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As Neetah pointed out, you need to import goods. I don't know if that's worse from a traffic point of view (probably not?), but it's at least different.
In my current city, 65 k, I have no industry, only office and commerce. It work fine untill recently, and I don't think my problems is because of the city having offices instead of industries.
Any idea when that happens? Also, if there's a cap to how much you can import, won't you have the same problem in every city when you run out of oil and ore?
Thanks! I looked around the web and it seems the actual cap on imported goods are around 7000 - 8000, which is exactly where I'm at with my city. So, that's ridicolous.
Huh? I live in a Stockholm (capital of Sweden) which has about 1 milion inhabitants, and there is no industry to speak of in the city (the metropolitan area has close to 2 million inhabitants, but there is industry in smaller cities that are part of the metropolitan area). The industry was phased out decades ago.
And even in a city which has industry, most of it is probably going to be exported. Don't think I ever heard of a city that's self sufficient in everything (few nations are self sufficient, let a lone single cities). And cities that actually produce both oil and ore? Are there even one such city in the world? So no, I don't find it realistic that there is an artificial cap on how much goods a city can import (though, it's not exactly realistic that about a fourth of the city area is made up of departament stores either...).
What bothers me the most is however the implementation. If the game dev. wanted to force the players to build industry and try their hand at managing the traffic from specialized industry to general industry and from general industry to commercial, they should have implemented it in a more obvious fashion (have the cims demand industry and start moving out if it is not supplied or something such). Not hidden it as a secret import cap that wrecks your city once you stumble upon it...
IIRC, the reason it was capped was due to the engine's limitations as opposed to a "feature" (althogh, I could be wrong). I believe someone complained about it some time ago and the devs said there was no way to raise the cap.
Edit: You can view the limit and how close you are with this mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=494094728&searchtext=limit
There is import shortage in the world. no stuff is never enough to satisfy the whole market.
Stockholm is different. Its part of a massive port section and a MAIN GATEWAY for trading in the scandinavia/Finland/russia/Britain/southern europe region. Hence, almost everything can be imported to the city directly trough waterways. But its only because its an important cargo delivery area, and is mainly getting income trough taxing.
taxing can buy import, and such.
TL:DR Stockholm is trade-strategically in a perfect position between multiple rich countries that use a lot of their ports for trading. hence, more imports flowing trough --> more imports to the city.
- You don't have enough commercial areas which buy their products(build more commercial areas)
- Trucks take too long to deliver goods(you'll probably have to improve your infrastructure)
- Not enough raw materials(build more specialized industries or more cargo train stations/harbors for import.)
- Not enough services(make sure all industrial areas have facilities like fire department, police, public transport for workers, etc.)
- Also, too much garbage or crime may cause abandonment as well.
Keep an eye on your industries frequently to check how they are doing. When you see symbols above the buildings, point your cursor and you'll see the problems they're dealing with.
http://steamcommunity.com/sharedfiles/filedetails/?id=1114249433&searchtext=educated
Haha, ok, one such city...
In that case, they should have incorporated it in the game somehow, so that you didn't run into it unexpected and have it ruin your city.
Thanks!