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I personally use a mod so I can change the fertile land, ore and oil on the fly in game. Go to the button in the top right corner that shows all your overlays and look at your resource overlay.
It sounds like you built all the farm land on an area that doesn't have fertile land.
If there wasn't enough works or the workers were over educated it would say just that.
Try the CSL Show More Limits mod and make sure your "Active Vehicles" are well under 16k that is the limit.
If it is near the limit, you need to watch your import/export and make sure they are low. There should be zero (or very near zero) goods being imported or exported. Since you have specialized industry, your oil, ore, agriculture, and forestry should be low as well. If you have all 4 of them anyway.
http://steamcommunity.com/sharedfiles/filedetails/?id=531738447&searchtext=csl+show+more+limits
Except there is, although not all of it is, of course. I do have some building for production. Also, fertile land doesn't diminish like oil and ore, right? It hasn't for me. I have many Agricultural buildings built over land marked fertile yellow. Also, my city was working fine for dozens of years without this happening.
I've taken the proactive step of demolishing a large portion of my Agricultural buildings that aren't on yellow land, and consolidating the rest. I'm sure my citizens will be happier. Most, if not all, of the employees on those farms were overeducated. I'll build them more offices.
I downloaded the mod, and apparently I'm only half way to the limit.
http://steamcommunity.com/sharedfiles/filedetails/?id=826979051
Actually disappointing as this sounded like a very plausible cause.
I'm talking about Agriculture (other industry is Forestry, but I've had no problem with that one, since it only exports). Also, as I said in my post, there are no traffic problems. I double checked, and did not see anything that would cause this. Both problem areas are on opposite ends of the city, yet experiencing the same thing. They are both next to a highway, and both have cargo train access.
Thanks for the suggestions, all, but for now it still remains a mystery.
Check your industry to see what raw material is being shorted. It only takes one red light or one slowdown to make them miss their deadline.
I was getting it from my industry driving from one end of a tile to the other. approx 1km. and it would time out and force an import. Not sure of the timeout for an import though.
Seriously. SimCity 5 is beginning to look good to me now! That shouldn't happen!
Through some playtesting, I removed all of my Agricultural Industry. And the problem simply shifted to my General Industry. I haven't seen an incoming cargo ship at all lately.
I cannot stress how much everything was running FINE! No problems at all. Then this happens, with the only thing changing was me placing down some shelters which boosted a lot of buildings to max level. I see no traffic problems. No reasons why it was so sudden.
Going to reload one of my old saves from early November and just see what happens, I guess.
Technically there are no bugs in the game. It may not behave the way you want it to, but that doesn't make it a bug.
In my eyes, Simcity 2013 is the best city builder hands down. It just sux having one one tile to build on. Well, the million bugs is annoying, but fairly easy to workaround. Too bad EA killed it instead of doing it right.
Yes, your city is at the max I'm sure. Not sure what workshop you use, but they typically exacerbate the issue as well.
Just dezoning things won't just fix it. You need to find the issue. Usually long trips. This is an agent based simulator and cims need to get from point A to point B in a timely manner or bad things happen.
placing shelters and boosting your buildings level is exactly what killed it. When they level up they increase the agent limits. You were so close it was a miracle you haven't had this issue already.
It should be fine. But you need to get your agent limits down before you continue or it will just happen again. Make sure you districts/areas and self-sufficient. I use large districts and make sure the workers to jobs ratio is near equal.
But don't be surprised if it won't grow any more. This game is designed for 9-tiles only. Past that the engine doesn't behave the same and will obviously have issues. I assume you are past 25-tiles full?
If you want to share your save, we can take a look at it and maybe offer advice.