Cities: Skylines

Cities: Skylines

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MythTrip May 30, 2019 @ 3:59am
Why clockwise and counterclock wise bus and metro...
Dont see the point of Clockwise and CCW bus and metro, I see it in game guides all the time...seems like it would just make more traffic? Is it used to assure that all passengers are moved in a timely manner, in a given area?
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Showing 1-7 of 7 comments
kristofburger May 30, 2019 @ 4:08am 
They just take "all lines have to be circular" too literally. They draw a circular line clockwise and then another one counterclockwise to compensate inefficiency. Technically a bus line going back and forth the same roads is also circular, because it starts and ends at the same stop. Yes, it's also more efficient :)
Last edited by kristofburger; May 30, 2019 @ 4:11am
Mysticalmaid May 30, 2019 @ 5:33am 
Is it because some stops get better serviced than others all the time so by having an alternate direction the last ones also get a chance?
ams083 May 30, 2019 @ 6:38am 
How do the buses run where you live? I will generally use the CW / ACW system for the efficiency. Passengers don’t have to travel 90% of one route if they can travel 10% of another to get to where they need to go.

Other times I will use a single loop. Just depends on the need.
Markus Reese May 30, 2019 @ 7:27am 
Loop ones? Actually not so good. The main thing is having a way for passengers to get back. Ideally you run narrow band and keep to the right. So clockwise on right driving lanes to keep your transit from causing traffic jams when turning across traffic.

pedestrians will walk quite a bit, so they wont mind a couple blocks to the return line. Even can make a turn around spot for buses if you need.

Reason lines vs circuits better? Lines run A to B. So people get on, get off. Same bus on return, people get on at B to go to A. When you loop, you can end up with dead space where the transit on its loop back covers a large strip where nobody wants to ride.

Plan transit routes by what people do. Collect, deliver, return. Straight line and efficient. This means deliver them to destination, or deliver them to a higher capacity transit stop, but be direct. It cuts down on vehicles you need to pay for and otherwise clog up roads.
TLHeart May 30, 2019 @ 8:43am 
I have experimented with the loop lines, going clockwise and counter clockwise, easy to set up and does get riders. Then in the same city, I built the spoke system, from the city center, to the out lyiing regions with stops at the commerical districts, and schools on the way. Fewer vehicles needed and more rider ship... all the line go out and back along the same route.
Markus Reese May 30, 2019 @ 9:43am 
Exactly tender. The route is "shorter" so more attractive. And as you found, two direct routes gets more passengers at fewer vehicles than a double loop needing more buses, less riders.

Spoke systems also can make use of the terminal bus stops easier, less lane blockage and also really increases ridership. Spoke system gains riders because ease of transfers to cross city. Keeps it direct.
Last edited by Markus Reese; May 30, 2019 @ 9:45am
MarkJohnson May 30, 2019 @ 9:46am 
You shouldn't need overlapping routes like that. I think it sounds more like you are looping around the same district. I mean, you don't want to loop around residential to more residential. Cims don't want to visit their neighbors. Same with looping in job areas. Workers don't work two different jobs.

Your lines should go from home to work so they go somewhere they need. Maybe a stop at some alternate transportation stops here and there to move them to different districts.

I often run parallel routes, one line going north and south, while another going eat and west. For tourism, I run subways to move tourist around the city, and buses to move shoppers from residential to commerce in parallel. Maybe a bus route from train, ship, plane, or etc to commerce as well.

EDIT:

Also, make route with purpose. Like from work to job, nut also, have this planned out beforehand. For example:

When I start my first tile, I preplan my building a little, at least job worker placement. Jobs on the left, workers on the right. Then I draw roads first, then lay a bus line, then zone RCI. Then when your buildings grow, then will automatically find a near job using bus, plus keeps cars off the road so they don't drive to work and clog your roads. Plus you don't get cars spawning to drive to a different district as often and keep traffic contained in your district you're constructing.
Last edited by MarkJohnson; May 30, 2019 @ 9:58am
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Date Posted: May 30, 2019 @ 3:59am
Posts: 7