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When I start up my maps I van see in the loading screen mod that the load time is about 10 minutes...virtual memory is 10,2gb and memory used is at max 6,5gb.
When the game runs it uses, according to taskmanager, 6,7gb at most. So really no big problems, it's only a little slow when I click on one of the bottom menu's.
I want to buy a new pc very soon with 16gb ram and 4-6gb videocard. Does that mean that of I start up the game on my new pc it will swallow all of nu memory as well ?
I can't understand why pc's with a higher memory then mine have trouble with less assets and mods then I have...
There's a few tweaks you can do like using the loading screen mod to cut down on ram usage, skipping prefabs, share of textures and optimisation of the menu images. but for most people 16GB of ram and a 48GB pagefile is more than sufficient, if you like detailing then you should go for 32GB, get the fastest single core cpu with at least 4 cores get a SSD or Nvme drive of around 500GB this might seem a bit rich for one game but in fact you'll see benefits right across the board with boot times and using other apps etc.
I unsubscribed from the mods you mentioned and made a new log file.Here:
https://drive.google.com/file/d/1aLcunhn7aJNwMOYyTgYo50PHJ4rf8OE5/view?usp=sharing
The thing that I don't understand is that how is it possible to have over 2000 items loading when I'm only subscribed to 240?
In newer windows, it will increase the page file automatically if required. THE ONLY REASON to set a manual pagefile is when you initially setup windows and you want that micron improvement of reserving the inner part of hard disk slides. If you're well past "I only just formatted" you will actually reduce performance by messing with the pagefile as it becomes defragmented accross the drive, you would be better off getting fast USB key or sd card and setting that to readyboost.
I have a potato pc, 3ghz, 9gb ddr 3 1066mhz ram (4gb of which is reserved by my bloody gpu as shared vram, cities doesnt even friggen use it!) 50+ mods 1000+ assets game takes 3-4min to load uses 18-24gb of pagefile. My game runs fine in terms of hot loading (moving around the map/zooming). Mods that use my cpu have the biggest impact on performance, Im actually looking at subscribing to more Assets, I seek out ones below 5mb,
Also be sure to use the load screen mod and set texture quality to low.
Maybe you should look into the inner workings of how the page file works. It works the same for all windows. Wn10 is nothing special.
Only to twice your RAM size. Even though Microsoft recommends a max of x3. I've gone over 5x manually without issue.
Not sure what you mean?
It only becomes fragmented from windows resizing it all of the time. If you manually set the size, it can't defragment as it is preset to a static amount.
Readyboost is horrible. It is very slow using USB interface. All it does is use it for a drive cache, like the one your drives already come with, but much slower.
Hot Loading refers to loading a saved game while you are currently playing the game. This game has a memory leak and will chew up more RAM. If you have workshop subscribed and enabled, then it will load it in part or whole again, and usually crash your system.
Actually your 5MB assets use over 25MB. They are compressed on your drive and downloads, but get extracted in RAM for up to 40x their original size. 5x is roughly an average.
Remember, the loading screen mod only works for assets, but not mods.
Also, setting page file to auto slows down load times a lot, as it has to resize your page file constantly. It is made worse from the individual workshop items loading one by one and windows resizing constantly. If the game could compress all workshop into one file then it would only need to resize at once (as it should be).
From experience letting Windows set the page file itself can actually cause problems with gaming as it will cause freezes/pauses when it's adjusting the pagefile size.
By hot loading I meant how the game handles assets and textures, it "hot loads" between pagefile and ram to ensure smooth gameplay, which is where Readyboost works great as it creates a copy of the page file and stores the information created by the memory manager. So rather than smash your hdd, it will smash that readyboost since CS preloads everything anyway. You can put readyboost on a SD card reader which can connect via PCI-E. A great cost effective option for pc's lacking ram slots/upgrades. Ofcourse if you have a good SSD this is kinda useless, but not sure of OP's specs.
Where did I say it wasnt compressed? Do you just go around looking to argue with people? Exactly the reason I stick to under 5mb, 40x10 is a bit more than 40x5 hey?
All I can say is my 3ghz i7 950, 9gb ram, AMD 78503gb, pagefile on an old 7200rpm ide and CS on a 2x7200rpm RAID.
My game works fine, I havent hit any limits. The only stability issues are from dodgy MODS.
@shaneturner12 if your windows cant run itself automating the page file, I'd say you've got other issues mate. I've never had any problems with windows handling it and it is designed to do so. But I guess if people need to set it to something like 50gb whatever works for them.
Stop suggesting it maybe? It puts the stability of windows in question especially when these machines are used for other things outside of 1 single game. hence why so many people 'argue' over it, years of technical experience should tell you not to suggest people edit their own system settings. You have no clue what else the machine is used for or even the actual specs of the machine.
Would LMAO at you if OP decides to readyboost and it solves all the problemo's.
Conclusion:
You will not notice any difference with ReadyBoost enabled when you play games or you run applications that are CPU or GPU intensive. Also the improvements get smaller when you add more RAM. On a system with more than 4GB of RAM you will not notice anything getting better. ReadyBoost is most effective on systems with 2GB of RAM or lower. Also, adding an SSD drive to your computer means that there is no point in using ReadyBoost. We've done some very quick tests after adding an SSD and we quickly noticed that ReadyBoost becomes irrelevant.
https://www.digitalcitizen.life/does-readyboost-work-does-it-improve-performance-slower-pcs
So we are gathered here today to lay to rest Readyboost, in it's short life it didn't achieve much but brought pleasure to some, and now as we scatter it's ashes along with Win ME Win Vista and Win 8 we close the book on this chapter.
"looking at Cybers link he's hardly in a position to be giving technical advice using a 5 year d news article and a desire to be right."
How about we close the book on the chapter where you keep recommending people screw with windows pagefile?