Cities: Skylines

Cities: Skylines

View Stats:
p2 Apr 14, 2017 @ 9:52am
water treatment plant not turning on?
ive had it placed for like 2 minutes on max speed, it isnt turning on even though its connected and my poeple are getting angry because of the sewage problems
Last edited by p2; Apr 14, 2017 @ 9:53am
< >
Showing 1-13 of 13 comments
grapplehoeker (Banned) Apr 14, 2017 @ 9:59am 
Is it powered?
p2 Apr 14, 2017 @ 10:02am 
yep
grapplehoeker (Banned) Apr 14, 2017 @ 10:06am 
Originally posted by p2:
http://prntscr.com/ewh8kw
That image does not show the power overlay, but it does seem show that your piping only extends so far out across the water. Are you sure it's connected to the rest of your plumbing?
Last edited by grapplehoeker; Apr 14, 2017 @ 10:09am
p2 Apr 14, 2017 @ 10:08am 
Originally posted by grapplehoeker:
Originally posted by p2:
http://prntscr.com/ewh8kw
That image does not show the power overlay
I have power (in the green) so I dont need to show it
grapplehoeker (Banned) Apr 14, 2017 @ 10:11am 
Originally posted by p2:
Originally posted by grapplehoeker:
That image does not show the power overlay
I have power (in the green) so I dont need to show it
Regardless of whether or not your city is producing enough power. Is there a local power source for these water treatment plants?
Please zoom right out, turn the power overlay on and take a screenshot.
Then take another with the water overlay on.
I need to see the big picture for both.
Last edited by grapplehoeker; Apr 14, 2017 @ 10:12am
p2 Apr 14, 2017 @ 10:11am 
Originally posted by grapplehoeker:
Originally posted by p2:
I have power (in the green) so I dont need to show it
Regardless of whether or not your city is producing enough power. Is there a local power source for these water treatment plants?
yes, I use the mod which removes the need for power lines
OneJasonBradly Apr 14, 2017 @ 12:51pm 
Originally posted by p2:
yes, I use the mod which removes the need for power lines
Hmmm.


Originally posted by p2:
http://prntscr.com/ewh8kw

I noticed that though the other sewage plants were "on" and that one is off atm, there was no water or sewage in the pipes themselves. All the pipes in the screenshot are grey. This is why “grapplehoeker” is asking about power. The issue looks like it goes beyond that “one plant” not firing up.
Moro Apr 14, 2017 @ 3:58pm 
Originally posted by OneJasonBradly:
Originally posted by p2:
yes, I use the mod which removes the need for power lines
Hmmm.


Originally posted by p2:
http://prntscr.com/ewh8kw

I noticed that though the other sewage plants were "on" and that one is off atm, there was no water or sewage in the pipes themselves. All the pipes in the screenshot are grey. This is why “grapplehoeker” is asking about power. The issue looks like it goes beyond that “one plant” not firing up.

you know, i could be wrong.. but that looks like a power plant by the road there. which if it is the OP could just say it is. regardless though if there wasnt power right there with all the buildings they would show they werent getting power via icon.

anyway i looked at running treatment plants with a solo pipe on a city just to see it. rather inefficient to be honest since pipes are made to carry both clean water and sewage for a reason. anyway it does work. if you want to do it. the plant just has to be connected to a pipe that is feeding residential, commericial, or industrial buildings so it has something to do that makes turn on.

something that has happened to me before is the pipe will be misaligned and will look like it should be where it is suppose to go if the pipe was already there, but its not. i use to draw a straight pipe close to the edge of the shore and the water system would auto connect to the pipe without me having to draw more. the problem there is that the shore isnt perfectly straight. what i started doing recently is drawing a long straight pipe bit out from the shore and i will draw feeder lines off of it any time i place a new treatment plant or water pump. works out pretty good.


here is what i would do. since they are near the water, and on uneven shorelines, i always build quays. that way it gives me an evened out area to build those structures and then i dont get any weirdness with water going into the buildings, slope too steep on the pipes (usually), and that kind of thing. plus it just looks nicer.

-relocate or delete the buildings
-go to water features and draw a Quay on the side you want your treatment plants
-put your treatment plants back in
-connect your treatment plants

p2 Apr 14, 2017 @ 4:05pm 
I dont need water pipes or power lines, ill launch the game later and retry it but its really wierd, worked fine for the other 2
p2 Apr 14, 2017 @ 5:34pm 
http://prntscr.com/ewmdlk

normal pipe works
OneJasonBradly Apr 14, 2017 @ 5:54pm 
Originally posted by p2:
http://prntscr.com/ewmdlk

normal pipe works
Are the pipes grey because of the mod you are using? I see pipes, although those pipes are grey signifying non-operating. When operating, one pipe is blue and the other is green-ish. In both screenshots pipes are grey. Is it the mod or something messing with the mod?
Moro Apr 14, 2017 @ 6:19pm 
Originally posted by OneJasonBradly:
Originally posted by p2:
http://prntscr.com/ewmdlk

normal pipe works
Are the pipes grey because of the mod you are using? I see pipes, although those pipes are grey signifying non-operating. When operating, one pipe is blue and the other is green-ish. In both screenshots pipes are grey. Is it the mod or something messing with the mod?

i noticed that when they dont feed anything even if they are connected properly it wont activate. the op may want to try using their pipe to feed more buildings and see if the building turns on.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Apr 14, 2017 @ 9:52am
Posts: 13