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回報翻譯問題
Try to build a sickness free city. This will save you tons of cash as you will only have to provide the bare minimum for healthcare.
So, always consider pollution avoidance, especially noise.
Consider the 4 zone types:
Residential = Where Cims live
Commercial = where Cims work and shop
Industry = where Cims work and supply commercial
Offices = where industrial Cims work if they get educated
Try keeping Residential, Commercial and Industry seperated and use Offices as a buffer zone between Residential and the noisy/dirty Commercial and Industry.
That way your delivery traffic from the highway and industry goes directly to your Commercial district and never enters your Residential districts.
Always remember that you are the city builder and designer and not the RCI demand meter, which only shows what is possible to build due to sufficient demand, not what must be built!
Use plenty of mass transport:
Buses/trams from Residential to the nearest places of work.
Metro from there to all other places of work.
Intercity rail/boat or plane to the outside connections. Use only 1 intercity terminal per outside connection - never share outside connections.
Don't neglect your pedestrian and bicycle pathing. Provide plenty of it.
Hope that helps, otherwise you just have to visit the Workshop/Guides and refresh yourself and/or learn something new ;)
Pedestrian/bicycle path...what who be their purpose? To link residential to work? That might be my problem as I never built any.
I do use mass transit, tough maybe I should use more of them.
Keep the advices coming :)
One strategy that you can use to reduce this is to try to 'isolate' your residential areas, road-wise, and give them naturally *inefficient* road links to the rest of the city. You cannot have a functional neighborhood with no road links at all, but you can reduce to one and give them cause not to use it!
Then use non-road options like pedestrian pathways, metros, etc, to allow for their commutes - while keeping the cars off the city's roads and in turn keeping most of the industrial/commercial traffic away from the residential areas simply because they aren't the logical way to go. You'll need a robust and well-designed bus and metro system to make that work (I use a bus-to-metro-to-bus model, or sometimes bus-to-walkway-to-bus; the key is that the second link does not use a road). The idea here is to entice your AI to use the transit options instead of the road link (and since the AI takes the most efficient way, without accounting for congestion, it has to BE more efficient than the road).
One of my most successful examples was a neighborhood with a hook-shaped freeway that dead ended into one end of it (to allow for service vehicles and people moving in/out, and the oddball commuter)... the neighborhood was basically a trefoil of three street loops, each with its own feeder bus route, and then there was small loop where all the bus routes came together, a short pedestrian walkway from that down into an adjacent canyon, and then a 'bus loop' there which was attached to the same freeway but much closer (road-wise) to the city. Almost everyone took the buses and commuted via that bus loop. The population (via district tool) was 15-20 thousand, but that single access highway had a traffic load on it staying in the green-yellow range, while the residential bus routes' 'trips saved' went into the 90%-100% range.
Basically put, the effect on the rest of your city SHOULD approach the exact opposite of Heavy Traffic Ban. Call it "Personal Traffic Ban". If it works, you should drastically reduce or eliminate private vehicles on the roads, which will allow your work trucks to move around without traffic getting unbearable. Meanwhile, the residential areas are also alleviated by a combination of busing and Heavy Traffic Ban-like conditions.
Or, if you want to be less gamey, make your residential areas into 'dead ends' so the heavy traffic won't want to go through (although that won't fix the issues in your non-residential areas). Heavy Traffic Ban helps too, but I'm not convinced that it completely works (esp. if your district has any non-residential buildings in it).
(and yes, I play without traffic mods too. I adapted the tactic from SimCity - I used to finance cities there by forcing the traffic onto a single freeway and then placing 3-6 consecutive tollbooths on it. This is just the next step: getting the traffic to not use that freeway either.)
My advise with roads and traffic is:
1. never mix commercial with residential - at least only use commercial on big roads.
2. avoid having trucks driving through your residential zones to get to a destination.
3. layout your suburbs and areas like a tree diagram where all 'NODES' direct its traffic to a main trunk
3a. Sometimes you can add shortcut (tunnels/bridges) to reach Commercial / Industrial zones
4. Draw organic suburbs and avoid a massive grid right from the entrance tile of the highway :)
hope this will help you build big and beautiful cities.
1) If everyone is using the same road, then provide alternate roads for them to use. It sounds like they are mostly clogging up on the single highway entrance and exit? If so, extend your city to the highway and provide on/off ramps so they can get in/out at other spots. You may need overpasses/tunnels to get traffic on the other side of the highway.
2) If you have lack of workers, then you need to zone more residential until you are at 5% unemployment or higher. I find it odd that you have a worker shortage and you create even more jobs that won't have workers either.
Don't build industry because of the bars. The bars just mean you have the option to build industry. Build offices in their place as they count as industry and don't need freight. Same with commerce, build offices in their place to provide jobs.
Just keep your unemployment above 5% and you won't have worker shortages.
I would educate immediately and get the max as soon as possible so your buildings can level up. Education has many great benefits as well.
https://www.youtube.com/watch?v=ZvqwoJVxdXE&list=PLB2MlqwGG_FnrS9xl57-SsL2kxwbthAxE
But it is also possible to only rely on streets, not even using bus stations. You only have to use and connect your streets intelligently ;)
Experiment and find out how its done best.
Also, never use loans ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=759404695, this helps me, with a few mods and super assets I can fly through the first 100k population.
and this is not said in jest.