Cities: Skylines

Cities: Skylines

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YuriVII Jan 9, 2018 @ 8:27am
Can your land value be too high?
My city, a glorious 300k metropolis is a sight to behold, but once I put down the eden project, land values skyrocketed. Now for the first time my commercial sector has overtaken my industrial sector which had been gutted by a massive death wave. Should I get rid of the eden project? I dont want a bunch of cappucino sipping plutocrats in my city. I want my industrial work force back!
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SkiRich Jan 9, 2018 @ 8:49am 
What negative effects are happening?
5n4k3d0cToR Jan 9, 2018 @ 9:22am 
The rich are driving out the poor (via land values...)Sounds familiar...
Diogenes Jan 9, 2018 @ 9:25am 
Originally posted by YuriVII:
My city, a glorious 300k metropolis is a sight to behold, but once I put down the eden project, land values skyrocketed. Now for the first time my commercial sector has overtaken my industrial sector which had been gutted by a massive death wave. Should I get rid of the eden project? I dont want a bunch of cappucino sipping plutocrats in my city. I want my industrial work force back!

Can't you re-direct sewage into their drinking water?

Kill off the population?
SkiRich Jan 9, 2018 @ 10:25am 
OK let me rephrase my question. What problem in game and not imaginary is have a negative impact? Cim Residents do not have wealth valuations. Only tourists.
YuriVII Jan 9, 2018 @ 10:44am 
There is no demand for growth except for commercial services and even that is very little. I mess around with taxes and it doesn't seem to do much. City population gets to around 290k-300k and it start to shrink. Its not that anything is bad, but the city is stagnant. Not really going up or down...atleast until the next death spike.

With land values so high I think maybe not a lot of newcomers are coming and the big generation after the death spike is coming of age out of high school and college and I dont think they can afford their home town, so they move elsewhere. Atleast that is my theory, that new workers cant afford to move there. If destroy the eden project, land values will collapse but then everyone...and I mean EVERYONE will leave the city. Thinking about sending a 9.0 tsunami tbh (my city is on a map of St. Petersburg, Russia, whole map is very low and flat).
Last edited by YuriVII; Jan 9, 2018 @ 10:48am
SkiRich Jan 9, 2018 @ 11:05am 
You give the game devs too much credit in putting real life situations into the AI.
Its just not that smart.
All Cims, I mean All, have the same wealth, and make the same salaries.
The wealth indicators of the tourists doesn't even value thieir money, just their spending habits.

Ignore RCI indicators. They are there to force you or trick you into progressing the cioty in a direction.

Stagnation control is really very simple if you follow the following game play. Something I figured out on my own and should probably write a guide to.

1. Keep your cims stupid. Always have your education indicators in the red. Have more demand for school than capacity. In my 100k city I have elementary capacity for 6500 students and 7000 are in the red as eligible. Why? Factories and many commercial need uneducated cims, lots of them. To much education leads to worker shortages and factories and commercial never produce to full capacity and therefore never hire, lowering demand for people.
Additionally they will hire overeducated workers which over time get fed up, quit and leave the city further stagnating the area.

2. Keep your unemployment rate between 10-20%. By doing this you cause a job shortage allowing you at any given point to define a commercial zone or factory zone and see immediate building growth.

3. Overzone your residential. At some point demand for residential will be zero and no residential will grow but the zone will be defined. To make them grow, add factories and commercial slowly until you see them grow. If you have both the dumb cim capacity and proper unemployment the effect is typically quick.

Note I have seen test cities show that there is no point of unemployment that causes cims to flee or be unhappy. yes they complain they want jobs but that's about it. I have had my city at 30% unemployed and that really allowed me to grow things fast.
The opposites, low unemployment, and educated cims causes stagnation.

These are my findings.

a note about zoning new factories and commercial. Consider holding off zoning commercial until factories complain no-one is buying their good, then zone a little more commercial until that stops.
Check that fact by lookling at your exports. Ideally you want more exports than imports, that is a good sign you have more factory capacity than commercial selling.


I have 350 imports to 4500+ exports.

Good luck.
Last edited by SkiRich; Jan 9, 2018 @ 11:09am
MarkJohnson Jan 9, 2018 @ 11:46am 
Originally posted by YuriVII:
My city, a glorious 300k metropolis is a sight to behold, but once I put down the eden project, land values skyrocketed. Now for the first time my commercial sector has overtaken my industrial sector which had been gutted by a massive death wave. Should I get rid of the eden project? I dont want a bunch of cappucino sipping plutocrats in my city. I want my industrial work force back!

Hopefully you can go back to a previous save. Always save with new names often. I;m anal and do it almost every session. lol but definitely after any major changes.

But that Eden Project is a curse in disguise. lol Especially in an existing large city as you've found out. I try to place it early along with the Hadron collider if I'm going to use them along with the medical center. You can almost max out all of your building levels in your city right away and not worry a plopping tons of parks and schools as well as health care.

I recommend just riding out the deathwaves and see what happens. It should level itself out on its own somewhat, then you can make minor adjustments.

You'll likely get huge traffic jams as well, just ignore them, the deathwaves will control it for you. You are just getting a huge influx of traffic from all of the changes. Once all of the building finish level up, then things will slow down. But as long as buildings are leveling up, they demolish themselves, then kick out everyone in the building, then call in new cims. They will do this over and over.

Just have patience and wait a year or so of it running on its own. This game does a lot to balance itself out and keep your city from dying. But patience is the key.
Supernovae Jan 9, 2018 @ 3:15pm 
If you want industry, remove education. If you want a wealthy shopping metropolis with tons of office buildings, add education.
MarkJohnson Jan 9, 2018 @ 3:34pm 
Originally posted by Cadillac ATS:
If you want industry, remove education. If you want a wealthy shopping metropolis with tons of office buildings, add education.

yikes! Never ever uneducate people. It has so many benefits and no negative effects whatsoever. none.
YuriVII Jan 9, 2018 @ 7:13pm 
Taking a bulldozer to schools worked. After the massive deathspike, I had a ton of children come in. Like half the city were children and teens and I noticed my education was in the deep red, so I went around building schools to get them into the green. Those kids seemed to stay the full gauntlet and never entered the workforce...instead going to college...graduating...doing an odd job...and leaving.

Eden Project is a curse, but to take it out would be a damned if you do...damned if you dont situation since if I take it out land values all across the city will plummet and everyone will leave...leading to a huge depression. If I leave it in, I'm fighting stagnation the whole game.
Last edited by YuriVII; Jan 9, 2018 @ 7:18pm
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Date Posted: Jan 9, 2018 @ 8:27am
Posts: 10