Cities: Skylines

Cities: Skylines

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Commercial zones and goods
Hi guys

I am rather new to Cities Skylines and as probably ever,body at first, i quickly ran into problems with "not enough goods to sell" for my commercial zones. I did the research and i know that goods should optimally be produced locally in industry so that import and export are minimized as well as traffic between industry and commercial zoned are short and work well.

Now i looked a lot at goods since it is always treated as one generic thing. I could not find any information on whether one type of (luxury) goods from industries with industry DLC is enough for commercial zones. I.e. can i exclusively produce furniture and all commercial zones will be happy to sell them? Or will i still need this generic type of goods from different sources (oil, ore, farming)?

I am asking because my favourite map is seven lakes which has basically only trees and no other resources.


Also i probably get mixed up between zoned industry and specialized industry, but i found contradictory information on whether specialized industry (dlc) still needs generic zoned industry (vanilla) for creating the goods that commercial zones accept.


Finally, according to the wiki, agriculture and woodworking specialized industries (dlc) only employ uneducated workers. Is this overridden as well by the industry 4.0 policy?


I hope that was understandable for you veterans ;)

Looking forward to help.
Originally posted by kristofburger:
Originally posted by Zlorfik CH/BY:
Now i looked a lot at goods since it is always treated as one generic thing. I could not find any information on whether one type of (luxury) goods from industries with industry DLC is enough for commercial zones. I.e. can i exclusively produce furniture and all commercial zones will be happy to sell them? Or will i still need this generic type of goods from different sources (oil, ore, farming)?

I am asking because my favourite map is seven lakes which has basically only trees and no other resources.
The furniture factory is unlikely to be able to serve the needs of the city's entire commercial sector, it just doesn't produce enough. Seven Lakes isn't a very good map to play with the Industries DLC due to lack of natural resources. You could in theory just import everything except raw forest products, but limited outside connection capacity of that map would become an issue. Seven Lakes was primarily designed for the Ferry Empire scenario that came with Mass Transit.


Also i probably get mixed up between zoned industry and specialized industry, but i found contradictory information on whether specialized industry (dlc) still needs generic zoned industry (vanilla) for creating the goods that commercial zones accept.
The DLC industries basically have their own supply chain [raw products -> processed products (special goods) -> unique factories (luxury goods) -> commercial], but special goods can also be sold to generic zoned industry so it can be beneficial. There's also interplay with zoned specialized industry and the DLC stuff, but traffic can become difficult to manage properly if there's both.


Finally, according to the wiki, agriculture and woodworking specialized industries (dlc) only employ uneducated workers. Is this overridden as well by the industry 4.0 policy?
Could you post a direct link to the article (preferably the subsection) where you read this? This is incorrect and I'll fix it ASAP. They employ workers from all education levels but emphasize the lower end. Industry 4.0 won't affect the DLC areas as it's solely for zoned industry.
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Showing 1-4 of 4 comments
Sebastian [GER] Nov 2, 2019 @ 8:20pm 
Your commercial can and will sell luxury products, if there is no other source.

Specialized Industry dosent need the zoned one but i think the sawmill and paper factory can use the basic wood ressource of the zoned forestry industry.
So the first production step is the same for both types.
This only functions if the zoned industry is a extractor (basically you build the zooned industry on the ressource and it will build alot of extractor industry) if you build it on land without it, then you will get alot of proceding industry, which you could also deliver with ressources, if you build like forests, oil pumps, or ore extractors from the dlc on the right ressource.
The author of this thread has indicated that this post answers the original topic.
kristofburger Nov 3, 2019 @ 1:00am 
Originally posted by Zlorfik CH/BY:
Now i looked a lot at goods since it is always treated as one generic thing. I could not find any information on whether one type of (luxury) goods from industries with industry DLC is enough for commercial zones. I.e. can i exclusively produce furniture and all commercial zones will be happy to sell them? Or will i still need this generic type of goods from different sources (oil, ore, farming)?

I am asking because my favourite map is seven lakes which has basically only trees and no other resources.
The furniture factory is unlikely to be able to serve the needs of the city's entire commercial sector, it just doesn't produce enough. Seven Lakes isn't a very good map to play with the Industries DLC due to lack of natural resources. You could in theory just import everything except raw forest products, but limited outside connection capacity of that map would become an issue. Seven Lakes was primarily designed for the Ferry Empire scenario that came with Mass Transit.


Also i probably get mixed up between zoned industry and specialized industry, but i found contradictory information on whether specialized industry (dlc) still needs generic zoned industry (vanilla) for creating the goods that commercial zones accept.
The DLC industries basically have their own supply chain [raw products -> processed products (special goods) -> unique factories (luxury goods) -> commercial], but special goods can also be sold to generic zoned industry so it can be beneficial. There's also interplay with zoned specialized industry and the DLC stuff, but traffic can become difficult to manage properly if there's both.


Finally, according to the wiki, agriculture and woodworking specialized industries (dlc) only employ uneducated workers. Is this overridden as well by the industry 4.0 policy?
Could you post a direct link to the article (preferably the subsection) where you read this? This is incorrect and I'll fix it ASAP. They employ workers from all education levels but emphasize the lower end. Industry 4.0 won't affect the DLC areas as it's solely for zoned industry.
Last edited by kristofburger; Nov 3, 2019 @ 1:04am
Zlorfik [CH/BY] Nov 3, 2019 @ 1:04am 
Thank you for your insights. So basically, a furniture factory can supply all that is needed for commercial zones, it is just very unlikely in the required quantity. That was basically the answer to the question :) thanks.

Also you confirmed what I suspected that having zoned unspecialized industry can help out in producing more goods (since you can only have one furniture factory) by using up the excess processed products.

Originally posted by kristofburger:
Finally, according to the wiki, agriculture and woodworking specialized industries (dlc) only employ uneducated workers. Is this overridden as well by the industry 4.0 policy?
Could you post a direct link to the article (preferably the subsection) where you read this? This is incorrect and I'll fix it ASAP. They employ workers from all education levels but emphasize the lower end. Industry 4.0 won't affect the DLC areas as it's solely for zoned industry.

This is what I am talking about:

The introduction to each industry type closes with "only provides jobs at x education levels". Farming and forestry say only low level education and ore and oil employ a bit of all. I have found that a highly educated person never bothers to work in a forest industry at all.

Since Industry 4.0 does not affect DLC industry, and DLC industry prefers the low end education (even though also taking the higher ones), I feel like I should simply not build universities (or DLC industry). My population is usually 50%+ on high education and stops working in all industry unless i use industry 4.0 and I also have a constant need for industrial areas (offices I guess).
This is kind of a follow up question, but well, one leads to the other.
Is it recommendable to have areas specifically for uneducated people so they can work in industry?

Thanks for your insights, it has really been helpful :)
kristofburger Nov 3, 2019 @ 1:27am 
Originally posted by Zlorfik CH/BY:
Since Industry 4.0 does not affect DLC industry, and DLC industry prefers the low end education (even though also taking the higher ones), I feel like I should simply not build universities (or DLC industry). My population is usually 50%+ on high education and stops working in all industry unless i use industry 4.0 and I also have a constant need for industrial areas (offices I guess).
This is kind of a follow up question, but well, one leads to the other.
Is it recommendable to have areas specifically for uneducated people so they can work in industry?
You should always aim for high education overall, because it has many advantages beyond just managing the workforce. The trick is to maintain a moderate level of unemployment (5-10%); educated people will eventually accept lower-end jobs when nothing else is available, it just takes a bit longer. The DLC buildings are more forgiving with this though, because they will always operate and not go abandoned due to not enough workers. It can be a bit annoying when you're trying to level up the areas though.

EDIT: I should mention that first adults moving in to new residential areas are always uneducated and not eligible for schools, which can somewhat remedy this problem.
Last edited by kristofburger; Nov 3, 2019 @ 1:34am
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Date Posted: Nov 1, 2019 @ 5:37pm
Posts: 4