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I'm using blender, there is no hidden geometry inside the LOD.
Do you have some other suggestions?
1. Select the part of the mesh in which you want to remove double vertices. Usually, you want to remove them from the whole mesh, which you can select with A.
2. Press W to access the Specials menu and pick the Remove Doubles option (by default, it lacks a shortcut). In the Info area, usually at the top of the interface, you’ll get a notification displaying the number of vertices that you removed.
But I've found the problem, It was , of course, completely my fault. I haven't payed attention to what the exporter from blender was doing.
Seems like the export to fbx applies also the modifiers which are turned off.
So it applied the Subdivision Surface Modifier and therfore gave the lod much more geometry.
I haven't noticed it becauce I assumed it wouldn't apply mods which are turned off. But it did anyway [Strange, why?].
I thank you anyway because you made me look at the problem again. Thank you very much!
[Those Icons on the Modifier itself] Just to be clear
And yes, I've learnd to never blindly trust the exporter nor the off/on switches on the modifiers again.
Broken assets:
410998698.OCP Building_Data: LOD has too many vertices [BrokenAssetException]
Details:
No details
I downloaded more than 500 buildings today with different building packs. If this community cannot help me, I will check one building per day each day, which can take up to 2 years to find it.
Thank you.
https://steamcommunity.com/sharedfiles/filedetails/?id=410998698