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I highly recommend Traffic Manager President Edition, it offers an option to improve dynamic lane selection.
EDIT: Stupid me, watched your video and see you are using taffic manager :P
Nah man its how you have those weird intersections set up on the highway that might be screwing things up for traffic flow. Also if you have not already turn on dynamic lane selection in the options for traffic man
EDIT 2: On closer inspection of your video, the one part where they stop to change lanes is the issue, remove those lane connectors. You have the green line going three different directions which causes the AI to get cornfused and the purple intersecting with it. Lane connectors should be used when connecting one lane to another not one to 4 lanes
Alright thanks man, I put the lane connectors on the highway hoping it would prevent the traffic from trying to cross two lanes at once and atleast help the situation.
An issue I had
http://steamcommunity.com/sharedfiles/filedetails/?id=778569335
the solve
http://steamcommunity.com/sharedfiles/filedetails/?id=810771996
There are screenshots and video clips in my profile that maybe helpful to you.
start changing lanes sooner, instead of changing in the middle of the bridge. What made them change lanes smoother was realizing the six lane road was too many lanes for the bridge. There were only 4 destinations including the tunnel. 4 destinations, 6 lanes means that they were changing lanes to and from two lanes that were not being used. When I changed the bridge to a four lane it caused a more defined path for traffic. They had the three lanes (left straight and right turn lanes) for the intersection beyond the tunnel. Though now the fourth lane, the most right hand lane would be now a dedicated exit lane for the tunnel, all the way from the intersection before the bridge. That solved the lane designation part of the bridge problem. The other issue was the tunnel exit was too slow due to the sharp turn needed. This exit because of the angle would cause traffic especially the larger trucks to slow just before the exit. This in turn would cause “bunching” and remove any gap between vehicles so that it would be impossible for others to merge into that lane until the “traffic train” had passed. Changing the angle of the tunnel exit meant traffic exited faster and would not bunch up so that traffic needing into that lane could do so between the gaps instead of waiting for all the vehicles to pass first.
Traffic will only jump lanes if it feels that there is not enough room (length) to do it one lane at a time.
I created more room (length) on the bridge for this lane changing as well removed two lanes that helped them change less lanes.
@ 1:10 if you were to move the Onramp from the right side to the left and add a small piece of four lane highway (Network Extensions) as a merge lane this may help solve this one single issue.
Traffic at the moment is being pushed to the middle lane to allow the Onramp to enter the highway without yielding issues and it’s not working out that way. Its congesting the middle lane. Strangely this game merges better from the left than the right.
Agreed, this clip has single lane traffic jamming all about the airport area. The change I proposed would increase flow a little bit upon the highway though not do anything about the cause of all the congestion about the area near the airport area.