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In real life, lower taxes drives growth and business (less outsourcing when it's cheaper to keep jobs in the country) and promotes more residental growth.
In the Sim City days, higher taxes drives more growth because it people were willing to pay more to take care of their property.
In CS, the Cims do not own anything, except for their magical pocket vehicles.
They do not even earn an income.
The 'tax' they pay is essentially just rent for living in the city. It is only based on the value of the home in which they live and the rate at which you, the mayor, set it to.
Considering how easy it is to bring in a healthy positive revenue, there isn't any need to adjust the taxes from their default 9%. You should be able to amass more wealth to fund any ambitious building projects and still have plenty to spare.
First thing you do when you can adjust taxes, is set them all to 11%
That is the break point of when cims and industry complain about taxes. Go any higher and they ♥♥♥♥♥, any lower and you are leaving money on the table.
Don't bother to use the tax increase/decrease policies either, not worth it it just moves the number up or down 2%, just tax everyone at 11%
You would think that you can get creative with taxes as your city grows and turns into an urban tax hell, but no, the mechanics above are exactly how it work.
What I have found usefull is if you need a quick hit in income to buy something and you are short funds, tax everyone at 66% and fast forward the game a few days. Get your cash and lower the taxes to 11% before everyone moves out. Pat yourself on the back as well because you just successfully mimicked the Peoples Republic of New York's tax strategy.
its sux
padarox fix pls
I did that too but found that at about 35k or 40k cims with a large industrial district cims start to complain about that dumb 1%. It starts with the low residentials, then the office then commercial then everyone. 12% only lasts for so long. 11% never an issue so far.
Lucky. There must be another variable I hit.
Lower tax = more happiness.
If land value is low, you want lower taxes (if you don't, or can't for hwatever reason, provide more parks & services)
Higher land value they'll be happy to pay more tax.
The tax system is quite simplistic. I hope a future DLC adds more economic depth.
I usually have my global taxes at 10-11-12 (or high dense 12-13-14) going from res-com-ind, that way i have a little breathing space to set higher or lower taxes per district via tax policy depending on their happiness levels and land value.
That explains my variable. Thanks.
Your influx of people will plummet rapidly, of course, and the main complaint will be that taxes are too high. Hold it there for about a week, or until the influx hits negative numbers, then lower it back to 12% again, and your numbers will return to normal, but you'll have the money to buy that desperately needed Crematorium, or your own Stadium.
Do this whenever you need a boost for big buildings, to save a lot of time.