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Have you looked at the Rebalanced Industries and Cargo Hold Fix mods?
https://skylines.paradoxwikis.com/Supply_chain
Some of us play the game for different types of entertainment. Some people play for aesthetics... I play to try to get things to be as efficient as possible... to make the numbers work.
Different strokes for different folks. Your "game" is not the same as my "game". I'm not forgetting it's a game... you're not realizing that it's a different TYPE of game for different people.
The Sawmill takes 3.2 tons (3200 units) of raw forest products in, and produces 3.2 tons (3200 units) of planed timber.
The Engineered Wood Plant takes in 4.8 tons, but produces 6.4 tons?
In the wiki, it states: "Many processors create mass by taking in a smaller amount of raw materials to make a larger amount of processed materials."
THIS.
IS.
STUPID!
Unless you're combining something with maybe water that is being provided to the processing plant, so you are somehow "bulking up" the finished product... that's the only way I can see that working...
But you can't just create wood out of nothing!
(Edit: You can create wood out of nothing by growing trees of course... I meant at a processing plant ,where you come in with X tons of downed trees, and produce 1.5x finished material... )
--- Mike
I'm in the process of figuring out all the proper ratios now...
This post got me started:
https://steamcommunity.com/app/255710/discussions/0/1748980761803176733/
IMO as a general rule, small industrial facilities should be ~ most space-efficient but least efficient with respect to everything else except perhaps construction cost.
So, for example, this Campus DLC costs a heap to get up and running, but I figured that my Industries DLC could pay for it with ease when it's helping to bring in 175k per week!
https://steamcommunity.com/sharedfiles/filedetails/?id=1752559382
When it's that lucrative, I'm not too concerned about the cost comparisons between this building or that ;) So, if you ask me if I think Industries DLC is well balanced or not, I'd probably answer,
"It's very profitable."
To fully supply all unique factories with flour, you need 8000 flour per week. Each flour mill produces 4000 per week. This means you need 2 flour mills.
Each cattle shed needs 4000 units of crops per week to produce their 3200 units of animal products. Because you need 4 cattle sheds, you need 4000*4 crops... 16000 there.
Each flour mill needs 2400 units of crops to produce 4000 units of flour (UGH! STUPID!)... so you need 4800 units of crops to make the flour you need.
So far that's 20800 units of crops... but the unique factories ALSO use crops... a total of 18400.
This means the total crops needed to produce everything is 39200.
Each small field produces 4800. This means you need 8.167 small fields to fully satisfy the needs of all of your unique factories.
Of course if you only have 8, you'll deplete any storage you have in silos... if you have 9, you'll end up exporting a tiny bit... which would be preferred.
So now I have the fundamental ratios needed for my new city plan. :)
9 small fields
4 cattle sheds
2 flour mills
Each of our best paper producers (Pulp Mill) produces 6400 per week. 18400/6400 = 2.875... so we need 3 Pulp Mill.
Each of our best timber producers (Engineered Wood Plant) produces 6400 per week. 12800 / 6400 = 2.
Each of the the 5 buildings here require 4800 input to produce 6400 output... *(again, ugh!)... each of our small sapling plots produces 6400.
5 x 4800 = 24000.
24000 / 6400 = 3.75
So 4 sapling plots is all we need!
22400 metal required.
22400 / 3200 metal per Ore Grinding Mill = 7 Ore Grinding Mill
16000 glass required
16000 / 6400 glass per Fiberglass Plant = 2.5 Fiberglass Plant (3 then)
To supply the 7 Ore Grinding Mills and the 3 Fiberglass plants requires 36800 Ore.
36800 / 6400 (Small underground) = 5.75 ... so 6 small underground mines.
Oil:
12800 Petroleum required.
Waste Oil plant produces 8000 per week... 1.6 waste oil plants, so we need 2.
38400 Plastics required.
Petrochemical plants produce 4000 per... BUT... I hesitate to use them now. It takes 4800 input to produce 8000 output with the Naphta Cracker... so let's do the math.
Petrochemical plant is 4x7, 28 total squares... produces 4000... 142.86 per square.
Naphta Cracker is 12x6, 72 total squares... produces 8000... 111.11 per square.
BUT... if we need 38400 Plastics, we would need 38400 / 4000 = 9.6, or 10 Petrochemical plants.
38400 / 8000 for the Naphta crackers = 4.8 or 5 Naphta crackers.
But to SUPPLY those with oil? Each Naphta Cracker only needs 4800, so so 24,000 oil to supply those. The Petrochemical plant requires 3200, so it needs 32,000 oil to supply it. Hmmmm...
This means that we need 32,000 / 4800 = 6.67 (7) small oil pumps to supply the petrochemical plants... but we need 24,000 / 4800 = 5 to supply the Naphta plants...
Of course each of the small oil pumps is only 2 spaces...
so 14 spaces versus 10... a minor difference.
*shrug*... I'm going to stick with the Petrochemical plants.
So to recap...
2 waste oil plants require 4800 each, so 9600.
10 petrochemical plants require 3200, so 32,000
Total of 41600 oil required.
Divided by 4800 per small oil pump...
8.67 (9) required...
9 Small Oil Pumps
2 waste oil plants
10 petrochemical plants
Farms
9 small fields
4 cattle sheds
2 flour mills
Forests
4 sapling fields
3 pulp mills
2 engineered wood plants
Ore
6 Small Underground Mines
7 Ore Grinding Mills
3 Fiberglass Plants
Oil
9 small oil pumps
10 Petrochemical Plants
2 waste oil plants
Now the sources are stucked in the darkness of beginners programming. No way to make the game better but rewriting it (by pros?).
And after that they take sucessful mods and integrate it in the game. Sure it'e not stealing u know. As it's basic functions. 5 years to have vanilla 2x4 roads, lol. But you can buy a DLC for cyclable lanes.
Overrated game, due to its graphism. Or it's a graphic tool. But then why so bad graphic management...?