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I never adjust taxes and leave them all at the default 9%. There's no reason for me to change them.
I usually build sickness free cities and as such I'll only build a couple of clinics to help level up buildings by their positive influence. I might build a hospital, but it would only be for appearance sake and as such, I'll turn it off to save on unnecessary upkeep costs.
That depends on the look you're going for, but generally, since tree lined roads provide some noise reduction, they help to reduce traffic noise. In that case, I'll usually provide tree lined roads in residential zones for that reason alone.
None, except you'll have to make sure you can afford to do so.
https://steamcommunity.com/sharedfiles/filedetails/?id=854137313
Note: I know you can turn unlimited money on or off, but it requires going back to main menu. With the asset above, I can do temporary cheats in-game at any time.
^lol what?
"to save unnecessary upkeep costs" ?? OP's asking specifically in terms of using infinite money.
"except you'll have to make sure you can afford to do so" ?? again, OP's asking specifically in terms of using infinite money.
it's like as you were writing your answer to the OP, you slowly began just rambling about your own experience regardless of the question OP raised.
Dropping taxes to 1% (lowest possible) DOES provide a slight incentive to influx.
The difference between the smaller (ex. clinic) and larger (ex. hospital) versions of services is the footprint as you mentioned as well as the increased coverage area and number of vehicles for the larger versions. Adjusting the budget for services and coverage/vehicle-amount adjusts accordingly.
Roads with trees (and the grass-lined roads) provide noise reduction.
Provide them free transit, more cims will use it.
I guess my tactic is to use really difficult mountainous maps that require painstaking effort to try and build a city in that terrain without too much terraforming.
Here is my favorite map:
https://steamcommunity.com/sharedfiles/filedetails/?id=666527334
I generally don't alter the default budgets and don't use tax policies... I always found it strange that humans are so inured to numbered rectangles anyway.
I had already mentioned that I turn the mod off, so upkeep costs are eventually something to be considered. However, the more pertinent reason is the fact that with zero sickness, there's no need for a hospital, cost or no cost. OP's asking specifically in terms of using infinite money.
Unnecessary.
Oh? Since when?
P.S. Get a new keyboard. Your caps lock is stuck ;p
ugh...more rambling; thanks for proving my point :)
Now you sit there pay attention.
1) OP never mentioned that he/she would eventually turn off infinite money, that was you rambling on about your own play on a tangent , try to stay on topic ;p
Nonetheless, to address one of your tangential points, you can only have zero sickness with clinics/hospitals on the map. If you remove them entirely, cims will begin to get sick.
2) Regardless of whether it is "necessary" or "unnecessary", it still provides a slight incentive, answering one of OP's questions directly.
3) Roads with grass have always helped with noise reduction. If you mouse-over the roads in the menu, this is what you'll see, "A Two-lane road with decorative grass. Decorations lower noise pollution".
4) Try not to be too bent out of shape when you get called out next time. ;p
P.S. People only mention that someone's caps lock is stuck if they type an entire sentence or more in caps, not like what i did with a single word for emphasis. Take care now, bye bye~ ;p