Cities: Skylines

Cities: Skylines

View Stats:
Promythea Jul 23, 2019 @ 4:41am
Train Station on Highway
Hello all! I am trying to build or find an asset that is a train/metro station placed in the middle of a sunken highway and then accessed from the upper level. I wished I had the time at the moment to create those myself but I was wondering if anyone knows an existing asset on the workshop like that. I know about the badbeanut's elevated stations but I am looking for the opposite scenario (rail on the bottom, road and pedestrian access on top).

If my explanation is a bit too confusing, here are two examples of what I am looking for from the city of Athens in Greece. It will be very handy for a network that I am trying to build now in my city. Its important to be as compact as possible for minimum loss of zoning space around/along it.

https://www.google.com/maps/place/38%C2%B003'25.9%22N+23%C2%B046'16.7%22E/@38.057191,23.7707708,176m/data=!3m2!1e3!4b1!4m14!1m7!3m6!1s0x14a1bd1f067043f1:0x2736354576668ddd!2sAthens,+Greece!3b1!8m2!3d37.9838096!4d23.7275388!3m5!1s0x0:0x0!7e2!8m2!3d38.0571909!4d23.7713179

https://www.google.com/maps/place/38%C2%B002'31.6%22N+23%C2%B048'12.6%22E/@38.04212,23.8025805,292m/data=!3m2!1e3!4b1!4m14!1m7!3m6!1s0x14a1bd1f067043f1:0x2736354576668ddd!2sAthens,+Greece!3b1!8m2!3d37.9838096!4d23.7275388!3m5!1s0x0:0x0!7e2!8m2!3d38.04212!4d23.8034879
Last edited by Promythea; Jul 23, 2019 @ 4:42am
< >
Showing 1-11 of 11 comments
grapplehoeker (Banned) Jul 23, 2019 @ 4:56am 
To be clear, you want to place a rail terminal within a highway intersection that connects to a regular road that runs through or above the highway.
There is nothing like that in the Workshop that I'm aware of and you'll just have to build it yourself from scratch, although you could adapt a number of highway intersections to get most of the groundwork in place. Just find one that you don't need to have to work too hard to adapt ;)
I wouldn't worry about losing zoning space as there really shouldn't be any alongside the highway and certainly no residential at all due to the noise. As you can see from your Google maps, most of the buildings there are commercial/offices.
Last edited by grapplehoeker; Jul 23, 2019 @ 4:59am
Promythea Jul 23, 2019 @ 5:04am 
Originally posted by grapplehoeker:
To be clear, you want to place a rail terminal within a highway intersection that connects to a regular road that runs through or above the highway.
There is nothing like that in the Workshop that I'm aware of and you'll just have to build it yourself from scratch, although you could adapt a number of highway intersections to get most of the groundwork in place. Just find one that you don't need to have to work too hard to adapt ;)

precisely! Yeah I will try to make one myself when I get to have some time :) Thanks for your insight! :) Although the interchange part is optional it would solve a lot of problems in the long run.
Last edited by Promythea; Jul 23, 2019 @ 5:27am
ams083 Jul 23, 2019 @ 5:33am 
Not sure is something like this can help?

https://steamcommunity.com/sharedfiles/filedetails/?id=536893383
Promythea Jul 23, 2019 @ 5:39am 
Originally posted by ams083:
Not sure is something like this can help?

https://steamcommunity.com/sharedfiles/filedetails/?id=536893383

I have subscribed to this one and I will test it during the weekend though what I don't like in this solution (don't get me wrong, I like the asset) are the high walls that would separate it from the freeway and the tunnels.
Promythea Jul 23, 2019 @ 8:12am 
After searching through all the train transport workshop items I finally came by this great collection by konfox0527 !!! This is exactly what I was looking for. perhaps not as wide of a street as I show on examples on the google maps links but it will definitely do the trick!

https://steamcommunity.com/workshop/filedetails/?id=1313244239
Last edited by Promythea; Jul 23, 2019 @ 8:49am
Nellvan Jul 23, 2019 @ 9:17am 
Originally posted by grapplehoeker:
I wouldn't worry about losing zoning space as there really shouldn't be any alongside the highway and certainly no residential at all due to the noise.
Wait you're telling me the germans, of all people, are doing it wrong?

https://www.google.com/maps/place/Messe+Nord%2FICC+(Witzleben)/@52.506708,13.2829259,0a,75y,90t/data=!3m11!1e2!3m9!1sAF1QipPMC9u3ldzttTxh_2A6ySK-4QqIaWL0d6DSfXs_!2e10!3e12!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipPMC9u3ldzttTxh_2A6ySK-4QqIaWL0d6DSfXs_%3Dw203-h114-k-no!7i5600!8i3150!9m2!1b1!2i38!4m5!3m4!1s0x47a850d3dc77ccd3:0x72aacf23b382acd8!8m2!3d52.5067081!4d13.282926!5m2!1e1!1e4

Jokes aside, reality often is very different from what "should" be after all. Follow the A100 and its branches around Berlin, you'll see lots of residential close by.

And thanks Captain Bauhaus for finding and sharing those stations. I've wanted to try and make more use of trains for a while, since I'm pretty much igoring them most of the time. Those might really help.
grapplehoeker (Banned) Jul 23, 2019 @ 11:58am 
Originally posted by Nellvan:
Originally posted by grapplehoeker:
I wouldn't worry about losing zoning space as there really shouldn't be any alongside the highway and certainly no residential at all due to the noise.
Wait you're telling me the germans, of all people, are doing it wrong?
Heh, have you ever lived in such a home so close to a busy rail terminal?
I have and it's a nightly shake, rattle and roll as the cargo trains thunder through now that the passenger trains are resting ;)
Or even better, have you lived under the flightpath of a major international airport within two miles from there? I have and I know you can tell me that no flights are permitted between 11pm and 4am, but that didn't stop Concorde from warming up her engines most of the night and you could hear that roaring for miles around.
So, let's be grateful the game isn't reality and consider the health of Cims and the harmful effects of noise pollution within the game ;)
Last edited by grapplehoeker; Jul 23, 2019 @ 12:00pm
Promythea Jul 23, 2019 @ 12:51pm 
Originally posted by Nellvan:
And thanks Captain Bauhaus for finding and sharing those stations. I've wanted to try and make more use of trains for a while, since I'm pretty much igoring them most of the time. Those might really help.

You are welcome Nellvan ^^ Hope I can visit Berlin again sometime soon for more inspiration :)

Originally posted by grapplehoeker:
So, let's be grateful the game isn't reality and consider the health of Cims and the harmful effects of noise pollution within the game ;)

Yes, however: I guess Nellvan was just making a point that not everything "should" be perfect in the game. Real cities are organic and adapt to the increasing density over time. This is reason why I tried to find those stations because if I tunneled all the freeways it would be unrealistic (expensive, fire hazzard etc). I mean, I am not against it but I do not want to tunnel my entire network. Tunneling projects are usually extremely daring and municipalities must have very good reasons and future-proof plans to implement them. For example the tunneling of the railway in the city of Delft where I live was extremely expensive and brought the municipality to the brink of bankruptcy because the housing projects around it were delayed (housing crisis). Another nice example of a multi-million project is the Zuidas also in the Netherlands :)

Spoorzone, Delft

https://www.spoorzonedelft.nl/Upload/20140204_3425A4%20(11).jpg

Zuidas, Amsterdam

https://ucarecdn.com/de7677d7-6185-4a54-bd3f-343cb3a133ed/-/resize/1700x/menu_zuidasdok.jpeg

Besides, I want to zone commercial zones close to the railway/highway for better reach of goods and the office zones as a buffer before moving to the residential zones.
Last edited by Promythea; Jul 23, 2019 @ 1:20pm
Nellvan Jul 23, 2019 @ 8:23pm 
Originally posted by CaptainBauhaus:
Yes, however: I guess Nellvan was just making a point that not everything "should" be perfect in the game. Real cities are organic and adapt to the increasing density over time.
Yep, basically this. Making it mechanically perfect sure has an appeal too, but I feel I get more interesting cities when I don't plan too far ahead. Just go with some basic ideas and then make it up as you go along, kinda emulating that organic growth. Which also includes trying to fix things without straight up bulldozing half the city.

On the topic of highways, I just remembered a Berlin landmark that's an even better (certainly more meme-y .. memeable ..? whatever) answer to grapplehoeker's post.

Imagine once upon a time, 1970, West-Berlin needs more housing , and it needs a better connection from the southern part to the Stadtautobahn.

City planner: " But there's just not enough space there for both!"
Some mad architect: " Hold my beer. Oh and how about we'll make it resemble some parts of a mediterranian mountain village bolted onto a regular highrise, trust me that'll look awesome."

And thus we got this monstrosity:

https://www.google.com/maps/@52.4670999,13.3048068,285a,35y,13.29h,66.27t/data=!3m1!1e3!5m1!1e4
grapplehoeker (Banned) Jul 24, 2019 @ 3:35am 
Originally posted by Nellvan:
And thus we got this monstrosity:

https://www.google.com/maps/@52.4670999,13.3048068,285a,35y,13.29h,66.27t/data=!3m1!1e3!5m1!1e4
OMG, that's awful lol.
It wouldn't just be the noise, I would be concerned about the lead poisoning over time. Fortunately, there is no air pollution in the game.
However, that image does show something that is relevant to the game. Just look at all of that tree cover and all of those tree lined roads. That is an effective measure to reduce noise pollution.
Promythea Jul 24, 2019 @ 4:01am 
Originally posted by Nellvan:
And thus we got this monstrosity:

https://www.google.com/maps/@52.4670999,13.3048068,285a,35y,13.29h,66.27t/data=!3m1!1e3!5m1!1e4

Jezas!! I mean...that has not aged well at all :meatytears: My thoughts when I saw the chopped maps 3D were "hmm..that does look like a lovely picturesque terraced Mediter... *googles actual images of the project* ....oh...." Like, from briefly checking the floor plans it seems like those poor people on the lower apartments have light and air from one side only (I get the trick with the zig-zag facade for more window surface but still..) I was born in the Mediterranean and I can see what they were going for but all that pre-fab elements with moisture stains on their joints makes it just awful!

Originally posted by grapplehoeker:
Just look at all of that tree cover and all of those tree lined roads. That is an effective measure to reduce noise pollution.

Oh definitely that's a really good and wise thing to do. Very much appreciated it when they added that feature in the game.




Last edited by Promythea; Jul 24, 2019 @ 4:02am
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jul 23, 2019 @ 4:41am
Posts: 11