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You just summed up the entire ND dlc.
I agree with everything you said.
Evac shelters only really are worth it during a large tsunami to save population.
If you really want to use them and not have to pay for it, open asset editor using one of the evac shelters as a template, adjust cost, maintenance and parameters, and save as a custom asset.
It will save you a ton of money.
Also usiong IPT or AVO you can adjust the speed of the evac bus to be a lightning ball and carry a few hundred jamed CIMs at a tim.
That said, I only bought ND for the helicopters.
I can remember back in the 60's the buildin my father was a custodian in had a fallout shelter. the signs are still on it. Basically the government dropped a ton of instant food rations, med kits and water containers into the basment which was sub ground level so it would protect against a nuclear attack. I played in those rooms during the 70s and 80's and the food (instant grits type slop) was still edible.
CO got it all wrong.
The disasters themselves are no real long term threat. For fun, I threw a continuous series of every type of disaster at one city for 2 long years and my Cims not only survived and managed, they thrived, albeit at a slower rate of growth.
Surviving them was not reliant on shelters, which can only save a fraction of your population in theory, even if it were to work properly. The cost of providing shelter for 100% protection for a city of 100k would bankrupt any city.
So, If and when I decide to play with disasters, I don't use any shelters or evacuation plan. Damage control and rebuilding is quick and easy to fix. The population recovers quickly too and so none of the contingency measures are necessary. I may keep a shelter for the sake of appearances, but I turn it off.
The only thing that is useful and pretty much necessary are the fire watch towers, which are essential for safeguard against fire outbreaks.
And yes, helicopters are the only real value for getting the ND DLC in the first place. With or without disasters, they are too good to ignore.
- Make use of the VIP area policy, especially with large shelters. You will want to limit as much excess private car traffic as possible, and maybe help those busses work better with well defined area of operation.
- After a disaster has passed an area, release citizens as soon as possible. Those whose homes were left standing immediately return and the rest will wait in the shelter until they have a place to live again. This will stop the tax income bleed.
It's far too expensive and it's unnecessary. The population recovers from any disaster, including tsunamis so quickly, it's pointless to spend that much. By all means build them for the sake of appearances, but they really aren't practical unless of course you really need a cash sink ;)