Cities: Skylines

Cities: Skylines

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THEROI Dec 23, 2017 @ 12:07am
Road Maintenance expense predicament
Hi, so I have a 170k population city and my traffic is usually okay at 80-82%. What I really don't understand is that my road maintenance costs around 47k per week. I used to have a tunnel highway (42k cost at the time) but i removed it and built a no pillar highway because of the fact the road tunnels are way too expensive to maintain than elevated highways. To my surprise it became 45k when i built the no pillar highway. Because of this I was baffled and decided to demolish it and go back to rebuild the first tunnel highway that i did. When I finished, it became higher then eventually to 47k. It's really frustrating because I thought it would lower the maintenance cost. How will i be able to lower it to like 35k per week? Is that possible? Would really appreciate anyone's input on this, so yeah.

Also, I lose money during the night, but during the day I get it back. Is this normal or is something wrong with my city?
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Showing 1-8 of 8 comments
G-1 Dec 23, 2017 @ 2:27am 
i HAVE NO IDEA WHAT YOU ARE TALKING ABOUT unless i see it I can't help
ZuMan Dec 23, 2017 @ 4:25am 
I don't play with Day/Night cycle for this and other reasons (too dark to see what I'm doing) but if you have that on, the city behaviour changes. For example, buses will change shifts (and take their sweet time doing so), active population generally goes down while Leisure zones ramp up. Overall though, your income goes down as a result.

Not sure how you work around this because as I said I play with Day/Night off. Someone else may be able to offer advice but I guess it'll be about balancing leisure zones or setting your budget to go down at night too (less work requirements = less power required, less transport budget required, etc). Finicky micro-management stuff that I'll rather not do :)
kristofburger Dec 23, 2017 @ 4:38am 
How much roads do you have that are larger than two lanes? Road maintenance costs can creep up a surprising lot if there's plenty of them.
ZuMan Dec 23, 2017 @ 5:22am 
Originally posted by ristosal:
How much roads do you have that are larger than two lanes? Road maintenance costs can creep up a surprising lot if there's plenty of them.

That's a really good point. Same applies to pedestrian and bike paths. I went bat-crazy over them once for aesthetic reasons and when I took pause off...
THEROI Dec 24, 2017 @ 10:54pm 
All my heavy roads are 6 lanes with bike lanes, while the smaller ones that doesn't receive much traffic is a 2 way with bike lanes. I also utilize roundabouts whenever I see fit. I'm really baffled as to why my road maintenance expense became so large. Thanks for the reply.
ZuMan Dec 25, 2017 @ 6:35am 
Another possible road maintainance cost jump is whether you have touched any of the existing highway connections. The way the game works is any roads already on the map at the start are not your responsibily e.g. the initial highway link. Anything roads you place afterwards though, you have to maintain.

If you have recently reached the point where you have to redo your highway access (e.g. replacing the starting basic exit with a high-volume type) and you replaced a bunch of motorways, you'll be suddenly paying for a lot of expensive roads without having "expanded" your road network.
Depleuer Apr 13, 2022 @ 7:34am 
You know every Road got a weekly Upkeep cost of around 34 cent or so, the bigger the road, the more upkeep, when you have the city more than 9 tiles big, eventually it adds up. The only way to lower the cost would be by finding a mod who does that, make a new asset with the asset manager ingame and replace all roads with the ones who are ceaper, or slide the road budget down to 50% and idk, build more maintanance buildings or edit it a bit with customize it extendet
Engineer Apr 14, 2022 @ 10:25am 
This thread has been locked. Please refrain from necroing threads. It is highly frowned upon by the community and may be regarded as spam. Thank you for your understanding.
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Date Posted: Dec 23, 2017 @ 12:07am
Posts: 8