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zero maintenance is achievable. well, minus disasters.
Oh, hold on.
Don’t remove/bulldoze abandon buildings. Instead repair the issue that’s causing the abandonment. They will tell you this with another icon before the abandon one. Are you having to remove burnt out buildings too? This means This building is too far from a fire station so even if the trucks get there it might be too far gone and need removing. You may need to re locate the fire station. Or have to break down and place another station closer. Fix the cause of the problems not so much the symptoms.
There is no citizen count requirement. Other than what your computer's CPU can handle.
To get a maintenance free city you just need to provide a proper amount of services to keep them happy and clear roads by having everything in a rough balance. i.e. enough workers to jobs ratio. Enough freight for shops, enough freight for industry.
You roughly need 2 workers to 1 job ratio. one residential will provide one commerce and industry, so to speak. So when you zone, you need two green to one yellow and one blue.
Don't export freight. it does nothing but create traffic and you don't get paid for export. But you also don't get charged for imports. but you want as little imports as possible.
Don't import goods (Purple) as that is created by generic industry.
Keep generic industry near commerce when possible so freight makes it on time.
Remember, this is an agent (cims) based simulator and cims need to get from point A to point B in a timely manner or bad things happen.
For tests, try to build a one tile city only and see how big you can get it and keep it stable. Then you can get an idea what's needed.
I have had more success than not by ignoring the RCI complete.
For instance, in a city of 72k cims, after a disaster that killed almost everyone (Tsunami) the RCI was solid green up to the top, yet all the buildings for residences where still intact and operational.
I find that if you chase the RCI, you typically get into things like death waves, or low unemployement, or too much factory and these conditions rotate.
So rather than play to the RCI, just build, watch your income and unemployement. You always want to shoot for an unemployment of around 5-10% which means factories are full of workers and profitable. If it gets any higher, build more factories or commerce. If it gets lower then demo some factories and zones.
With this+ tactic I make about $50k a week income and a 9 Million dollar bank.
You need to adjust the prices of transit to be either zero sum or make a profit.
Last suggestion that I do, keep your cims somewhat stupid. Building too much education causes highly educated cims to reluctantly take factory jobs or move out.
YMMV, but it has been a success for me on every game I start.
RCI ... Just ignore it.
Who said "chase" RCI? How did you gather that from what was written? I thought I suggested control the RCI, not it control you.
You can't (can not) get low unemployment with high industrial demand. Not sure how you imagine it does otherwise.
Educated citizens require less demand on services over all. They also pollute less as well.
If your educated citizens are reluctant to take jobs in industry then there is a different issue involved.