Cities: Skylines

Cities: Skylines

View Stats:
DRAG0N_T Aug 1, 2017 @ 9:57pm
offices replacing industry.
what would happen if I replaced general indestry completley with offices

Edit: A lot of my indestry buildings are being abandoned
Last edited by DRAG0N_T; Aug 1, 2017 @ 9:58pm
< >
Showing 1-15 of 16 comments
Useless Noodle Aug 1, 2017 @ 10:00pm 
You will lose the goods production and will have to rely on import, which was never a good thing since they can only import a certain amount of goods (everything has limit).
AvgUsr Aug 2, 2017 @ 5:12am 
Why is your industry abandoned? Even if you have a highly educated population that prefers office over industry, it is wise to keep some local manufacturing.
fredriktomte Aug 2, 2017 @ 5:29am 
Originally posted by Mei's Everywhere:
what would happen if I replaced general indestry completley with offices

Edit: A lot of my indestry buildings are being abandoned

As Neetah pointed out, you need to import goods. I don't know if that's worse from a traffic point of view (probably not?), but it's at least different.

In my current city, 65 k, I have no industry, only office and commerce. It work fine untill recently, and I don't think my problems is because of the city having offices instead of industries.

Originally posted by NEETAH:
You will lose the goods production and will have to rely on import, which was never a good thing since they can only import a certain amount of goods (everything has limit).

Any idea when that happens? Also, if there's a cap to how much you can import, won't you have the same problem in every city when you run out of oil and ore?
AvgUsr Aug 2, 2017 @ 6:20am 
Fred I think a small to medium city can rely on imports especially if your commercial areas are close to at least one entry point (e.g. Highway exit, port or train cargo station) but you would hit the import cap hard if you expand beyond a certain point.
BLÀde Aug 2, 2017 @ 6:50am 
your traffic will skyrocket
J Kula Aug 2, 2017 @ 7:57am 
I recently had an issue whereby loads of my industry was being abandoned because of lack of workers, despite lots of unemployed. It turned out my metro was clogged, so it could be worth checking your transport is working as it should.
AvgUsr Aug 2, 2017 @ 8:44am 
Also bear in mind: industry jobs are low education jobs. So best time to get industry zones is when you have a higher unemployment rate since overeducated worker would go take that job as needed. If you are me who always put education as a priority, you might have to wait a couple cycles before the jobs are taken.
fredriktomte Aug 2, 2017 @ 2:10pm 
AvgUsr:

Thanks! I looked around the web and it seems the actual cap on imported goods are around 7000 - 8000, which is exactly where I'm at with my city. So, that's ridicolous.
AvgUsr Aug 2, 2017 @ 4:11pm 
Fred: think about it in a semi realistic point of view: there is no way that any city of significant size would have no manufacturing unless there is another manufacturing center directly next to it.
fredriktomte Aug 4, 2017 @ 4:30am 
AvgUsr:
Huh? I live in a Stockholm (capital of Sweden) which has about 1 milion inhabitants, and there is no industry to speak of in the city (the metropolitan area has close to 2 million inhabitants, but there is industry in smaller cities that are part of the metropolitan area). The industry was phased out decades ago.

And even in a city which has industry, most of it is probably going to be exported. Don't think I ever heard of a city that's self sufficient in everything (few nations are self sufficient, let a lone single cities). And cities that actually produce both oil and ore? Are there even one such city in the world? So no, I don't find it realistic that there is an artificial cap on how much goods a city can import (though, it's not exactly realistic that about a fourth of the city area is made up of departament stores either...).

What bothers me the most is however the implementation. If the game dev. wanted to force the players to build industry and try their hand at managing the traffic from specialized industry to general industry and from general industry to commercial, they should have implemented it in a more obvious fashion (have the cims demand industry and start moving out if it is not supplied or something such). Not hidden it as a secret import cap that wrecks your city once you stumble upon it...
Last edited by fredriktomte; Aug 4, 2017 @ 4:31am
WISD0MTREE Aug 4, 2017 @ 10:40am 
Originally posted by fredriktomte:
AvgUsr:
And cities that actually produce both oil and ore? Are there even one such city in the world? So no, I don't find it realistic that there is an artificial cap on how much goods a city can import

What bothers me the most is however the implementation. If the game dev. wanted to force the players to build industry and try their hand at managing the traffic from specialized industry to general industry and from general industry to commercial, they should have implemented it in a more obvious fashion (have the cims demand industry and start moving out if it is not supplied or something such). Not hidden it as a secret import cap that wrecks your city once you stumble upon it...
I'm fairly sure there's a town around Fort Davis, Texas that has an iron mine and oil wells.

IIRC, the reason it was capped was due to the engine's limitations as opposed to a "feature" (althogh, I could be wrong). I believe someone complained about it some time ago and the devs said there was no way to raise the cap.

Edit: You can view the limit and how close you are with this mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=494094728&searchtext=limit
Last edited by WISD0MTREE; Aug 4, 2017 @ 10:42am
Chikuwu Aug 4, 2017 @ 11:48am 
Originally posted by fredriktomte:
AvgUsr:
Huh? I live in a Stockholm (capital of Sweden) which has about 1 milion inhabitants, and there is no industry to speak of in the city (the metropolitan area has close to 2 million inhabitants, but there is industry in smaller cities that are part of the metropolitan area). The industry was phased out decades ago.

And even in a city which has industry, most of it is probably going to be exported. Don't think I ever heard of a city that's self sufficient in everything (few nations are self sufficient, let a lone single cities). And cities that actually produce both oil and ore? Are there even one such city in the world? So no, I don't find it realistic that there is an artificial cap on how much goods a city can import (though, it's not exactly realistic that about a fourth of the city area is made up of departament stores either...).

What bothers me the most is however the implementation. If the game dev. wanted to force the players to build industry and try their hand at managing the traffic from specialized industry to general industry and from general industry to commercial, they should have implemented it in a more obvious fashion (have the cims demand industry and start moving out if it is not supplied or something such). Not hidden it as a secret import cap that wrecks your city once you stumble upon it...

There is import shortage in the world. no stuff is never enough to satisfy the whole market.

Stockholm is different. Its part of a massive port section and a MAIN GATEWAY for trading in the scandinavia/Finland/russia/Britain/southern europe region. Hence, almost everything can be imported to the city directly trough waterways. But its only because its an important cargo delivery area, and is mainly getting income trough taxing.

taxing can buy import, and such.

TL:DR Stockholm is trade-strategically in a perfect position between multiple rich countries that use a lot of their ports for trading. hence, more imports flowing trough --> more imports to the city.
Last edited by Chikuwu; Aug 4, 2017 @ 11:50am
Jackrabbit Sep 10, 2017 @ 1:04pm 
Reasons why industries may be abandoned, beside a shortage of workers:

- You don't have enough commercial areas which buy their products(build more commercial areas)
- Trucks take too long to deliver goods(you'll probably have to improve your infrastructure)
- Not enough raw materials(build more specialized industries or more cargo train stations/harbors for import.)
- Not enough services(make sure all industrial areas have facilities like fire department, police, public transport for workers, etc.)
- Also, too much garbage or crime may cause abandonment as well.

Keep an eye on your industries frequently to check how they are doing. When you see symbols above the buildings, point your cursor and you'll see the problems they're dealing with.
Last edited by Jackrabbit; Sep 10, 2017 @ 1:07pm
fredriktomte Jan 13, 2018 @ 1:47pm 
Originally posted by Used Dinar TREE:
I'm fairly sure there's a town around Fort Davis, Texas that has an iron mine and oil wells.

Haha, ok, one such city... :steamhappy:

Originally posted by Used Dinar TREE:
IIRC, the reason it was capped was due to the engine's limitations as opposed to a "feature" (althogh, I could be wrong). I believe someone complained about it some time ago and the devs said there was no way to raise the cap.

In that case, they should have incorporated it in the game somehow, so that you didn't run into it unexpected and have it ruin your city.

Originally posted by Used Dinar TREE:
Edit: You can view the limit and how close you are with this mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=494094728&searchtext=limit

Thanks!
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Aug 1, 2017 @ 9:57pm
Posts: 16