so traffic is being pushed to the left.
This is a symptom of an issue most likely the same one from the first pic.
If you didn't use TrafficManager I would attempt to fix this for you and explain whats happening. That intersection looks interesting but all those turns slows traffic for each turn. Also this shot is showing the symptom not the issue. The issue you will find at the beginning of a back up, at the front of the pile up.