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I agree! Turned them all on, as test, on a smaller city I had (10k) and traffic flow went from mid upper 80’s down to high 60’s low 70’s!
I could never figure out the timed lights, always had issues and by issues I mean ME just not understanding it. I’d rather use Lights cause it’s more authentic but I tend to stay away cause I just make things worse.
Have a lot of left turns, with right hand drive, blocking traffic, create a left turn lane, and then have a protected left turn traffic light. Yes it will reduce that percentage on the traffic panel, and turn the intersection red, but there is no persistant traffic jam, just the pulsing of traffic, which allows the other side streets space to enter the main road, and keep on moving.
I Use the traffic percentage as a guide. So long as traffic is moving, with no persistant traffic jams, the city functions, and I am happy.
Well then I guess it’s not all bad cause I have some red areas but traffic is moving, not backed up bad or anything. There’s a few spots I need to work on, but for the most part after reading this I’m not that bad off. Ehhh, too much of the perfectionist in me...everything has to be perfect.
This is a simple one to get a better flow for left turns
https://steamcommunity.com/sharedfiles/filedetails/?id=1647262643
This one is a multi state with 4 streets but only 3 lights , to give a priority to the highest volume
https://steamcommunity.com/sharedfiles/filedetails/?id=1654870620
And even at vanilla , the highest volume gets the longest green , if cars or bikes or pedestrians , volume counts .
https://steamcommunity.com/sharedfiles/filedetails/?id=1790807987
What I havent done and should is check whether light timing in vanilla is defined by street, so breaking up street into two streets at a major intersection will alternate. I shall have to try that.
Did you see this one ?
https://steamcommunity.com/sharedfiles/filedetails/?id=1714216236
There are still a lot of vanilla solutions to find out , l think , have fun
I find them particularly useful for creating gaps in traffic on avenues, like say there's a highway that connects to an avenue, by releasing the highway traffic onto the avenue in pulses, that creates gaps so that traffic on side roads get an opportunity to enter the avenue. This could be said to be the collateral benefit of timed traffic lights that normal junctions and roundabouts don't offer.
Issue was you have the main highway on left coming from one end of the city as well as one of the connections. This head across to another connection. The road coming from under the bridge is a major industrial area.
Because of the lack of mods, the cars with a merge lane like to do the cut across lanes and the three lanes into four I had before liked to just cut in resulting in the common traffic merging stop and go. By putting in a light, they could all travel in fast clumps.
https://steamcommunity.com/sharedfiles/filedetails/?id=1808296376