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This is already done with nvme x4 SSDs. RAM does the same thing, it is just x64 lanes. Video cards do it as well, but range from x64 to x512 lanes.
point me to this video?
also show me where she had 128GB of RAM when her specs on her twitch show only 32GB of RAM?
As for the RAM, just checked the log file sent with that issue (via Discord) and it was 64GB
OS: Windows 10 (10.0.0) 64bit
Language: English
CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 core(s))
System Memory: 65460
Gfx Device: NVIDIA GeForce GTX 1070
Gfx Version: Direct3D 11.0 [level 11.1]
Gfx Memory: 7995
Gfx Shader Model: 50
Game Version: 1.12.1-f2-steam-win
So my mistake about 128 GB above.
Now that we've got those distractions out of the way, let's return to the facts about lower amount of stuff in RAM allowing higher performance algorithms to be used, shall we? Or do you want to bring up some more distractions Monkeh?
This post isn't mean't to encourage people to use more assets but rather to point out to detailers that if their game is crashing this solution works perfectly as long as it isn't a mod or something else crashing your game.
so let me see, you claim paging file is needed, then bring in an issue with a streamer that may or may not have to do with the issue.
https://www.twitch.tv/leaderofthemonkeys shows her specs (she may or may not have updated that she has 64GB or simply didnt have the option to show it).
she runs 2 1070's in sli which is known to cause issues with games (compatibility or performance, depending on game), also shows she has 1 500GB ssd, and alot of other extras pc stuff, she also seems to stream to youtube and twitch (could be both at the same time which i seen done on on one of her youtube vids), her frame rates are low as it is and may be due to high pop cities?
edit: her specs arent updated completely, she does run 64GB and may/may not have more than 1 ssd.
we also dont know what other stuff is running in the background, if she uses antivirus on that pc, or how well she maintains it, or if she does/doesnt have any tweaks/optimizations done to increase performance on her pc.
--------------------------------------------------
i personally dont use antivirus on my gaming pc as it doesnt go anywhere online aside from steam or battlenet, and the drivers are updated through nvidia (geoforce experience with everything disabled) and advanced systemcare which updates all other drivers for the pc, i heavily maintain my pc, ie cleaning (dust (which is double filtered from my modifications), useless/unused files), disabling anything not needed or unwanted (OS bloat related and data related by microsoft), keep temps very cool (cpu and gpu never go past 45c), i wont go farther in detail but i have a huge list of stuff i do to keep the pc and OS running like new and as fast as possible, i also run the games separate from the OS.
i also run this pc (along with the monitors/tv's and laptop) on a separate dual outlet line from the house (straight from the box) and the power cleaned and maintained/surge protection with battery backups.
i did have a problem when i first built the pc and didnt have it on a dedicated outlet or battery backup with surge protection, had the cpu and 1 ram stick fried from a surge, got the cpu replaced under warranty but didnt bother with the single ram stick as they arent very expensive, also i guess asus thinks having the VRM anti-surge protection off by default is a good thing... i beg to differ and cant understand their thinking.
im sure you seen it but, reference of my main specs...
-------------------------------------------------------------------------------------
MAIN SPECS:
-------------------------------------------------------------------------------------
OS:
win 7 pro 64bit
CPU:
i7 6850k 6 core @4.0ghz (no overclock)
GPU:
asus rog strix 1080 8GB ddr5x vram (no overclock)
RAM:
64GB ram g-skill trident z ddr4 3000mhz (8x8) (no overclock)
SSD/HDD:
1TB samsung 960 pro nvme m.2 ssd (OS)
1TB samsung 850 pro 2.5 ssd (games)
western digital 4TB gold (storage)
--------------------------------------------------
inspiron 15r se (7520)
--------------------------------------------------
MAIN SPECS:
--------------------------------------------------
OS:
win 7 home premium 64bit
CPU:
i7-3612QM (quadcore) @2.1ghz (3.1ghz with intel turbo boost)
GPU:
intel hd 4000 / amd radeon 7730m 2GB vram
RAM:
16GB
SDD/HDD:
250GB msata ssd (OS)
750GB hdd (storage)
side note: this laptop is currently down with a short on the mobo, but im going to find and fix the short (bad capacitor or mosfet).
--------------------------------------------------
now on with the TM:PE issue, this shows bad coding in either that mod (could be) or the game it self (still just as possible), i see the need for lots of ram in a game with simulations and/or tons of assets/ect.. (not only in city skylines, but also in rust and pubg they both use unity btw), which seems to cause issue with pc performance.
im going to assume that unity needs some serious work aswell, as this issue crops up in all 3 of the games i mentioned (may happen in other games aswell with unity).
but in pubg the issue is fixed by disabling or simply moving the page file to a faster drive.
in rust the amount of RAM goes up quite a bit going from low pop servers to higher pop servers, but can be managed decently with plugins that slowly start de-spawning peoples bases and loot at about the 7 day mark of inactivity (on no decay servers), on decay servers they have to maintain resources, but with high pop it they tend too be on more often and stuff just builds up, causing performance issues.
i would also like to mention, unity also uses a garbage collection function that seems to cause issues with performance, most notably seen in rust where fps drops and you see freezing of 1-2 seconds (low pop maintained by plugins and admins/mods) or longer (on high pop with decay, but people are on everyday).
havent done testing on pubg but that game seems to crawl when more people are grouped up, but most notably on lowend pc's or decent pc's with 16GB all leading to low ram, not so noticeable/or not at all noticeable on highend pc's with large amounts of ram.
cities skylines i havent seen issue yet/at all so far, dont know if it uses garbage collection, but clearly mods just cause way to much memory use, now if thats coding on mods end, the games end, or simply unity in general, but one of those may or may not be the leading cause and i dont think the issue quite crops up (on highend, high RAM pc's) on vanilla with no mods or assets.
on to paging file, many people have completely disabled paging files and have not seen any issues (aside from the issue with no crash dump, if it ever happens), even while playing games like city skylines and while it may help (being enabled) in severe cases such as way to many assets used/or not and mods, that doesnt mean bandaid fixes like setting paging files is needed instead of simply adding more RAM, btw RAM is faster than paging files used on an ssd, even more so on hdd.
fyi, windows manages a paging file of 128GB by default on a pc with 64GB RAM, which like i said before means you dont need to manually set it (which goes for all RAM configs as windows will set it to 2x the amount of RAM).
now, is all this a "i need huge paging files" thing because this is normal or simply archaic fixes meant for issues with hardware limitations back in winxp days, or being cheap when you can buy more ram (which btw is quite cheap now), also depending on your build, you can run way past 128GB RAM (but thats getting into server territory, which "can" still be used for gaming).
that all being said, i dont see severe issues like this in any of these games (or any game for that matter (ignoring new games with little to no optimization), aside from a tiny fps drop here and there, probably because my pc can handle it.
--------------------------------------------------
TDLR: paging file is not needed (can be used), buying more ram is always recommended and the underlying issues with the game engine code, game code or the mod(s) coding is the issue (in this game mainly and could be in other games), all comes down to coding, if they clean up muted/unused coding, optimize their coding to be faster and their coding properly utilizes memory so it frees up memory and/or doesnt cause leaks.
who is shredded now
There is absolutely no need to upgrade RAM for this game. I've helped a great many users on their cities and none had more than a few hundred assets in the city, even though some may be subscribed to over 4,000 assets.
More RAM than 16 GB for this game is wasted and will go unused, except for someone that wants each and every building in the game to be unique.
It looks like you have no clue about hardware and software. There is nothing wrong with re-installing windows every 6 months.
That shows actually intelligence. Trust me you want to do this. Windows 10 has a little bit improved that process but it is still highly recommended.
You don't have to believe us but maybe do some research first next time.
also love how most of you people completely ignore that said paging file is just RAM on a drives storage, which is slow compared to actual RAM and the solution too the issue is more RAM, also ignoring the fact that running highly used paging files because you cant be bothered to buy more RAM can wear down an ssd really fast
lets not also forget that even a paradox employee (leader of the monkeys) also suggested more ram over a huge paging file for the exact reasons i explained many times over.
i have 30yrs of clues about hardware and software, dont know what you brought up reinstalling windows for, was that at me talking about maintaining it and your pc? if so then i guess you meant to say "there is nothing wrong with being lazy and letting your pc go downhill for 6 months then reinstalling windows", btw.. yes reinstalling is one word.
what shows intelligence? manually setting a paging file? sorry but not really when anyone can google how to with no clue about what it does and just knowing it will bandaid their issue.
believe you about what? knowing that you can bandaid fix your issue with this game by manually setting a paging file, instead of buying more RAM?
i dont need to do research, ive know what a paging file does or is used for since that function made its way into an OS, maybe you need to do some research next time.
more ram will go wasted on this game and unused? yet your setting a paging file which is basically more RAM on your drive that clearly gets used, that makes alot of sense.... LOL
im guessing you dont know anything about the subject..
you can be stubborn and set in your bandaid fixing ways, blocking me wont change the facts
A page file is not RAM by any means, it is completely different. A page file is memory reserved in a special format to be loaded in RAM from your hard drive and in a format it can understand easier to be loaded in more quickly.
It is basically just putting it back on the hard drive and loading it in again. I.e. it is useless and there is no reason to load it in. If your city is only using a few hundred assets and you load in several thousand, then the assets just sit there as if they were just disabled and left on the drive in the first place.
Now it is taking up room on the hard drive twice. Once for workshop and again for page file. i.e. it isn't being used at all and wasting memory and giving you the illusion that you need more RAM. But you don't.
It's all about managing your system, not throwing money at it to fix an imaginary problem of not enough RAM. The page file will pick up any slack if you're low on RAM
Your confusion seems to be that you aren't able to distinguish the difference between RAM and memory.
WRONG.....
paging file is Ram on a drive, ie... virtual memory to be used when you dont have enough RAM.
no special format needed LOL, also it doesnt load in "more quickly", its slower than keeping it on RAM itself, because RAM is faster.
so you admit its useless, yet try to argue...
your not making any sense here...
the whole reason for a page file is not enough RAM.
managing your system? imaginary problem? illusions?
again your not making any sense...
you clearly said ''not having enough RAM is an imaginary problem", then proceed to say "the paging file picks up slack if you are low on RAM"
fyi, its not taking up space on the drive twice, it resides on the paging file until it is needed.
these comments are priceless
you may need to learn a bit about pc's and take a course on comprehension to understand what your learning, then you can comment on this kind of stuff.
good look in your work and gaming.