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at Klyte.TransportLinesManager.Overrides.TransportLineOverrides.GetTicketPricePost_TramAI (uint16,Vehicle&,TramAI,int&) <0x00020>
at (wrapper dynamic-method) TramAI.GetTicketPrice_Patch1 (object,uint16,Vehicle&) <0x00284>
at ImprovedPublicTransport2.Detour.TramAIDetour.LoadPassengers (uint16,Vehicle&,uint16,uint16) <0x008ac>
at TramAI.ArriveAtTarget (uint16,Vehicle&) <0x002b4>
at TramAI.ArriveAtDestination (uint16,Vehicle&) <0x000f0>
at TrafficManager.Custom.AI.CustomTramBaseAI.CustomSimulationStep (uint16,Vehicle&,Vehicle/Frame&,uint16,Vehicle&,int) <0x0470c>
at TramAI.SimulationStep (uint16,Vehicle&,Vehicle/Frame&,uint16,Vehicle&,int) <0x002ac>
at VehicleAI.SimulationStep (uint16,Vehicle&,uint16,Vehicle&,int) <0x003b9>
at TrafficManager.Custom.AI.CustomTramBaseAI.CustomSimulationStep (uint16,Vehicle&,UnityEngine.Vector3) <0x0045d>
at VehicleManager.SimulationStepImpl (int) <0x003d9>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at VehicleManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
Where do you find the message saying where the problem is coming from? I see people posting the same screen that I have but they have a log that gives more information. I can't seem to find that.
output_log file is created whenever the game starts