Cities: Skylines

Cities: Skylines

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Game too easy?
All i do is build grids and highways, probably due to OCD. After making Hadron collider and Eden Project I make almost 100,000 per week. The game also gets really sluggish. http://steamcommunity.com/sharedfiles/filedetails/?id=630520827
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Showing 1-15 of 25 comments
I'm Ant Oct 16, 2017 @ 4:56pm 
All builder games get slugish you are adding more polygons. Try upping the ddisaster rate for more challange.
grapplehoeker (Banned) Oct 16, 2017 @ 4:57pm 
Try something outside of your comfort zone ;)
How about building a city with no highways?
Or how about a city with no road access at all, just rail, or sea, or air?
How about completing some of the early achievements such as Happy Town or Tough City?
Or, you could try using maps where the terrain itself will prevent grids from being an option.
The scenario editor is another tool you can use to make your job a little harder by setting some goals, penalties and or win/lose definitions.
There are plenty of ways to challenge yourself ;)
OVKHuman Oct 17, 2017 @ 6:29pm 
Originally posted by Kang of Canada:
All i do is build grids and highways, probably due to OCD. After making Hadron collider and Eden Project I make almost 100,000 per week. The game also gets really sluggish. http://steamcommunity.com/sharedfiles/filedetails/?id=630520827
Try scenarios and something other than grids
RoxiSinister Oct 17, 2017 @ 7:45pm 
I guess the real question here is, what would you consider a challenge? Everything you just called a "workaround" is a challenge to be tackled. The game is relatively open-ended, so the challenge is what you make, not the game itself. Scenarios are challenges. Building something new is a challenge. Altering how you play and/or build is a challenge, not a workaround. So, what would be a challenge to you?
MarkJohnson Oct 17, 2017 @ 9:42pm 
Try zero mods, except 25-tile, which is removable after unlocking the tiles, and fill it up and try for a million pop.

The game is easy with the right mods, but that's not really a challenge at all.
grapplehoeker (Banned) Oct 18, 2017 @ 12:08am 
Originally posted by Apples:
But that doesn't change the fact that the game is too easy.
Of course it doesn't. The game was designed so that new players and veterans alike could all play it. Therefore, it was a deliberate choice.
CO did recognise that though and that is why they implemented the Scenario Editor in order to provide a means where the players could mitigate the easy/difficulty factor by creating a variety of rewards/penalties and or win/lose conditions. If you have played any of the default scenarios or tose that other players have submitted to the Workshop, I'm sure you'll agree that they do indeed provide challenge to game that had none. The other suggestions I made above were some of the ways I had found to make it a more interesting game.
The fact that the game is too easy to play doesn't prevent you from finding ways to make it harder ;)

Last edited by grapplehoeker; Oct 18, 2017 @ 12:12am
grapplehoeker (Banned) Oct 18, 2017 @ 2:03am 
Originally posted by Apples:
It's possible to support both sides without kicking one to the curb, and i'm willing to accept a DLC to balance the issue, and also one that provides better control of the budget, through control of specific buildings, including the servicing of specific districts and a no despawn built in.

If people would prefer the easy way, they could chose to pass on it... It's not a major overhaul, and i don't imagine being much different work wise to the mass transit DLC.
I agree that it is possible, but it would be a lot more work than simply adding a DLC. It would mean a complete overhaul. This is because it isn't just a case of rebalancing. It would involve implementing a whole range of core game mechanics that do not currently exist.
For example, the game has no social simulation, nor does it have an economic simulation. These two alone would require a complete reworking of the game and applying additional systems.
It is for this reason CO have already stated that they are not willing to do so, at least not in this iteration of the game. If they do intend to create a CS mark 2, then that is where they might make that possible.
Last edited by grapplehoeker; Oct 18, 2017 @ 4:57am
I would reccomend trying to get inspiration from other cities (ingame or real life) and try to make an beutifull city.

Grid cities are fine and such, but i personaly like it way more if there are curves and such.
washu73 Oct 18, 2017 @ 5:33am 
Try imposing some chalanges on yourself such as no heavy industry, or no highrise buildings , or designing a city that is entirely self sufficient with no trade links to the outside. That should add the extra difficulty that you are looking for.
bradybrklyn Oct 18, 2017 @ 6:05am 
Let's face it; the game is easy. I've never built any of the monuments; maybe that's OP's problem.

Did you really build a city with all the required unique buildings? From scratch? Or did you use unlimited money and all milestones unlocked? I've yet to read or see of anyone building all the monuments as the game requires them to be built. I may be wrong and players may have indeed done this without using any mods or shortcuts like building cities and placing seven universities in them to unlock that particular requirement; but I don't think so.

Maybe just try to honestly play the game as it was designed.
grapplehoeker (Banned) Oct 18, 2017 @ 10:01am 
Originally posted by bradybrklyn:
I've yet to read or see of anyone building all the monuments as the game requires them to be built. I may be wrong and players may have indeed done this without using any mods or shortcuts like building cities and placing seven universities in them to unlock that particular requirement; but I don't think so.
Read this then ;p
Uhm... I have unlocked everything without using mods, just as I have built cities completely in vanilla in order to get the achievements. Not only that, I have used the Reset Configuration twice, which effectively resets everything back to scratch and that means unlocking everything all over again.
So, currently I'm on my 3rd run of the game with everything including the unique unlocks and achievements done manually. I will of course admit to using some tricks and workarounds to some of the unlocks this time around though, but still no mods ;)
Last edited by grapplehoeker; Oct 18, 2017 @ 10:01am
MarkJohnson Oct 18, 2017 @ 10:47am 
Originally posted by Apples:
Originally posted by bradybrklyn:
Maybe just try to honestly play the game as it was designed.

The game requires you to make massive mistakes just to get some of them, i doubt normal gameplay would allow you to achieve them otherwise.

Originally posted by bradybrklyn:
Let's face it; the game is easy. I've never built any of the monuments; maybe that's OP's problem.

Did you really build a city with all the required unique buildings? From scratch? Or did you use unlimited money and all milestones unlocked? I've yet to read or see of anyone building all the monuments as the game requires them to be built. I may be wrong and players may have indeed done this without using any mods or shortcuts like building cities and placing seven universities in them to unlock that particular requirement; but I don't think so.

Maybe just try to honestly play the game as it was designed.


The unlocks and achievements are easy to achieve. You don't need mods or cheats. A lot of them are very helpful in learning the game. Especially the negative ones. They will show you how things get bad by you forcing them to go bad and how different things interact with each other.

It is greatly beneficial to do all the unlocks and achievements. They are another challenge to the game.


I have done the unlocks a dozen times or more. I have two accounts, plus I build PCs for my family and friends, and usually theirs friends. So I end up selling my rig as they need a computer now, and then I have to install steam again and reinstall everything. It wasn't until recently that I found out that the unlocks were actually saved in game (not on Steam) and not required for every new city. lol

But as already said, this game was designed to be easy, but that doesn't mean it has no challenges. You've even proved it is challenging by using mods to bypass the game mechanics

With that said, it would be nice to have more complexity added to the game, but that isn't going to happen as the game already maxes out the game engine (Unity) in vanilla. You just can't add anything else to it without raising the requirements to a supercomputer. Not to mention adding anything significant will require a rewrite of the whole game and that isn't going to happen realistically speaking. That will come in C:S2.
MarkJohnson Oct 18, 2017 @ 4:39pm 
Originally posted by Apples:
You're overthinking it. Challenging isn't about making it run like a realistic city with an ultra realistic traffic simulation.

Huh? Overthinking what? You are the only one talking about realistic cities. This is a game and you need to learn the rules of the game. If you bypass the rules, then you take away the challenges to the game that you so desperately want. i.e. you have no complaints of this game being too easy if you bypass the rules.

SimCity was more challenging than this, and it doesn't require a super computer to run it, so please stop going overboard, like it will cost them an arm & a leg to do it, it's just an excuse.

Again, you speak nonesense. What does Simcity have to do with the price of tea in china?

There are no excuses. This game is a game and therefore it has limits. The game was designed with no room for improvement and there is no room for major changes that you want. You can't just magically just add whatever to the game and expect it to run without affecting other aspects of the game or raise minimum requirements. Why do you think there are so many complaints in the threads about game issue that are mostly all about workshop and under powered systems.

as for overboard, this game uses 8 threads, i.e. 8 cores. Most budget systems are with dual cores. Upgrading to quad core isn't cheap to most people. considering most people make up kids with parents that can't purchase these themselves.

You say I'm going overboard. I say you are going underboard. Not everyone can afford a +$1,000 you'd need with your version of this game.

The only reason i use assets is for more variance in certain aspects of the game, some of them make it easier, but it's relatively small in comparison to the rest of the game, those of which i won't be needing once green cities is released.

Using assets are fine if you stay with default abilities. It's when you alter these abilities that you take away the challenges from the game that you want.
MarkJohnson Oct 18, 2017 @ 11:08pm 
Here's a copy of my workshopless city of 655k and 25-tiles mostly stuffed full. It is majorly out of balance. It is at both the vehicle (16k) and citizen (64k) limits (80k total) Warning it may lag badly depending on your system. You may want to launch it with the -noWorkshop flag as it may make it worse with any workshop you have subscribed.

This will give you an idea what to expect on large cities. Remember, this game's AI is designed for 9-tiles, so going outside the default 9-tiles will cause game imbalances and wreak havoc on your city. Then you'll have to workaround the AI to make the game work. But it is a real challenge.

http://steamcommunity.com/sharedfiles/filedetails/?id=723204559
DEVITO Oct 19, 2017 @ 1:07am 
I believe that the major concern this game has it too easy economics. If you get a successful start, you can reach a million even before 50k population. It's insane. Lowering taxes, adding policies don't help - you still get plenty of money you don't know where to spend.

If only economics would be tough in this game. Likewise, implemented statistical growth not only in bars but also in % expression. It would variate from positive to negative depending on services provides, pollution and noice level and etc. Inflation would be a miracle. Not only it would increase expenses in time, but also increase tourism revenues, for example. Building that actually have functions besides basic ones. I mean, TV stations, shops, pharmacies, banks, restaurants, museums to actually be something more than employment place and/or landmark. And lastly, but it would give me a blast - office for the Mayor. All buildings from treasuries to Mayor palace, forming a cabinet would be a huge improvement. If were would be such a thing as election where you should play upon the winning party ideology, it would make much more challenge. Just imagine if you've created an amazing capitalist-free city and lost election to communists - a BLAST. :D
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Date Posted: Oct 16, 2017 @ 4:15pm
Posts: 25