Cities: Skylines

Cities: Skylines

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Adseria 2019 年 6 月 30 日 下午 12:01
Multiple Buses at One Stop
When I have 2 or more bus lines passing through a single stop, when one bus is loading/unloading, all the others have to sit and wait, despite there being more than enough room for 2 or even 3 buses to load/unload simultaneously. Is there anyway to allow more than one bus to use a stop simultaneously (modded or otherwise), or do I just have to have stops for different lines in different locations, or just put up with the delays?

I had a look through the workshop, but I couldn't see anything that looked like what I'm talking about. Perhaps it's in one of the various "public transport update" mods?

EDIT: Oh, and the waiting buses also block the outside lane.
最後修改者:Adseria; 2019 年 6 月 30 日 下午 12:24
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OneJasonBradly 2019 年 6 月 30 日 下午 12:24 
引用自 Adseria
or do I just have to have stops for different lines in different locations, or just put up with the delays?
Yes.
Put the stops beside each other .
最後修改者:OneJasonBradly; 2019 年 6 月 30 日 下午 12:27
ebrumby 2019 年 6 月 30 日 下午 12:31 
Using a bus terminal helps sort multiple bus lines out and places lines adjacent to each other so passengers can transfer to another bus line easily Also, using roads with bus lanes helps keep buses from blocking traffic.
最後修改者:ebrumby; 2019 年 6 月 30 日 下午 12:34
Adseria 2019 年 6 月 30 日 下午 1:08 
引用自 ebrumby
Using a bus terminal helps sort multiple bus lines out and places lines adjacent to each other so passengers can transfer to another bus line easily
Yes, I've thought about bus terminals. The problem is that they take up space that could be used for factories or houses, whereas the bus stop sits at the side of the road and doesn't take up any space. The big thing that bothers me is that there is clearly enough space. In real life, even if there wasn't enough space, people would still happily hop on a bus that was waiting. But no, apparently people in my city are to lazy to walk 2 feet and won't get on the bus unless it's right in-f***ing-front of them. *pant* *pant*

引用自 ebrumby
Also, using roads with bus lanes helps keep buses from blocking traffic.
Yeah, but that would mean getting After Dark.
Fel 2019 年 6 月 30 日 下午 1:21 
If you don't want to waste space for bus terminals your best bet is to space your bus stops, possibly on different nearby streets (you shouldn't need too many lines to converge on the same point in most cases so it tends to work pretty well if you have a small "block").
Internet Native😳🖥 2019 年 6 月 30 日 下午 7:12 
引用自 Adseria
引用自 ebrumby
Using a bus terminal helps sort multiple bus lines out and places lines adjacent to each other so passengers can transfer to another bus line easily
Yes, I've thought about bus terminals. The problem is that they take up space that could be used for factories or houses, whereas the bus stop sits at the side of the road and doesn't take up any space. The big thing that bothers me is that there is clearly enough space. In real life, even if there wasn't enough space, people would still happily hop on a bus that was waiting. But no, apparently people in my city are to lazy to walk 2 feet and won't get on the bus unless it's right in-f***ing-front of them. *pant* *pant*

引用自 ebrumby
Also, using roads with bus lanes helps keep buses from blocking traffic.
Yeah, but that would mean getting After Dark.
Thats like 7 euros right now my dude
Gay-Ben 69 🌈🌦️♥ 2019 年 6 月 30 日 下午 9:09 
引用自 Adseria
引用自 ebrumby
Using a bus terminal helps sort multiple bus lines out and places lines adjacent to each other so passengers can transfer to another bus line easily
Yes, I've thought about bus terminals. The problem is that they take up space that could be used for factories or houses, whereas the bus stop sits at the side of the road and doesn't take up any space. The big thing that bothers me is that there is clearly enough space. In real life, even if there wasn't enough space, people would still happily hop on a bus that was waiting. But no, apparently people in my city are to lazy to walk 2 feet and won't get on the bus unless it's right in-f***ing-front of them. *pant* *pant*

引用自 ebrumby
Also, using roads with bus lanes helps keep buses from blocking traffic.
Yeah, but that would mean getting After Dark.
Or Mass Transit
Adseria 2019 年 7 月 1 日 上午 3:42 
引用自 aturchomicz
Thats like 7 euros right now my dude
Still 7 more than I can spare.

引用自 Freedom's Flame
https://steamcommunity.com/sharedfiles/filedetails/?id=531401164
Yeah, great plan, I'll just make them wait even longer and cause even more delays for absolutely no benefit. How could that possibly go wrong?
最後修改者:Adseria; 2019 年 7 月 1 日 上午 3:42
Fel 2019 年 7 月 1 日 上午 4:52 
Well, buses are just meant as a local transportation to allow your metro/train to cover a wider area, so most of the lines should be fairly short loops with few buses each and at most a few lines converging towards the same metro/train stop.

If you need a whole lot of buses for each line it usually means you might want to rethink your mass transportation because buses have a fairly low capacity compared to what metros and trains are capable of handling.

It's not like there is only a single right answer for it but usually you will have a mass transport doing loops around major parts of your city (not outside of the zones but also not too close to the center), having buses cover the zone itself like a web, and then a different line (or multiples depending on your layout) of mass transport connecting the loops.
That system usually uses metro, but if the distances are big enough between your zones trains can do a great job at connecting the zones together.
In the end, how most people use your transports would look something like:
bus -> metro -> metro/train -> metro -> bus

This is even more important without DLCs since without dedicated bus lanes you will want to limit the amount of buses on each street.
Metacritical 2019 年 7 月 1 日 上午 5:57 
引用自 Adseria
引用自 Freedom's Flame
https://steamcommunity.com/sharedfiles/filedetails/?id=531401164
Yeah, great plan, I'll just make them wait even longer and cause even more delays for absolutely no benefit. How could that possibly go wrong?
that is already built into the game anyway, it also wouldn't work as unbunching is line-specific
Freedom's Flame 2019 年 7 月 1 日 下午 1:13 
引用自 Adseria
引用自 Freedom's Flame
https://steamcommunity.com/sharedfiles/filedetails/?id=531401164
Yeah, great plan, I'll just make them wait even longer and cause even more delays for absolutely no benefit. How could that possibly go wrong?
The idea is that it makes your public transport vehicles act in a more predictable manner. A major cause of delays in CS is that when vehicles bunch and overlap the AI tends to freak out. This mod is a more aggressive version of vanilla's unbunching implementation which should further reduce the instances where the AI freaks out, making all of your lines operate more efficiently.

For route overlaps you can try making them operate in two different directions and have a stop on both sides of the street. If you just have them in line with each other you'll still end up with bunching between routes.
最後修改者:Freedom's Flame; 2019 年 7 月 1 日 下午 1:14
Adseria 2019 年 7 月 1 日 下午 2:41 
引用自 Freedom's Flame
引用自 Adseria
Yeah, great plan, I'll just make them wait even longer and cause even more delays for absolutely no benefit. How could that possibly go wrong?
The idea is that it makes your public transport vehicles act in a more predictable manner. A major cause of delays in CS is that when vehicles bunch and overlap the AI tends to freak out. This mod is a more aggressive version of vanilla's unbunching implementation which should further reduce the instances where the AI freaks out, making all of your lines operate more efficiently.
Yes, but the way it does that is to make the buses wait at stops longer if there is another bus just in front of them. All that achieves is to cause each bus to wait over a minute, delaying all the buses behind it. When there are multiple lines sharing the same stop, that only makes it worse.

引用自 Freedom's Flame
For route overlaps you can try making them operate in two different directions and have a stop on both sides of the street. If you just have them in line with each other you'll still end up with bunching between routes.
An excellent suggestion. And how do you suggest that I implement it in my city of one-way roads?
最後修改者:Adseria; 2019 年 7 月 1 日 下午 2:42
Freedom's Flame 2019 年 7 月 1 日 下午 2:47 
引用自 Adseria
引用自 Freedom's Flame
For route overlaps you can try making them operate in two different directions and have a stop on both sides of the street. If you just have them in line with each other you'll still end up with bunching between routes.
An excellent suggestion. And how do you suggest that I implement it in my city of one-way roads?
You know what, if you're going to be a prick have fun sorting out this mess yourself.
OneJasonBradly 2019 年 7 月 1 日 下午 3:12 
It kind of sounds like you may have a large amount of busses per line. If you have a been trying to solve overloaded bus stops with more busses there is a better idea.
In many cases there is a (A) bus stop or two on a line that is very popular, they have a corresponding destination or drop off points. If you find that destination and provide a "shuttle bus line" with few or one bus between the two destination instead. It can reduce the amount of busses for that line and stop many busses stopping at stops without passengers to pick up, and ease the un-bunching wait. Poor traffic flow will cause the un-bunching to recalculate more often as is tries to evenly space the busses.
最後修改者:OneJasonBradly; 2019 年 7 月 1 日 下午 3:13
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張貼日期: 2019 年 6 月 30 日 下午 12:01
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