Cities: Skylines

Cities: Skylines

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mino Nov 5, 2017 @ 4:50pm
Do citizens have a preference for cemeteries over crematoriums?
There are bodies piling up in my city even though there are WAY more than enough crematoriums. Following the hearses, theyre driving straight past all the buildings with bodies in the city, getting on the highway, and going over to the other town with more than enough crematorium access. What is going on?
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Showing 1-5 of 5 comments
ol' rdtg Nov 5, 2017 @ 5:21pm 
My friend, you have seeded your city for a death wave :p
Not much too it, you just need to be a bit more careful when first starting out, but nah cims don't care if they go in a ditch as long as a herse picks up the body.
Varick Nov 5, 2017 @ 5:33pm 
Deathwave yes but I think the OP wants to know why they drive across town to pick up a body versus the body right next door? (I could be wrong on that.) They do that because, as I understand it, tha tis because the game assigned it to them. Take a look at the Enhanced Hearse Mod (with Overwatch Mod) which goes by districts. That might be what you want.
SkiRich Nov 5, 2017 @ 6:02pm 
The hearse AI is very basic.
Pathfinding issues aside, each death has a calculation of importance, yes, but the default hearse AI doesn't take that into consideration. They are deployed on an as needed basis and if that need for one comes up across town, that hearse will drive past other dead bodies because that was his dispatch.
Several hearse AI's exist in the form of mods, but most are no longer maintained.
One in particular had it perfect, having hearses roam in their district and prioritize the death based on how long they have been waiting and alters the path and dispatch if something more important comes up. Check out a mod called Overwatch. I don't use it anymore since it hasn't been updated for a while now and conflicts with my favorite traffic mod.

We are all stuck with this behavior.
wahl35 Nov 5, 2017 @ 7:10pm 
Originally posted by mino:
There are bodies piling up in my city even though there are WAY more than enough crematoriums. Following the hearses, theyre driving straight past all the buildings with bodies in the city, getting on the highway, and going over to the other town with more than enough crematorium access. What is going on?

Haven't reached that point yet, but this death mechanic is a bit much.
MarkJohnson Nov 6, 2017 @ 12:18am 
Originally posted by mino:
There are bodies piling up in my city even though there are WAY more than enough crematoriums. Following the hearses, theyre driving straight past all the buildings with bodies in the city, getting on the highway, and going over to the other town with more than enough crematorium access. What is going on?

The cemeteries have to be manually emptied. That is the only reason I don't use them.

Plus when you empty them, they tie up hearses and take away from collection.

Yes, hearses will travel across the map. This happens when a new hearse is free, then the nearest one is across the map. The rest are already assigned to be picked up by someone else. There is also priority, as in the next door guy just dies vs. the one across town has been dead a while and in danger of causing the building to go abandoned. So it foes across town.

You can usually fix this issue simply by spreading the crematoriums across town equidistant so they are not clumped up. Make sure roads are green with coverage as well.

Also, building fast at a slow speed causes them to grow too closely together and die too closely together. A new building only moves in adults. So a new area will have the whole area dies in a very close time frame. Cims only live 4 to 6 years on average. So you get a big die off that feels like they all die at once.
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Date Posted: Nov 5, 2017 @ 4:50pm
Posts: 5