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There is nothing like that in the Workshop that I'm aware of and you'll just have to build it yourself from scratch, although you could adapt a number of highway intersections to get most of the groundwork in place. Just find one that you don't need to have to work too hard to adapt ;)
I wouldn't worry about losing zoning space as there really shouldn't be any alongside the highway and certainly no residential at all due to the noise. As you can see from your Google maps, most of the buildings there are commercial/offices.
precisely! Yeah I will try to make one myself when I get to have some time :) Thanks for your insight! :) Although the interchange part is optional it would solve a lot of problems in the long run.
https://steamcommunity.com/sharedfiles/filedetails/?id=536893383
I have subscribed to this one and I will test it during the weekend though what I don't like in this solution (don't get me wrong, I like the asset) are the high walls that would separate it from the freeway and the tunnels.
https://steamcommunity.com/workshop/filedetails/?id=1313244239
https://www.google.com/maps/place/Messe+Nord%2FICC+(Witzleben)/@52.506708,13.2829259,0a,75y,90t/data=!3m11!1e2!3m9!1sAF1QipPMC9u3ldzttTxh_2A6ySK-4QqIaWL0d6DSfXs_!2e10!3e12!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipPMC9u3ldzttTxh_2A6ySK-4QqIaWL0d6DSfXs_%3Dw203-h114-k-no!7i5600!8i3150!9m2!1b1!2i38!4m5!3m4!1s0x47a850d3dc77ccd3:0x72aacf23b382acd8!8m2!3d52.5067081!4d13.282926!5m2!1e1!1e4
Jokes aside, reality often is very different from what "should" be after all. Follow the A100 and its branches around Berlin, you'll see lots of residential close by.
And thanks Captain Bauhaus for finding and sharing those stations. I've wanted to try and make more use of trains for a while, since I'm pretty much igoring them most of the time. Those might really help.
I have and it's a nightly shake, rattle and roll as the cargo trains thunder through now that the passenger trains are resting ;)
Or even better, have you lived under the flightpath of a major international airport within two miles from there? I have and I know you can tell me that no flights are permitted between 11pm and 4am, but that didn't stop Concorde from warming up her engines most of the night and you could hear that roaring for miles around.
So, let's be grateful the game isn't reality and consider the health of Cims and the harmful effects of noise pollution within the game ;)
You are welcome Nellvan ^^ Hope I can visit Berlin again sometime soon for more inspiration :)
Yes, however: I guess Nellvan was just making a point that not everything "should" be perfect in the game. Real cities are organic and adapt to the increasing density over time. This is reason why I tried to find those stations because if I tunneled all the freeways it would be unrealistic (expensive, fire hazzard etc). I mean, I am not against it but I do not want to tunnel my entire network. Tunneling projects are usually extremely daring and municipalities must have very good reasons and future-proof plans to implement them. For example the tunneling of the railway in the city of Delft where I live was extremely expensive and brought the municipality to the brink of bankruptcy because the housing projects around it were delayed (housing crisis). Another nice example of a multi-million project is the Zuidas also in the Netherlands :)
Spoorzone, Delft
https://www.spoorzonedelft.nl/Upload/20140204_3425A4%20(11).jpg
Zuidas, Amsterdam
https://ucarecdn.com/de7677d7-6185-4a54-bd3f-343cb3a133ed/-/resize/1700x/menu_zuidasdok.jpeg
Besides, I want to zone commercial zones close to the railway/highway for better reach of goods and the office zones as a buffer before moving to the residential zones.
On the topic of highways, I just remembered a Berlin landmark that's an even better (certainly more meme-y .. memeable ..? whatever) answer to grapplehoeker's post.
Imagine once upon a time, 1970, West-Berlin needs more housing , and it needs a better connection from the southern part to the Stadtautobahn.
City planner: " But there's just not enough space there for both!"
Some mad architect: " Hold my beer. Oh and how about we'll make it resemble some parts of a mediterranian mountain village bolted onto a regular highrise, trust me that'll look awesome."
And thus we got this monstrosity:
https://www.google.com/maps/@52.4670999,13.3048068,285a,35y,13.29h,66.27t/data=!3m1!1e3!5m1!1e4
It wouldn't just be the noise, I would be concerned about the lead poisoning over time. Fortunately, there is no air pollution in the game.
However, that image does show something that is relevant to the game. Just look at all of that tree cover and all of those tree lined roads. That is an effective measure to reduce noise pollution.
Jezas!! I mean...that has not aged well at all
Oh definitely that's a really good and wise thing to do. Very much appreciated it when they added that feature in the game.