Cities: Skylines

Cities: Skylines

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JM20topgamer Oct 27, 2017 @ 7:28am
Division by zero Error?!?!?
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Division by zero [System.DivideByZeroException] Details: No details
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Last edited by JM20topgamer; Oct 27, 2017 @ 7:29am
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Showing 1-15 of 25 comments
Pops Oct 27, 2017 @ 7:37am 
Mod, manage your mods.
pıxǝlblɐzǝ Oct 28, 2017 @ 3:48am 
Getting this error too recently, hopefully there's a fix!
flamasstica Oct 28, 2017 @ 10:56pm 
yep, just started getting this. I just worked for hours on a new city layout and I can't play it now. Seems to be an issue with the realistic population mod and rico. The author says it's mostly used for new games. So now I am wondering if I delete the mod if my city will even open.
Pops Oct 28, 2017 @ 11:03pm 
rico isnt updated fully yet.
pıxǝlblɐzǝ Oct 29, 2017 @ 2:39am 
It appears that this error is caused by a certain assets from the new custom roads having incompatibility issues with TM:PE. Try and unsubscribe from the custom roads to see if they fix the problem.
adigyran Oct 29, 2017 @ 6:42am 
Simulation error: Division by zero
at Klyte.TransportLinesManager.Overrides.TransportLineOverrides.GetTicketPricePost_TramAI (uint16,Vehicle&,TramAI,int&) <0x00020>
at (wrapper dynamic-method) TramAI.GetTicketPrice_Patch1 (object,uint16,Vehicle&) <0x00284>
at ImprovedPublicTransport2.Detour.TramAIDetour.LoadPassengers (uint16,Vehicle&,uint16,uint16) <0x008ac>
at TramAI.ArriveAtTarget (uint16,Vehicle&) <0x002b4>
at TramAI.ArriveAtDestination (uint16,Vehicle&) <0x000f0>
at TrafficManager.Custom.AI.CustomTramBaseAI.CustomSimulationStep (uint16,Vehicle&,Vehicle/Frame&,uint16,Vehicle&,int) <0x0470c>
at TramAI.SimulationStep (uint16,Vehicle&,Vehicle/Frame&,uint16,Vehicle&,int) <0x002ac>
at VehicleAI.SimulationStep (uint16,Vehicle&,uint16,Vehicle&,int) <0x003b9>
at TrafficManager.Custom.AI.CustomTramBaseAI.CustomSimulationStep (uint16,Vehicle&,UnityEngine.Vector3) <0x0045d>
at VehicleManager.SimulationStepImpl (int) <0x003d9>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at VehicleManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
adigyran Oct 29, 2017 @ 6:55am 
this is actually tlm causing it
flamasstica Oct 29, 2017 @ 4:19pm 
I just unsubscribed from the realistic population mod and disabled RICO and I am still getting the message about division by zero. I guess I will stop playing until everything is working.
adigyran Oct 30, 2017 @ 12:46am 
i just posted what causing it. If you have TLM and IPT at the same time, you will have div error
flamasstica Oct 30, 2017 @ 10:14am 
still not working for me. I deleted IPT, TLM, and RICO and I am still having this problem. I only get the message and it does not say what is causing it.

Where do you find the message saying where the problem is coming from? I see people posting the same screen that I have but they have a log that gives more information. I can't seem to find that.
Last edited by flamasstica; Oct 30, 2017 @ 11:15am
adigyran Oct 30, 2017 @ 12:04pm 
find it in output log
Ricebug Nov 2, 2017 @ 5:51pm 
I've had the TLM mod running for quite a while, no problems. However, before shutting down last night, I added a blimp line. I started the game today and am now getting the /0 error.
flamasstica Nov 3, 2017 @ 12:02am 
I can't find the output log. I have checked online and where the output file should be is not where mine is. I now have super slow traffic and maybe it is being caused by this problem.
Ricebug Nov 3, 2017 @ 1:25pm 
IIRC, the output logfile is only created if there are problems.
Metacritical Nov 3, 2017 @ 1:31pm 
the output_log.txt file will be here C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data

output_log file is created whenever the game starts
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Date Posted: Oct 27, 2017 @ 7:28am
Posts: 25