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Any way in the Landscaping section are a different set of paths, These do not allow cars....Have fun, depending on what DLC's you have their are quite a few versions. I do believe the blank one comes stock with vanilla> also their are fences and a lot of other things you can do in the landscaping section !!
I’m using the paths from the roads section yes. Cars and trucks are using them. If it were real life, there’d be a hundred hit and runs every five minutes lol. Plus I don’t know where exactly they should be placed? I’ve never used them. But with sidewalks, who needs them? I don’t know...like I said in my original post, I was just trying some new things that I haven’t used before so I can make my boring looking cities look a bit better. But no luck.
I use the paths a lot , I use then to connect dead ends to the main roads, as not all side streets connect to main road because to many intersections, all my parks have paths, paths everywhere and you wont believe how many people you will see. its like China or New York...lol.
Heck put two Metro stations a block apart (separate lines) connect with only a path. watch 1000's of people using the path that are not clogging up your intersections and roads...
But do use the ones in the Landscaping section, as they only allow people and bikes.
EDIT: to add, you can also use them in an elevated fashion at major intersections/roundabouts to let the people cross without stopping traffic.
https://imgur.com/zMxacOe in that pic you can see my path ofer a roundabout thing is , its also a cash grab. to the right is a Industrial zone, many many people are happy to pay me 20 bucks 2 times a day to walk to work...the park life DLC' was a nice addition to my daily income...lol
https://imgur.com/MbZbyC8
Close up of the inside of that roundabout...cause they should never be boring :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1806203019
https://steamcommunity.com/sharedfiles/filedetails/?id=1807297931
Beside that you could generate a nice income if you have Park Life
https://steamcommunity.com/sharedfiles/filedetails/?id=1806201487
For example , try to push 200 pop or more at once to one point ( match day ) ... no problem if they walk - but if they use a car ???
https://steamcommunity.com/sharedfiles/filedetails/?id=1761717491
I'm going to fill this corner. Note how I have allowed spacing between the zoned lots...
https://steamcommunity.com/sharedfiles/filedetails/?id=1807324651
https://steamcommunity.com/sharedfiles/filedetails/?id=1807325119
I always use the pedestrian paths from the landscaping tab
https://steamcommunity.com/sharedfiles/filedetails/?id=1807325407
https://steamcommunity.com/sharedfiles/filedetails/?id=1807325935
https://steamcommunity.com/sharedfiles/filedetails/?id=1807326448
Note how, in addition to the long paths between the rows of housing, I also place cross paths to meet at every road intersection which have their own pedestrian crosswalks.
https://steamcommunity.com/sharedfiles/filedetails/?id=1807327001
https://steamcommunity.com/sharedfiles/filedetails/?id=1807327707
So those gaps in your zones are empty spaces you left for the paths? That's a good idea too, i'll try that too. Also, you have one section of commercial on the other side of town...is it effective? I always thought that each residential area and or commercial area, need one or the other close by? I had no clue it could work with them spread out. See, i was using SimCity thinking when i designed my CS cities.
I always keep my commercial away from residential. Commercial is a noise polluter and so is the delivery traffic that serves it, so I keep all of that unhealthy noise away from my homes and that way I get a 0 sickness city and that in turn means I pay next to nothing for healthcare ;)
Also, ped paths are useful to disable cross walks on high volume city streets while building over passes so that people can cross.
Granted, I have never seen anyone get hit by vehicle in this game. SimCity4 when traffic got bad could have intense 20 car pile ups and happiness would decline.
I use the ones from the Campus-DLC. I like that they are lit.
I think with TMPE it is possible to turn any road into ped only. But I would leave emergency and garbage collection service on.
Two comments from your screenshots:
* CS likes to build parking on slopes. Serious slopes. I assume everyone in CS always uses their emergency brake when parking.
* CS likes buildings to have parking in the rear with no visible path to reach the parking. My coop did not let residents drive through the lobby to park!!!
https://steamcommunity.com/sharedfiles/filedetails/?id=1807324651
Do you call this a serious slope?
https://steamcommunity.com/sharedfiles/filedetails/?id=1807327001
That's a 20 degree gradient at best.
BTW I now live in one of the flattest countries in the world and I always put my handbrake on where ever I park. Don't you? o.O
You do recall that this is a game and not a real life simulation right?
You do recall that Cims can pull a car out of their magical pockets and park it there too if they wish, right?
Besides, the devs did provide access to the rear parking, which only applies to European high density housing blocks.
https://steamcommunity.com/sharedfiles/filedetails/?id=1807385899
Parking at the rear suits me just fine too, because it means nothing is parked on the street in front.
https://steamcommunity.com/sharedfiles/filedetails/?id=1807386266
Try not to apply real life logic to a game that doesn't use it and your sense of propriety won't be too dazzled ;)
I know it is a game, but I always find what is and isn't simulated in software to be amusing. (Software is my life's calling.)
Like another thing I love about CS is how people walk by a raging inferno with no reaction. :)
PS: That is only partially unrealistic. I saw video a few months ago of a man assassinated (politics) lying in a pool of his own blood. The most troubling part was not the image, but the people walking by and the complete normalcy of the situation.