Cities: Skylines

Cities: Skylines

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Tap Dec 31, 2017 @ 2:15pm
Canals
ive been messing around with canals for a good 30 - 40 minutes and cant figure out how they work. they keep flooding my city! would anyone be able to give me a quick rundown of how to make sure they dont just overflow?
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Showing 1-7 of 7 comments
MarkJohnson Dec 31, 2017 @ 2:59pm 
Did you give it time to settle down. When ever you mess with the river, it alters the water flow and may cause slight flooding, but usually levels out after a little bit of time and everything returns to normal water flow.

Just be patient and give it time to mellow out.
grapplehoeker (Banned) Dec 31, 2017 @ 3:11pm 
It depends on whether you're trying to build open canals or closed canals.
Open canals use an existing water source. In this case, whether you use shallow or deep trough canals, always try to make sure that the depth of the canal matches the depth of the water source.
http://steamcommunity.com/sharedfiles/filedetails/?id=661169241
A closed canal is filled by using a low capacity water spawner set to the level of the canal edges.
Using the quaywalls keeps them tidy and minimises any slight overflow.
http://steamcommunity.com/sharedfiles/filedetails/?id=655703835
MarkJohnson Dec 31, 2017 @ 5:32pm 
Originally posted by Chef:
Originally posted by -DI- rmjohnson144:
Did you give it time to settle down. When ever you mess with the river, it alters the water flow and may cause slight flooding, but usually levels out after a little bit of time and everything returns to normal water flow.

Just be patient and give it time to mellow out.
the canal i made flooded a small town XD. i just don't think i quite get it yet as i am a beginner. i am attaching it to the river on black woods, is that river just too deep?

I'm not sure. I only used canals once to get an achievement, so I know very little about them.

Maybe Grap can help you out. I know he has a lot of experience with them.
grapplehoeker (Banned) Dec 31, 2017 @ 5:38pm 
Originally posted by Chef:
Originally posted by -DI- rmjohnson144:
Did you give it time to settle down. When ever you mess with the river, it alters the water flow and may cause slight flooding, but usually levels out after a little bit of time and everything returns to normal water flow.

Just be patient and give it time to mellow out.
the canal i made flooded a small town XD. i just don't think i quite get it yet as i am a beginner. i am attaching it to the river on black woods, is that river just too deep?
Please upload a share of your game save to your Workshop via Content Manager/Saves in game. Select the save and check the box marked 'Share'. This will upload it to your Workshop, where you can rename it and the copy/paste the link to it here, so that we may take a look at it firsthand.
MarkJohnson Dec 31, 2017 @ 5:42pm 
Originally posted by Chef:
okay, i made the most recent save before i made the canal so i could give it a few goes and just in case i messed it up (unsuprisingly i did XD)

Did you forget to hit the share button, or make it Public?

I don't see it.
grapplehoeker (Banned) Dec 31, 2017 @ 7:13pm 
Originally posted by Chef:
done :)
Okay, I've taken a look.
There are several issues that need to be addressed before we think about any canal works, but not too many and they're common novice errors that will be easy to fix.
Firstly, pollution... Your water pump placement is dangerously close to the sewage outlet. There is a very good chance that these pumps will start sucking up that poo water and your whole city will die.
https://steamcommunity.com/sharedfiles/filedetails/?id=1252598939
So, first things first, move the sewage to here instead and power it with another couple of wind turbines.
https://steamcommunity.com/sharedfiles/filedetails/?id=1252601874
Then there's your poor zoning choices and inefficient city entry/exit. Industry is a polluter (ground and noise) so you never want to zone residential near it.
The same goes for the garbage dump.
And since commercial is a noise polluter, it's not a good idea to surround it with residential. Low density commercial won't create a great deal of noise, but couple that with the streams of delivery vehicles that will come from the industry as well as from the highway, and travel through your residential to get to the commercial, then it will be more noise than those homes will be able to take without getting sick.
https://steamcommunity.com/sharedfiles/filedetails/?id=1252600449
So... there's work to be done.
When that's all done, you can remove all of the power lines from the coal power plant as power is already being transmitted from building to building. You only need to hook up lines from the turbines to the rest of the city.
https://steamcommunity.com/sharedfiles/filedetails/?id=1252602669

Now, do you want me to makes these changes for you or do you want to make a go of it yourself?

Once all that's done, you need to tell me where you want this canal and what the purpose of it will be.
But before that, you have to provide more homes. Check your population overlay and get unemployment up to a healthy 10% or so.
Could you also tell me what these roads are all intended for? They're costing you upkeep.
I'm off to bed. I'll check in later today.
Happy New Year ;)
Last edited by grapplehoeker; Dec 31, 2017 @ 7:13pm
MarkJohnson Jan 1, 2018 @ 1:11pm 
Traffic is likely more from a maturing city than anything else at this point. It is new so it needs time to grow. as building level up, they evict cims and call for new one and more of them, it does this for a while.

Maybe sure you have all the education you can place. They won't level up without peoper education.

You probably didn't need them so far apart. The closer they are, the faster they get off the road. You only need to be a block or two away to be protected from pollution. 8 to 16 tiny zone squares.
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Date Posted: Dec 31, 2017 @ 2:15pm
Posts: 7