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to fix without mods, upgrade the bridge from the diverging diamond to your six lane road. reduces the number of intersections, and pauses. Allows traffic to pick their lanes at the merge.
with mods, I would use Traffic manager presidents addition to control the lanes at the merge, and remove the intersection restrictions so the traffic can flow through those dead spaces.
Biggest problem is the changes of roads and intersection all cause the vehicles to pause at each change, to check that their lane is clear...
https://steamcommunity.com/sharedfiles/filedetails/?id=1760349455
I didn’t build it, I downloaded it from the workshop. What are some design changes you’d recommend. The backups are now going into the main area of the city.
Take a peek at the way I do high flow.
https://steamcommunity.com/sharedfiles/filedetails/?id=1750797813
One off, one for on. Keep it in a big circle essentially. You can make it a loop by having a third middle exit between the two where they merge to cycle around. Is late else would sketch it up.
Without mods it gets complicated to get the traffic to use both lanes at the merge points. The pathfinding does not do good with choices at intersections, between straight or turn from the same lane. We have to force that decision for them.
Hard to tell, but it looks like on the cross at the industry side has been changed to 1 lane, while you are trying to handle 2 lanes of traffic, causing a bottle neck.
Rule in skyline, one lane plus one lane merging in requires 2 lanes after the merge, for heavy traffic. And 3 lanes are rarely needed, except to create a turn lane.
It also appears that You have a 6 lane street into a 6 lane street... causing two lanes to have double choices, which causes the pathfinding to NOT use those lanes, and only use one lane of 3. I would downgrade that cross 6 lane street to a 4 or even a 2 lane, since there is very little traffic using it. That would help the pathfinding all the way back to the highway.
Much else I can't really say without seeing the entire traffic.
Are you forcing all industry traffic to enter at exit at that one point? where you have the DDI?
Turbine Interchange: https://steamcommunity.com/sharedfiles/filedetails/?id=1760649857
Stack Interchange: https://steamcommunity.com/sharedfiles/filedetails/?id=1760668262
If most of the traffic is going to be the existing roads though, I'd just tear that interchange out and replace it with a trumpet a bit further down and run a 2 lane highway back to the road, and replace the bridge with a 4 lane road.
https://steamcommunity.com/sharedfiles/filedetails/?id=1750399915
I’ve been thinking of a compact DCMI and letting it go for a while to see how traffic goes.
Yup, I can definitely get you a quickdrop asset but not for a bit of a while.
Edit: Following is a compact T intersection that worked well. Naturally wouldnt be six lanes. Put one in your main road before the underpass, and do one off the highway would flow very well. Pic is an old screenshot from an experiment.
https://steamcommunity.com/sharedfiles/filedetails/?id=1558707292
https://www.reddit.com/r/CitiesSkylines/comments/bpuqxc/new_dlc_is_coming_so_heres_me_with_8_large/
It's all about setting it up properly.